tego jest multum, tym bardziej ze to jest lipna wersja ze trzeba wszystko wszedzie recznie zmieniac przy kazdej zmianie ilosci nutek, tu jest taka moja mini wersja gdzie wystarczy w constach dodac swoja nutke i juz sama sie i doda i losowo bedzie puszczac
mp3
Kod:
#include <amxmodx>
new const sounds_ct[][] = {"sound/twoj_folder/twoj_dzwiek_ct1.mp3","sound/twoj_folder/twoj_dzwiek_ct2.mp3","sound/twoj_folder/twoj_dzwiek_ct3.mp3"}
new const sounds_terro[][] = {"sound/twoj_folder/twoj_dzwiek_terro1.mp3","sound/twoj_folder/twoj_dzwiek_terro2.mp3","sound/twoj_folder/twoj_dzwiek_terro3.mp3"}
public plugin_init()
{
register_plugin("RoundSoundy","1","Sal")
register_event("SendAudio", "ct", "a", "2&%!MRAD_ctwin")
register_event("SendAudio", "terro", "a", "2&%!MRAD_terwin")
}
public plugin_precache()
{
new i
for(i = 0; i < sizeof sounds_ct; i++)
precache_generic(sounds_ct[i])
new u
for(u = 0; u < sizeof sounds_terro; u++)
precache_generic(sounds_terro[u])
}
public ct()
{
client_cmd(0,"stopsound")
client_cmd(0, "mp3 stop")
client_cmd(0, "mp3 play %s", sounds_ct[random_num(0, charsmax(sounds_ct))] )
}
public terro()
{
client_cmd(0,"stopsound")
client_cmd(0, "mp3 stop")
client_cmd(0, "mp3 play %s", sounds_terro[random_num(0, charsmax(sounds_terro))] )
}
wav
Kod:
#include <amxmodx>
new const sounds_ct[][] = {"sound/twoj_folder/twoj_dzwiek_ct1.wav","sound/twoj_folder/twoj_dzwiek_ct2.wav","sound/twoj_folder/twoj_dzwiek_ct3.wav"}
new const sounds_terro[][] = {"sound/twoj_folder/twoj_dzwiek_terro2.wav","sound/twoj_folder/twoj_dzwiek_terro2.wav","sound/twoj_folder/twoj_dzwiek_terro3.wav"}
public plugin_init()
{
register_plugin("RoundSoundy","1","Sal")
register_event("SendAudio", "ct", "a", "2&%!MRAD_ctwin")
register_event("SendAudio", "terro", "a", "2&%!MRAD_terwin")
}
public plugin_precache()
{
new i
for(i = 0; i < sizeof sounds_ct; i++)
precache_generic(sounds_ct[i])
new u
for(u = 0; u < sizeof sounds_terro; u++)
precache_generic(sounds_terro[u])
}
public ct()
{
client_cmd(0,"stopsound")
client_cmd(0, "spk %s", sounds_ct[random_num(0, charsmax(sounds_ct))] )
}
public terro()
{
client_cmd(0,"stopsound")
client_cmd(0, "spk %s", sounds_terro[random_num(0, charsmax(sounds_terro))] )
}