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Wątek: Potrzebuje plugin do surfo z konkretnymi ustawieniami

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  1. #1 Potrzebuje plugin do surfo z konkretnymi ustawieniami 
    Starsza lamka
    Dołączył
    Mar 2008
    Posty
    57
    Witam, przerobi mi ktoś jakiegoś surfmoda tak aby: dało się wychodzić z klatek, można było się zabijać WSZĘDZIE. Z chęcia dam pomógł, proszę o kod :P
     

  2. #2  
    el Wymiataczos Awatar Inferno
    Dołączył
    Oct 2007
    Posty
    673
    To jest komenda a nie plugin.Opcja szukaj nie gryzie.....
     

  3. #3  
    Starsza lamka
    Dołączył
    Mar 2008
    Posty
    57
    no to badz tak mily i daj komendy
     

  4. #4  
    Lamka
    Dołączył
    Mar 2008
    Posty
    21
    Kod:
    amx_cvar sv_stepsize 999
    na wychodzenie z klatki
     

  5. #5  
    Starsza lamka
    Dołączył
    Mar 2008
    Posty
    57
    To może inaczej, tak wygląda moj plugin usurf, niech ktos powie co zmienic zeby mozna bylo wylazic z klatki z zeby mozna bylo sie zabijac w kazdym miejscu, w klatce, na respie i w gr takze. Dam pomógł

    Kod:
    /*
    
    Copyleft 2007
    Plugin thread: http://forums.alliedmods.net/showthread.php?t=16418
    
    USURF
    =====
    
    Description
    This mod is designed to assist in the running of a surf server. It
    includes many features, such as surfing help, semiclip, checkpoints,
    "BOOM" button removal and many more features.
    
    Was previously known as "Surf Management / Tools"
    
    Changelog:
    
    	March 4, 2007 - v5.0 	- Renamed and fixed major bugs
    	March 13, 2007 - v5.1 	- [FEATURE] Added timer
    				  [FEATURE] Added bunnyhop
    				  [FEATURE] Added team stack
    				  [FEATURE] Added godmode
    				  [BUG] Improved semiclip
    				  [BUG] Fixed crashing on Linux servers
    				  [BUG] Fixed crouching with checkpoints
    				  [BUG] Fixed respawn to send people back
    				  to their spawns rather than killing them
    	March 16, 2007 - v5.2	- [FEATURE] Cleaned up the /surfhelp MOTD display
    				  [FEATURE] Added menu to /surfhelp
    				  [BUG] Fixed surf help showing more than once
    				  [BUG] Optimized surf help section
    				  [BUG] Added new commands to /surfhelp display
    				  [BUG] Removed some old semiclip code that was
    				  causing problems only for people on the same team
    				  [BUG] Fixed checkpoints and timers working on
    				  non-surf maps
    
    Credits:
    	XxAvalanchexX	- Post about blocking knife hits
    					
    */
    
    #include <amxmodx>
    #include <amxmisc>
    #include <fakemeta>
    #include <cstrike>
    #include <time>
    
    #define TIMER_TASK 23981293
    #define TIMER_INTERVAL 1.0
    
    new p_On
    new p_AutoCvars
    new p_Help
    new p_HelpInterval
    new p_Respawn
    new p_RemoveDropped
    new p_RemoveButton
    new p_NoGuns
    new p_SpawnDist
    new p_Semiclip
    new p_Cp
    new p_CpDelay
    new p_BunnyHop
    new p_BunnyHopAutoJump
    new p_Timer
    new p_X
    new p_Y
    new p_R
    new p_G
    new p_B
    new p_TeamStack
    new p_Godmode
    
    new bool:g_SurfMap
    
    new Float:g_Origin[33][3]
    new Float:g_Velocity[33][3]
    new Float:g_Angles[33][3]
    new Float:g_LastSave[33]
    
    new g_Time[33]
    new g_Timing[33]
    new g_Timer[33]
    
    new g_Menu[512]
    
    new g_TimerMenu[] = "TimerMenu"
    
    new g_TimerTask = TIMER_TASK
    new Float:g_TimerInterval = TIMER_INTERVAL
    
    new g_HudObject
    
    new g_SemiclipThinkerClassname[] = "usurf_semiclip"
    new g_SemiclipThinker
    
    new g_Models[2][4] =
    {
    	{_:CS_T_ARCTIC,_:CS_T_GUERILLA,_:CS_T_LEET,_:CS_T_TERROR},
    	{_:CS_CT_GIGN,_:CS_CT_GSG9,_:CS_CT_SAS,_:CS_CT_URBAN}
    }
    
    new g_SurfHelpMenu
    
    public plugin_init()
    {	
    	new VERSION[] = "5.2"
    	
    	register_plugin("uSurf",VERSION,"Hawk552")
    	register_cvar("usurf_version", VERSION, FCVAR_SERVER)
    	
    	new NewVersion[10]
    	format(NewVersion,9,"usurf %s",VERSION)
    	register_cvar("surf_base_version",NewVersion,FCVAR_SERVER)
    	
    	// Global Commands / Cvars
    	p_On = register_cvar("usurf_on","1")
    	
    	//Auto Cvars
    	p_AutoCvars = register_cvar("usurf_autocvars","1")
    	
    	// Before we do ANYTHING, let's see if it's a surf map or not.
    	CheckSurf()
    	
    	if(get_pcvar_num(p_On))
    		set_task(5.0,"ExecCvars")
    	
    	// Surf Help
    	register_clcmd("say /surfhelp","CmdSurfhelp")
    	register_clcmd("say /help","CmdSurfhelp")
    	p_Help = register_cvar("usurf_help","1")
    	p_HelpInterval = register_cvar("usurf_help_interval","60.0")
    	set_task(get_pcvar_float(p_HelpInterval),"ShowSurfHelp")
    	g_SurfHelpMenu = menu_create("Surf Help","SurfHelpHandle")
    	menu_additem(g_SurfHelpMenu,"Surfing Help")
    	menu_additem(g_SurfHelpMenu,"uSurf Commands")
    	menu_additem(g_SurfHelpMenu,"About uSurf")
    	
    	// Checkpoints
    	register_clcmd("say /checkpoint","CmdCheckpoint")
    	register_clcmd("say /gocheck","CmdGoCheck")
    	p_Cp = register_cvar("usurf_checkpoint","1")
    	p_CpDelay = register_cvar("usurf_checkpoint_delay","20")
    	
    	// extra stuff
    	p_RemoveDropped = register_cvar("usurf_remove_dropped","1")
    	p_RemoveButton = register_cvar("usurf_remove_button","1")
    	p_NoGuns = register_cvar("usurf_noguns","0")
    	p_SpawnDist = register_cvar("usurf_spawn_dist","500")
    	p_Semiclip = register_cvar("usurf_semiclip","0")
    	p_TeamStack = register_cvar("usurf_teamstack","0")
    	p_Godmode = register_cvar("usurf_godmode","1")
    	
    	// bunny hopping
    	p_BunnyHop = register_cvar("usurf_bunnyhop","1")
    	p_BunnyHopAutoJump = register_cvar("usurf_bunnyhop_autojump","1")
    	
    	// timer
    	p_Timer = register_cvar("usurf_timer","1")
    	p_X = register_cvar("usurf_timer_x","0.8")
    	p_Y = register_cvar("usurf_timer_y","-0.8")
    	p_R = register_cvar("usurf_timer_r","0")
    	p_G = register_cvar("usurf_timer_g","0")
    	p_B = register_cvar("usurf_timer_b","255")
    	register_clcmd("say /timer","CmdTimer")
    	register_menucmd(register_menuid(g_TimerMenu),1023,"TimerHandle")
    	register_menucmd(register_menuid("Team_Select",1),MENU_KEY_1|MENU_KEY_2|MENU_KEY_5|MENU_KEY_6,"TeamHandle") 
    	register_clcmd("jointeam","TeamHandle")
    	g_HudObject = CreateHudSyncObj()
    	register_dictionary("time.txt")
    	
    	register_forward(FM_SetModel,"ForwardSetModel")
    	register_forward(FM_PlayerPreThink,"ForwardPlayerPreThink")
    	register_forward(FM_Touch,"ForwardTouch")
    	register_forward(FM_Think,"ForwardThink")
    	register_forward(FM_TraceLine,"ForwardTraceLine",1)
    	register_forward(FM_TraceHull,"ForwardTraceHull",1)
    	
    	CheckSurf()
    	CheckButton()
    	
    	// Respawn
    	p_Respawn = register_cvar("usurf_respawn","1")
    	register_event("DeathMsg","EventDeathMsg","a")
    	register_clcmd("say /respawn","CmdRespawn")
    	set_task(1.0,"StandardTimer",_,_,_,"b")
    	
    	new Ent = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,"info_target"))
    	if(!Ent)
    		return
    	
    	set_pev(Ent,pev_classname,g_SemiclipThinkerClassname)
    	new Float:Time
    	global_get(glb_time,Time)
    	set_pev(Ent,pev_nextthink,Time + 0.01)
    	dllfunc(DLLFunc_Spawn,Ent)
    	
    	g_SemiclipThinker = Ent
    }
    
    public CheckSurf()
    {
    	new MapName[32]
    	get_mapname(MapName,31)
    	if(containi(MapName,"surf") != -1 || containi(MapName,"wurf_") != -1 || equali(MapName,"tentical"))
    		g_SurfMap = true
    		
    	return PLUGIN_CONTINUE
    }
    
    public ExecCvars()
    {
    	if(get_pcvar_num(p_On) && get_pcvar_num(p_AutoCvars) && g_SurfMap)
    	{
    		new ConfigsDir[50],FileLocation[50]
    		get_configsdir(ConfigsDir,49)
    		
    		format(FileLocation,49,"%s/surf.cfg",ConfigsDir)
    		
    		// I'm not going to update this, because the old file
    		// natives are actually much easier to work with for
    		// this purpose.
    		if(file_exists(FileLocation))
    			server_cmd("exec ^"%s^"",FileLocation)
    		else
    		{
    			write_file(FileLocation,"sv_airaccelerate 100")
    			write_file(FileLocation,"mp_freezetime 0")
    			write_file(FileLocation,"amxx pause statsx.amxx")
    			write_file(FileLocation,"amxx pause miscstats.amxx")
    			write_file(FileLocation,"amxx pause stats_logging.amxx")
    			// people seem to be stupid to fucking RTFM, so I really have to disable this by default
    			write_file(FileLocation,"//humans_join_team ct // if you want all players on one team, use this")
    			write_file(FileLocation,"echo Executing surf map config.",2)
    			server_cmd("exec %s",FileLocation)
    			
    			format(FileLocation,49,"%s/amxx.cfg",ConfigsDir)
    			if(file_exists(FileLocation))
    			{
    				write_file(FileLocation,"// AUTO WRITTEN BY USURF")
    				write_file(FileLocation,"^n^nhumans_join_team any")
    				write_file(FileLocation,"sv_airaccelerate 10")
    			}
    		}
    	}
    }
    
    public client_disconnect(id)
    {
    	g_Origin[id][0] = 0.0
    	
    	g_Timing[id] = 0
    	g_Time[id] = 0
    	g_Timer[id] = 0
    	g_LastSave[id] = 0.0
    	
    	g_Origin[id] = Float:{0.0,0.0,0.0}
    }
    
    public TeamHandle(id,Item)
    {
    	// to prevent memory corruption
    	new Key = Item
    	
    	new Arg[2]
    	read_argv(0,Arg,1)
    	
    	if(Arg[0] == 'j')
    	{
    		read_argv(1,Arg,1)
    		Key = str_to_num(Arg) - 1
    	}
    	
    	new TeamStack = get_pcvar_num(p_TeamStack)
    	if(Key != 5 && Key != TeamStack - 1 && (TeamStack == _:CS_TEAM_T || TeamStack == _:CS_TEAM_CT))
    	{
    		client_print(id,print_center,"You must join the %s team.",TeamStack == 1 ? "Terrorist" : "Counter-Terrorist")
    		engclient_cmd(id,"chooseteam")
    		
    		return PLUGIN_HANDLED
    	}
    	
    	return PLUGIN_CONTINUE
    }
    
    public CmdTimer(id)
    {
    	if(!get_pcvar_num(p_Timer) || !get_pcvar_num(p_On) || !g_SurfMap)
    		return
    	
    	new Len = format(g_Menu,sizeof g_Menu - 1,"uSurf Timer Menu^n^n1. %s Timer^n",g_Timer[id] ? "Disable" : "Enable")
    	if(g_Timer[id])
    		Len += format(g_Menu[Len],sizeof g_Menu - Len - 1,"2. %s Timing^n3. Reset Timer^n",g_Timing[id] ? "Stop" : "Begin")
    	format(g_Menu[Len],sizeof g_Menu - Len - 1,"^n0. Exit")
    	
    	new Keys = g_Timer[id] ? MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_0 : MENU_KEY_1|MENU_KEY_0
    		
    	show_menu(id,Keys,g_Menu,-1,g_TimerMenu)
    }
    
    public TimerHandle(id,Key)
    {
    	switch(Key)
    	{
    		case 0 :
    		{
    			g_Timer[id] = !g_Timer[id]
    			if(!g_Timer[id])
    				ShowSyncHudMsg(id,g_HudObject,"")
    		}
    		case 1 :
    		{
    			g_Timing[id] = !g_Timing[id]
    			g_Timing[id] ? set_task(g_TimerInterval,"Timer",id + g_TimerTask) : remove_task(id + g_TimerTask)
    		}
    		case 2 :
    			g_Time[id] = 0
    	}
    	
    	if(Key != 9)
    		CmdTimer(id)
    }
    
    public Timer(id)
    {
    	g_Time[id - g_TimerTask] += floatround(g_TimerInterval)
    	
    	set_task(g_TimerInterval,"Timer",id)
    }
    
    public CmdSurfhelp(id)
    {
    	if(!get_pcvar_num(p_On) || !get_pcvar_num(p_Help) || !g_SurfMap)
    		return PLUGIN_CONTINUE
    	
    	menu_display(id,g_SurfHelpMenu,0)		
    	
    	return PLUGIN_CONTINUE
    }
    
    public SurfHelpHandle(id,Menu,Key)
    {
    	static MOTD[4096], Title[16],Pos
    	
    	switch(Key)
    	{
    		case 0 :
    		{
    			copy(Title,15,"Surf Help")
    			
    			Pos = format(MOTD,sizeof MOTD - 1,"<style type=^"text/css^"></style><body bgcolor=^"#000000^"><span class=^"sty1^"><div align=^"center^">Surf Discipline</div></span></p><table width=^"100%%^" border=^"1^"><table width=^"100%%^" border=^"1^">")
    			Pos += format(MOTD[Pos],sizeof MOTD - 1 - Pos,"<tr><td><span class=^"sty1^">To surf, jump or walk onto one of the curved walls (hereby referted to as 'ramps'). Then simply hold strafe (Default are the A and D keys). This will cause you to glide along the walls, or &quot;surf&quot;. </span></td></tr>")
    			Pos += format(MOTD[Pos],sizeof MOTD - 1 - Pos,"<tr><td><span class=^"sty1^">While surfing, never press up, down, or crouch; pressing those will cause you to slide off the wall and fall, which, in most surf maps, will cause you to get sent back to your spawn. </span></td></tr>")
    			Pos += format(MOTD[Pos],sizeof MOTD - 1 - Pos,"<tr><td><span class=^"sty1^">To change direction (in order to make it to the next ramp), press the button for the direction you wish to go before flying off of your current ramp.</span></td></tr>")
    			Pos += format(MOTD[Pos],sizeof MOTD - 1 - Pos,"<tr><td><span class=^"sty1^">Surfing takes pratice, so don't be discouraged if you don't get it right the first time.</span></td></tr>")
    			Pos += format(MOTD[Pos],sizeof MOTD - 1 - Pos,"</table><p align=^"center^"><span class=^"sty1^">Powered by uSurf</span></p></body></html>")
    		}
    		case 1 :
    		{
    			copy(Title,15,"uSurf Commands")
    			
    			Pos = format(MOTD,sizeof MOTD - 1,"<style type=^"text/css^"></style>")
    			Pos += format(MOTD[Pos],sizeof MOTD - 1 - Pos,"<body bgcolor=^"#000000^"><span class=^"sty1^"><div align=^"center^">
    
    uSurf Commands</p></span></div><table width=^"100%%^" border=^"1^">")
    			Pos += format(MOTD[Pos],sizeof MOTD - 1 - Pos,"<tr><td><span class=^"sty1^">say /surfhelp</span></td><td><span class=^"sty1^">Brings up this window.</span>/td></tr>")
    			if(get_pcvar_num(p_Respawn))
    				Pos += format(MOTD[Pos],sizeof MOTD - 1 - Pos,"<tr><td><span class=^"sty1^">say /respawn</span></td><td><span class=^"sty1^">Sends you back to your spawn, or, in the event of a malfunction, allows you to respawn yourself manually.</span></td></tr>")
    			if(get_pcvar_num(p_Cp))
    			{
    				new Cvar = get_pcvar_num(p_CpDelay)
    				Pos += format(MOTD[Pos],sizeof MOTD - 1 - Pos,"<tr><td><span class=^"sty1^">say /checkpoint</span></td><td><span class=^"sty1^">Saves a checkpoint at your current location. Use &quot;say /gocheck&quot; to go to it. You can save or load a checkpoint every %d seconds.</span></td></tr>",Cvar)
    				Pos += format(MOTD[Pos],sizeof MOTD - 1 - Pos,"<tr><td><span class=^"sty1^">say /gocheck</span></td><td><span class=^"sty1^">Allows you to go to one of your saved checkpoints. You can save or load a checkpoint every %d seconds.</span></td></tr>",Cvar)
    			}
    			if(get_pcvar_num(p_Timer))
    				Pos += format(MOTD[Pos],sizeof MOTD - 1 - Pos,"<tr><td><span class=^"sty1^">say /timer</span></td><td><span class=^"sty1^">Brings up a menu with various timer options, allowing you to time various events.</span></td></tr>")
    			Pos += format(MOTD[Pos],sizeof MOTD - 1 - Pos,"</table><p align=^"center^"><span class=^"sty1^">Powered by uSurf</span></p></body></html>")
    		}
    		case 2 :
    		{
    			copy(Title,15,"About uSurf")
    			
    			Pos = format(MOTD,sizeof MOTD - 1,"<style type=^"text/css^"></style>")
    			Pos += format(MOTD[Pos],sizeof MOTD - 1 - Pos,"<body bgcolor=^"#000000^"><span class=^"sty1^"><div align=^"center^">About uSurf</span></div>")
    			Pos += format(MOTD[Pos],sizeof MOTD - 1 - Pos,"<span class=^"sty1^">
    
    This plugin is designed to manage surf servers. It is the successor to Surf Management / Tools.</p>")
    			Pos += format(MOTD[Pos],sizeof MOTD - 1 - Pos,"
    
    For more information or to download this plugin, go <a href=^"http://forums.alliedmods.net/showthread.php?t=16418^">here</a> (<a href=^"http://forums.alliedmods.net/showthread.php?t=16418^">http://forums.alliedmods.net/showthread.php?t=16418</a>)</p>")
    			Pos += format(MOTD[Pos],sizeof MOTD - 1 - Pos,"</span><p align=^"center^"><span class=^"sty1^">Powered by uSurf</span></p></body></html")
    		}
    		default :
    			return
    	}
    	
    	show_motd(id,MOTD,Title)
    	menu_display(id,g_SurfHelpMenu,0)
    }
    
    public ShowSurfHelp()
    {	
    	if(g_SurfMap && get_pcvar_num(p_Help) && get_pcvar_num(p_On))
    		client_print(0,print_chat,"[USURF] Need help surfing? Say /surfhelp")
    		
    	set_task(get_pcvar_float(p_HelpInterval),"ShowSurfHelp")
    }
    
    public CmdCheckpoint(id)
    {
    	if(!get_pcvar_num(p_Cp) || !get_pcvar_num(p_On) || !g_SurfMap)
    		return PLUGIN_HANDLED
    	
    	new Float:Time,Float:Delay = get_pcvar_float(p_CpDelay)
    	global_get(glb_time,Time)
    	
    	new Float:TimePassed = Time - g_LastSave[id] 
    	
    	if(TimePassed < Delay)
    	{
    		client_print(id,print_chat,"[USURF] You must wait %d seconds before saving again.",floatround(Delay - TimePassed))
    		return PLUGIN_HANDLED
    	}
    	
    	pev(id,pev_origin,g_Origin[id])
    	if(pev(id,pev_button) & IN_DUCK)
    		g_Origin[id][2] += 24.0
    	pev(id,pev_velocity,g_Velocity[id])
    	pev(id,pev_angles,g_Angles[id])
    	g_LastSave[id] = Time
    	
    	client_print(id,print_chat,"[USURF] You have saved this checkpoint.")
    	
    	return PLUGIN_HANDLED
    }
    
    public CmdGoCheck(id)
    {
    	if(!get_pcvar_num(p_Cp) || !get_pcvar_num(p_On) || !g_SurfMap)
    		return PLUGIN_HANDLED
    	
    	if(!g_Origin[id][0])
    	{
    		client_print(id,print_chat,"[USURF] You have not saved a checkpoint.")
    		return PLUGIN_HANDLED
    	}
    	
    	new Float:Time,Float:Delay = get_pcvar_float(p_CpDelay)
    	global_get(glb_time,Time)
    	
    	new Float:TimePassed = Time - g_LastSave[id] 
    	
    	if(TimePassed < Delay)
    	{
    		client_print(id,print_chat,"[USURF] You must wait %d seconds before going to a checkpoint.",floatround(Delay - TimePassed))
    		return PLUGIN_HANDLED
    	}
    	
    	engfunc(EngFunc_SetOrigin,id,g_Origin[id])
    	set_pev(id,pev_velocity,g_Velocity[id])
    	set_pev(id,pev_fixangle,1)
    	set_pev(id,pev_angles,g_Angles[id])
    	g_LastSave[id] = Time
    	
    	client_print(id,print_chat,"[USURF] You have gone to your last checkpoint.")
    	
    	return PLUGIN_HANDLED
    }
    
    public CmdRespawn(id)
    {	
    	new CsTeams:Team = cs_get_user_team(id)
    	
    	if(!get_pcvar_num(p_On))
    		return client_print(id,print_chat,"[USURF] Sorry, the surf plugin is currently disabled.")
    	else if(!get_pcvar_num(p_Respawn))
    		return client_print(id,print_chat,"[USURF] Respawning is currently disabled.")
    	else if(!g_SurfMap)
    		return client_print(id,print_chat,"[USURF] This is not a surf map.")
    	
    	if(Team == CS_TEAM_T || Team == CS_TEAM_CT)
    		set_task(0.5,"Spawn",id)
    	else
    		return client_print(id,print_chat,"[USURF] You must be on a team to respawn.")
    	
    	client_print(id,print_chat,is_user_alive(id) ? "[USURF] You have been sent back to your spawn." : "[USURF] You have been respawned.")
    		
    	return PLUGIN_CONTINUE
    }
    
    public StandardTimer()
    {
    	if(!get_pcvar_num(p_On) || !g_SurfMap)
    		return
    	
    	static Players[32],Playersnum,Player,CsTeams:Team
    	
    	new TeamStack = get_pcvar_num(p_TeamStack)
    	if(TeamStack == _:CS_TEAM_CT || TeamStack == _:CS_TEAM_T)
    	{
    		get_players(Players,Playersnum)
    		
    		for(new Count;Count < Playersnum;Count++)
    		{
    			Player = Players[Count]
    			
    			Team = cs_get_user_team(Player)
    			if(_:Team != TeamStack && (Team == CS_TEAM_T || Team == CS_TEAM_CT))
    				cs_set_user_team(Player,CsTeams:TeamStack,CsInternalModel:g_Models[TeamStack - 1][random_num(0,3)])
    		}
    	}
    		
    	if(!get_pcvar_num(p_Respawn))
    		return
    	
    	get_players(Players,Playersnum,"b")
    	
    	for(new Count = 0;Count < Playersnum;Count++)
    	{
    		Player = Players[Count]
    		Team = cs_get_user_team(Player)
    		
    		if(Team == CS_TEAM_T || Team == CS_TEAM_CT)
    			Spawn(Player)
    	}
    }
    
    public EventDeathMsg()	
    {
    	new id = read_data(2)
    	set_task(0.5,"Spawn",id)
    	
    	global_get(glb_time,g_LastSave[id])
    	g_LastSave[id] -= get_pcvar_num(p_CpDelay)
    }
    
    public Spawn(id)
    {
    	new CsTeams:Team = cs_get_user_team(id)
    	
    	if(is_user_connected(id) && (Team == CS_TEAM_T || Team == CS_TEAM_CT) && get_pcvar_num(p_On) && get_pcvar_num(p_Respawn) && g_SurfMap)
    	{
    		dllfunc(DLLFunc_Spawn,id)
    		set_task(0.2,"GiveSuit",id)
    		set_task(0.3,"GiveItems",id)
    	}
    }
    
    public GiveSuit(id)
    	fm_give_item(id,"item_suit")
    
    public GiveItems(id)
    {
    	fm_give_item(id,"weapon_knife")
    	fm_give_item(id,"weapon_scout")
    }
    
    // no, VEN did not write this, I did (although I found out later that he wrote something like it)
    fm_give_item(id,Item[])
    {
    	if(containi(Item,"item_") == -1 && containi(Item,"weapon_") == -1 && containi(Item,"ammo_") == -1 && containi(Item,"tf_weapon_") == -1)
    		return
    	
    	new Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, Item)),Float:vOrigin[3]
    	
    	if(!pev_valid(Ent))
    		return
    		
    	pev(id,pev_origin,vOrigin)
    	set_pev(Ent,pev_origin,vOrigin)
    	
    	set_pev(Ent,pev_spawnflags,pev(Ent,pev_spawnflags)|(1<<30))
    	
    	dllfunc(DLLFunc_Spawn,Ent)
    	
    	new Solid = pev(Ent,pev_solid)
    	
    	dllfunc(DLLFunc_Touch,Ent,id)
    	
    	if(pev(Ent,pev_solid) == Solid)
    		engfunc(EngFunc_RemoveEntity,Ent)
    }
    
    CheckButton()
    	if(get_pcvar_num(p_RemoveButton) && get_pcvar_num(p_On) && g_SurfMap)
    	{
    		new Ent,Value[] = "classname",ClassName[] = "env_explosion"
    		while((Ent = engfunc(EngFunc_FindEntityByString,Ent,Value,ClassName)) != 0)
    			if(pev_valid(Ent))
    				set_pev(Ent,pev_flags,pev(Ent,pev_flags)|FL_KILLME)
    	}
    
    public ForwardPlayerPreThink(id)
    {
    	if(!is_user_alive(id) || !get_pcvar_num(p_On) || !g_SurfMap)
    		return
    		
    	new NoGuns = get_pcvar_num(p_NoGuns)
    	
    	if(NoGuns == 1)
    	{
    		new SpawnDistance = get_pcvar_num(p_SpawnDist)
    		
    		static Float:vOrigin[3]
    		pev(id,pev_origin,vOrigin)
    	
    		new DeathMatch = engfunc(EngFunc_FindEntityByString,-1,"classname","info_player_deathmatch")
    		new PlayerStart = engfunc(EngFunc_FindEntityByString,-1,"classname","info_player_start")
    		
    		if(DeathMatch && PlayerStart)
    		{
    			static Float:vDeathMatch_Origin[3]
    			pev(DeathMatch,pev_origin,vDeathMatch_Origin)
    	
    			static Float:vPlayerStart_Origin[3]
    			pev(PlayerStart,pev_origin,vPlayerStart_Origin)
    		
    			new Float:DeathMatch_Distance = get_distance_f(vOrigin,vDeathMatch_Origin)
    			new Float:PlayerStart_Distance = get_distance_f(vOrigin,vPlayerStart_Origin)
    		
    			new Clip,Ammo,Weapon = get_user_weapon(id,Clip,Ammo)
    			
    			if(DeathMatch_Distance < SpawnDistance || PlayerStart_Distance < SpawnDistance)
    			{
    				if(Weapon != CSW_KNIFE && Weapon != CSW_C4 && Weapon != CSW_HEGRENADE && Weapon != CSW_FLASHBANG && Weapon != CSW_SMOKEGRENADE)
    					client_cmd(id,"drop")
    			} // Argh, stupid thing doesn't understand this if I don't add the brackets.
    			else if(DeathMatch_Distance > SpawnDistance || PlayerStart_Distance > SpawnDistance)
    				if(!user_has_weapon(id,CSW_SCOUT))
    					fm_give_item(id,"weapon_scout")
    		}
    	}
    	else if(NoGuns == 2)
    	{		
    		new Clip, Ammo, Weapon = get_user_weapon(id,Clip,Ammo)
    			
    		if(Weapon != CSW_KNIFE && Weapon != CSW_C4 && Weapon != CSW_HEGRENADE && Weapon != CSW_FLASHBANG && Weapon != CSW_SMOKEGRENADE)
    			client_cmd(id,"drop")
    	}
    	else if(NoGuns == 3)
    	{
    		new Clip, Ammo, Weapon = get_user_weapon(id,Clip,Ammo)
    			
    		if(Weapon != CSW_KNIFE && Weapon != CSW_C4)
    		{
    			fm_strip_user_weapons(id)
    			fm_give_item(id,"weapon_knife")
    		}
    	}
    	
    	if(get_pcvar_num(p_BunnyHop))
    	{
    		set_pev(id,pev_fuser2,0.0)
    		
    		if(get_pcvar_num(p_BunnyHopAutoJump) && pev(id,pev_button) & IN_JUMP)
    		{
    			new Flags = pev(id,pev_flags)
    			if(!(Flags & FL_WATERJUMP) && pev(id,pev_waterlevel) < 2 && Flags & FL_ONGROUND)
    			{
    				new Float:Velocity[3]
    				pev(id,pev_velocity,Velocity)
    				Velocity[2] += 250.0
    				set_pev(id,pev_velocity,Velocity)
    
    				set_pev(id,pev_gaitsequence,6)
    			}
    		}
    	}
    	
    	if(get_pcvar_num(p_Timer) && g_Timer[id])
    	{
    		static Time[33]
    		
    		set_hudmessage(get_pcvar_num(p_R),get_pcvar_num(p_G),get_pcvar_num(p_B),get_pcvar_float(p_X),get_pcvar_float(p_Y),0,0.0,6.0,0.0,0.0,-1)
    		get_time_length(id,g_Time[id],timeunit_seconds,Time,32)
    		ShowSyncHudMsg(id,g_HudObject,"Timer: %s",Time)
    	}
    }
    
    public ForwardSetModel(id,Model[])
    {	
    	if(!pev_valid(id) || !g_SurfMap || !get_pcvar_num(p_On) || !strlen(Model) || !get_pcvar_num(p_RemoveDropped))
    		return
    	
    	static ClassName[33]
    	pev(id,pev_classname,ClassName,32)
    	
    	if(equali(ClassName,"weaponbox"))	
    		set_task(0.1,"RemoveGun",id)
    }
    
    public RemoveGun(id)	
    	if(pev_valid(id))
    		engfunc(EngFunc_RemoveEntity,id)
    
    public ForwardTouch(Ptr,Ptd)
    {
    	if(!pev_valid(Ptr) || !pev_valid(Ptd) || !g_SurfMap || !get_pcvar_num(p_On) || !get_pcvar_num(p_Respawn))
    		return FMRES_IGNORED
    	
    	new id
    	if(is_user_alive(Ptr))
    		id = Ptr
    	else if(is_user_alive(Ptd))
    		id = Ptd
    	
    	if(!id)
    		return FMRES_IGNORED
    		
    	static Classname[33]
    	pev(id == Ptr ? Ptd : Ptr,pev_classname,Classname,32)
    	if(equali(Classname,"trigger_hurt"))
    	{
    		Spawn(id)
    		return FMRES_SUPERCEDE
    	}
    	
    	return FMRES_IGNORED
    }
    
    public ForwardThink(Ent)
    {
    	if(Ent != g_SemiclipThinker || !g_SurfMap)
    		return
    	
    	if(get_pcvar_num(p_Semiclip) && get_pcvar_num(p_On))
    	{
    		static Players[32],Playersnum,Player
    		get_players(Players,Playersnum)
    		
    		for(new Count;Count < Playersnum;Count++)
    		{			
    			Player = Players[Count]
    			if(!is_user_alive(Player))
    				continue
    			
    			set_pev(Player,pev_solid,IsColliding(Player) ? SOLID_NOT : SOLID_BBOX)
    		}
    	}
    	
    	new Float:Time
    	global_get(glb_time,Time)
    	set_pev(Ent,pev_nextthink,Time + 0.01)
    }
    
    public ForwardTraceLine(Float:v1[3],Float:v2[3],EntToSkip,NoMonsters,TR)
    {
    	if(!get_pcvar_num(p_Godmode) || !g_SurfMap || !get_pcvar_num(p_On))
    		return FMRES_IGNORED
    	
    	new id = get_tr(TR_pHit)
    	if(!is_user_alive(id))
    		return FMRES_IGNORED
    		
    	new Attacker
    	while((Attacker = engfunc(EngFunc_FindEntityInSphere,Attacker,v1,10.0)) != 0)
    		if(Attacker < 33 && Attacker > 0)
    			break
    	
    	if(!is_user_alive(Attacker))
    		return FMRES_IGNORED
    	
    	new Button = pev(Attacker,pev_button)
    	if(!(Button & IN_ATTACK) && !(Button & IN_ATTACK2))
    		return FMRES_IGNORED
    	
    	set_tr(TR_flFraction,1.0)
    	
    	return FMRES_IGNORED
    }
    
    public ForwardTraceHull(Float:v1[3],Float:v2[3],NoMonsters,Hull,EntToSkip,TR)
    {
    	if(!g_SurfMap || !get_pcvar_num(p_On) || !get_pcvar_num(p_Godmode))
    		return FMRES_IGNORED
    	
    	new Button = pev(EntToSkip,pev_button)
    	if(!(Button & IN_ATTACK) && !(Button & IN_ATTACK2))
    		return FMRES_IGNORED
    	
    	set_tr(TR_flFraction,1.0)
    	
    	return FMRES_IGNORED
    }
    
    // thanks to VEN for this stock from Fakemeta Utilities
    fm_strip_user_weapons(index) {
    	new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "player_weaponstrip"))
    	if (!pev_valid(ent))
    		return 0
    
    	dllfunc(DLLFunc_Spawn, ent)
    	dllfunc(DLLFunc_Use, ent, index)
    	
    	engfunc(EngFunc_RemoveEntity, ent)
    
    	return 1
    }
    
    IsColliding(id)
    {
    	if(pev(id,pev_flags) & FL_ONGROUND || pev(id,pev_button) & IN_JUMP)
    		return false
    	
    	new Ent,Float:Origin[3]
    	pev(id,pev_origin,Origin)
    		
    	while((Ent = engfunc(EngFunc_FindEntityInSphere,Ent,Origin,36.0)) != 0)
    		if(Ent > 0 && Ent <= 32 && is_user_alive(Ent) && Ent != id)
    			return true
    	
    	return false
    }
     

  6. #6  
    Starsza lamka
    Dołączył
    Mar 2008
    Posty
    50
    nie potrzebujesz pluginu a rozumu. jest taka komenda sv_striptize ktora ustawiasz na 250
     

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