this should work
Kod:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <engine>
#define PLUGIN "Kill sound"
#define VERSION "1.0"
#define AUTHOR "Sn!ff3r"
new kill[]="misc/kill.wav"
new fall[]="misc/fall.wav"
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("DeathMsg","worldspawn","a","1=0")
}
public client_kill(id)
client_cmd(0,"spk %s",kill)
public worldspawn()
{
new killer[32]
read_data(4,killer,31)
if(equal(killer,"worldspawn"))
client_cmd(0,"spk %s",fall)
}
public plugin_precache()
{
precache_sound(kill)
precache_sound(fall)
}