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Wątek: Odgłosy typu Headshot itp.

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  1. #1 Odgłosy typu Headshot itp. 
    Lamka
    Dołączył
    Nov 2007
    Posty
    7
    Mam problem ze zrobieniem odgłosów np headshot etc.

    plugin pobralem z tej strony -> http://forums.alliedmods.net/showthread.php?p=416080

    W konsoli wyskakuje mi cos takiego
    Warning: Unable to open sound/ultimate_sounds/triplekill_ultimate.wav for transfer
    Warning: Unable to open sound/ultimate_sounds/multikill_ultimate.wav for transfer
    Warning: Unable to open sound/ultimate_sounds/ultrakill_ultimate.wav for transfer
    Warning: Unable to open sound/ultimate_sounds/killingspree_ultimate.wav for transfer
    Warning: Unable to open sound/ultimate_sounds/megakill_ultimate.wav for transfer
    Warning: Unable to open sound/ultimate_sounds/holyshit_ultimate.wav for transfer
    Warning: Unable to open sound/ultimate_sounds/ludicrouskill_ultimate.wav for transfer
    Warning: Unable to open sound/ultimate_sounds/rampage_ultimate.wav for transfer
    Warning: Unable to open sound/ultimate_sounds/unstoppable_ultimate.wav for transfer
    Warning: Unable to open sound/ultimate_sounds/monsterkill_ultimate.wav for transfer
    Warning: Unable to open sound/ultimate_sounds/headshot1_ultimate.wav for transfer
    Warning: Unable to open sound/ultimate_sounds/headshot2_ultimate.wav for transfer
    Warning: Unable to open sound/ultimate_sounds/knife1_ultimate.wav for transfer
    Warning: Unable to open sound/ultimate_sounds/knife2_ultimate.wav for transfer
    Warning: Unable to open sound/ultimate_sounds/firstblood1_ultimate.wav for transfer
    Warning: Unable to open sound/ultimate_sounds/firstblood2_ultimate.wav for transfer
    Warning: Unable to open sound/ultimate_sounds/prepare1_ultimate.wav for transfer
    Warning: Unable to open sound/ultimate_sounds/prepare2_ultimate.wav for transfer
    Warning: Unable to open sound/ultimate_sounds/prepare3_ultimate.wav for transfer
    Warning: Unable to open sound/ultimate_sounds/nade_ultimate.wav for transfer
    Warning: Unable to open sound/ultimate_sounds/suicide1_ultimate.wav for transfer
    Warning: Unable to open sound/ultimate_sounds/suicide2_ultimate.wav for transfer
    Warning: Unable to open sound/ultimate_sounds/suicide3_ultimate.wav for transfer
    Warning: Unable to open sound/ultimate_sounds/suicide4_ultimate.wav for transfer
    Warning: Unable to open sound/ultimate_sounds/doublekill1_ultimate.wav for transfer
    Warning: Unable to open sound/ultimate_sounds/doublekill2_ultimate.wav for transfer


    Proszę o pomoc.
     

  2. #2  
    Spamer
    Dołączył
    Nov 2007
    Posty
    130
    Hmmm czyli pobierasz plugin wklejasz go do Folderu plugins potem wchodzisz w
    Program Files\Valve\cstrike\addons\amxmodx\configs i otwierasz plugins dopisujesz nazwe pluginu.amxx jak jest plik sma to wklejasz go do scripting
    muzyke wklejasz do \Program Files\Valve\cstrike\sound\misc

    i :mrgreen: śmiga
     

  3. #3  
    Lamka
    Dołączył
    Nov 2007
    Posty
    7
    @Up


    Zrobilem to co napisales ale ciagle to samo
     

  4. #4  
    prawie jak pro Awatar nemore
    Dołączył
    Sep 2007
    Wiek
    24
    Posty
    1,017
    Taka jeswt scieżka muzyki
    sound/ultimate_sounds
    a nie jak gordon ci mowil
    sound/misc sam bład ci pokazuje skad nie moze zatransferować muzyki
     

  5. #5  
    Starsza lamka
    Dołączył
    Sep 2007
    Posty
    52
    muzyke wklej do sound/ulimate_sound lub sound juz nie pamietam i powinno ci chulac jak nie to sciagnij z innej strony tego plugina
     

  6. #6  
    Spamer
    Dołączył
    Nov 2007
    Posty
    130
    a no nemore ma racje Program Files\Valve\cstrike\sound\ultimate_sounds

    srry że wprowadziłem cię w błąd :|
     

  7. #7  
    V.I.P. Awatar JaCo
    Dołączył
    Jul 2007
    Wiek
    19
    Posty
    3,526
    Tarres, zapodaj mi ultimate_sound.sma
    188.165.19.22:27031 - PGC-CS.EU [GUN GAME] !! Rekrutacja Na Administratorów !!
    Wejdz -
    http://pgc-cs.eu/
    http://allegro.pl/show_item.php?item=1458311575
     

  8. #8  
    prawie jak pro Awatar nemore
    Dołączył
    Sep 2007
    Wiek
    24
    Posty
    1,017
    Gordon znasz jego skrypt pokazywał ci go?? NIE!! to skad ta pewnnośc ze musi być w sopund misc.. zanim zapytasz too popatrz w ten link i ci pisze wyraznie gdzie amsz dać tą muzyke!!!
    2) Copy "ultimate_sounds" folder in to your "cstrike\sound" folder
    ZANIM COS NAPISZESZ POCZYTAJ SKRYPT ORAZ POPATRZ NA TEGO LINKA ZRESZTA SAM WARING MOWI GDZE MA BYĆ MUZA
     

  9. #9  
    Spamer
    Dołączył
    Nov 2007
    Posty
    130
    nemore dobra znowu sie wymądrzasz obyś był mózg świata napisałem ze wprowadziłem go w błąd
     

  10. #10  
    Lamka
    Dołączył
    Nov 2007
    Posty
    7
    Już mi działa Dziękuje Wam za pomoc. :mrgreen:

    @Yamakasi92

    http://forums.alliedmods.net/attachm...6&d=1172777049

    o to Ci chodzi?:P
     

  11. #11  
    V.I.P. Awatar JaCo
    Dołączył
    Jul 2007
    Wiek
    19
    Posty
    3,526
    Kod:
     /* Ultimate KillStreak Advanced
    
     
      ! Available Sounds for enemy kills, headshot kills, knife kills , first blood kills , double kill , round counter.
     
    1) 10 sounds for enemy kills :
    - At 3 kills -> play TripleKill sound
    - 4 -> play MultiKill sound (it's not basically multikill sound)
    - 6 -> play UltraKill sound (it's not basically ultrakill sound)
    - 8  -> play KillingSpree sound (it's not basically killingspree sound)
    - 10 -> play MegaKill sound
    - 12 -> play Holy Shit sound
    - 14 -> play Ludicrouskill sound
    - 15 -> play rampage sound 
    - 16 -> play Unstoppable Sound (it's not basically unstoppable sound)
    - 18 -> play Monster Kill sound (it's not basically monster kill sound)
    
    
    2) 2 Sounds for Headshot (random play)
    3) 2 Sounds for Knife Kill (random play)
    4) 2 Sounds for First Blood (random play)
    5) 3 Sounds for Round Counter Events (random play)
    6) 1 Sound for Grenade Kill Events
    7) 4 Sounds for Suicide Events
    8) 2 Sounds for Double Kill Events
    
    
    
    * CVARs:
    
    - ut_killstreak_advanced (default 3) - enable/disable kill report, hudmessages
    1 = Only HudMessages
    2 = Only Sounds
    3 = Sounds and HudMessages
     Another number disable this event
    
    
    - ut_killstreak_hs (default 1) -> enable/disable headshot events
       Includes 2 sounds, hudmessages
       
    - ut_killstreak_knife (default 1) -> enable/disable knife kill events
        Includes 2 sounds, hudmessages
        
    - ut_firstblood (default 1) -> enable/disable first blood events
        Includes 2 sounds, hudmessages
        
    - ut_nade_events (default 1) -> enable/disable Grenade kill events
        Includes 1 sounds, hudmessages
        
    - ut_suicide_events (default 1) -> enable/disable Suicide Events
        Includes 4 sounds, hudmessages
        
    - ut_doublekill_events (default 1) -> enable/disable Double Kill Events
        Includes 2 sounds, hudmessage
    
    - ut_roundcout_sounds (default 1) -> enable/disable Round Counter Sounds 
        Includes 3 sounds, hudmessage
        
    
    * [UPDATE] 0.6 - > 0.7 (10/02/2007)
    - Changed the ul_killstreak_advanced cvar (read on head plugin at "CVARS"
    - Chaged the cord of hudmessages, to be to center
    - Now on killstreak announce, messages will be with random colors
        
        
    * [UPDATE] 0.5 -> 0.6
    - Fixed bugs
    - Added Round Counter Cvar:
    ut_roundcout_sounds
    
    
    
    * [UPDATE] 0.4 -> 0.5
    - Added Double Kill Events
    Cvar : ut_doublekill_events (default 1)
    Sounds : 2 sounds (random play)
    Messages : 1 Hud Message
     This is only if you kill 2 players with a bullet
    
    * [UPDATE] 0.3 -> 0.4
    - Added Grenade Kill Events -> 
    Cvar : ut_nade_events (default 1)
    Sounds : 1 sound
    Messages : 4 hud messages (random display)
    
    - Added Suicide Events 
    Cvar : ut_suicide_events (default 1)
    Sounds : 4 (random play)
    Messages : 2 hud messages (random display)
    
    
    * [UPDATE] 0.2 -> 0.3
    - Added First Blood Events:
    Cvar : ut_firstblood (default 1)
    Sounds : 2 sounds (random play)
    Messages : 3 hud messages (random display)
    
    - Added Round Counter Events:
    Sounds : 3 sounds (random play)
    Messages : 1 hud message
    
    
    
    * [UPDATE] 0.1 -> 0.2
    - Added new 4 headshot kill messages
    - Added new 3 knife kill messages
        This messages will displayed at random
        
    
    * Install:
    1) Enable Plugin
    2) Copy "ultimate_sounds" folder in to your "cstrike\sound" folder
    3) Restart server
    
    
    * Credits:
    - xxAvalancheXx for double kill codes
    - jim_yang for some sugestion and grenade events codes
    - bo0m! for help me with an register event function 
    - Duca for Streak Mode Example
    
    * Have a nice day now
    
    */
    
    
    
    
    #include <amxmodx>
    #include <amxmisc>
    
    #define PLUGIN_NAME "Ultimate KillStreak Advanced"
    #define PLUGIN_VERSION "0.7"
    #define PLUGIN_AUTHOR "SAMURAI" 
    
    
    new kills[33] = {0,...};
    new deaths[33] = {0,...};
    new firstblood
    new kill[33][24];
    
    #define LEVELS 10
    #define hsounds 2
    #define knsounds 2
    #define fbsounds 2
    #define prpsounds 3
    #define suicidesounds 4
    #define maxdbsounds 2
    #define TASK_CLEAR_KILL    100
    
    new hsenable
    new knifeenable
    new firstbloodenable
    new nadecvar
    new suicidecvar
    new cvardouble
    new rnstartcvar
    new killstreaktype
    
    
    new levels[10] = {3, 4, 6, 8, 10, 12,14,15,16,18};
    
    new sounds[10][] = 
    {
    "ultimate_sounds/triplekill_ultimate", 
    "ultimate_sounds/multikill_ultimate", 
    "ultimate_sounds/ultrakill_ultimate",
    "ultimate_sounds/killingspree_ultimate", 
    "ultimate_sounds/megakill_ultimate", 
    "ultimate_sounds/holyshit_ultimate",
    "ultimate_sounds/ludicrouskill_ultimate",
    "ultimate_sounds/rampage_ultimate",
    "ultimate_sounds/unstoppable_ultimate",
    "ultimate_sounds/monsterkill_ultimate"
    };
    
    new messages[10][] = 
    {
    "%s: Triple Kill !", 
    "%s: Multi Kill !",
    "%s: Ultra Kill !", 
    "%s: Killing Spree !",
    "%s: Mega Kill !",
    "%s: Holy Shit !",
    "%s: Ludicrous Kill !", 
    "%s: Rampage !",
    "%s: Unstoppable !", 
    "%s: M o n s t e R  K i L L ! ! !"
    };
    
    new hslist[hsounds][] = 
    {
    "ultimate_sounds/headshot1_ultimate",
    "ultimate_sounds/headshot2_ultimate"
    }
    
    new fblist[fbsounds][]=
    {
    "ultimate_sounds/firstblood1_ultimate",
    "ultimate_sounds/firstblood2_ultimate"
    }
    
    new preplist[prpsounds][]=
    {
    "ultimate_sounds/prepare1_ultimate",
    "ultimate_sounds/prepare2_ultimate",
    "ultimate_sounds/prepare3_ultimate"
    }
    
    
    new fbmessages[3][]=
    {
    "%s : First Blood !",
    "%s Drew First Blood !!!", 
    "%s First Shot on tha Mark !"
    }
    
    new hsmessages[4][]=
    {
    "%s removed %s head !!",
    "%s had a superb aim with %s !",
    "%s Made a superb headshot to %s!",
    "%s down %s with a superb headshot !"
    }
    
    new knlist[knsounds][]=
    {
    "ultimate_sounds/knife1_ultimate",
    "ultimate_sounds/knife2_ultimate"
    }
    
    new knmessages[3][]=
    {
    "%s sliced and diced %s",
    "%s pulled out knife and gutted %s",	
    "%s knifed %s"
    }
    
    new nademessages[3][]=
    {
    "%s got a big explosion for %s",
    "%s made a precision throw to %s",
    "%s is good grenadier ! i think he back from the war ..."
    }
    
    new suicidemess[2][]=
    {
    "%s knows how the kill command works!",
    "%s prefer to kill himself...rather than die on battle land"
    }
    
    new suicidelist[suicidesounds][]=
    {
    "ultimate_sounds/suicide1_ultimate",
    "ultimate_sounds/suicide2_ultimate",
    "ultimate_sounds/suicide3_ultimate",
    "ultimate_sounds/suicide4_ultimate"
    }
    
    new doublelist[maxdbsounds][]=
    {
    "ultimate_sounds/doublekill1_ultimate",
    "ultimate_sounds/doublekill2_ultimate"
    }
    
    is_mode_set(bits) {
        new mode[9];
        get_cvar_string("ut_killstreak_advanced", mode, 8);
        return read_flags(mode) & bits;
    }
    
    public plugin_init() {
        register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR);
        killstreaktype = register_cvar("ut_killstreak_advanced", "3");
        register_event("ResetHUD", "reset_hud", "b");
        register_event("HLTV","rnstart","a", "1=0", "2=0");
        register_event("DeathMsg", "event_death", "a");
        hsenable = register_cvar("ut_killstreak_hs","1");
        knifeenable = register_cvar("ut_killstreak_knife","1");
        firstbloodenable = register_cvar("ut_firstblood","1");
        nadecvar = register_cvar("ut_nade_events","1");
        suicidecvar = register_cvar("ut_suicide_events","1");
        cvardouble = register_cvar("ut_doublekill_events","1");
        rnstartcvar = register_cvar("ut_roundcout_sounds","1");
    
        return PLUGIN_CONTINUE;
    }
    
    
    public event_death(id) {
        new killer = read_data(1);
        new victim = read_data(2);
        new headshot = read_data(3);
        new weapon[24], vicname[32], killname[32]
        read_data(4,weapon,23)
        get_user_name(victim,vicname,31)
        get_user_name(killer,killname,31)
        
       
     
        if(headshot == 1 && get_pcvar_num(hsenable) ==1) 
        { 
    	set_hudmessage(0, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
    	show_hudmessage(0, (hsmessages[random_num(0,3)]), killname, vicname)
    	new i
    	i = random_num(0,hsounds-1)
    	client_cmd(0,"spk %s",hslist[i])
        } 
    
        
        if(weapon[0] == 'k'  && get_pcvar_num(knifeenable) ==1)
        { 
        	set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
        	show_hudmessage(0, (knmessages[random_num(0,2)]), killname, vicname)
            new r
    	r = random_num(0,knsounds-1)
    	client_cmd(0,"spk %s",knlist[r])   
        } 
        
        
        if(firstblood && killer!=victim && killer>0 && get_pcvar_num(firstbloodenable) ==1) 
        {	   	
            set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
    	show_hudmessage(0, (fbmessages[random_num(0,2)]), killname)
    	new t
    	t = random_num(0,fbsounds-1)
    	client_cmd(0,"spk %s",fblist[t])
    	firstblood = 0
         }
         
         
        if(weapon[1] == 'r' && get_pcvar_num(nadecvar) ==1)
         {
         	set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
    	show_hudmessage(0,(nademessages[random_num(0,2)]),killname,vicname)
    	client_cmd(0,"spk ultimate_sounds/nade_ultimate")
         }
    
         
        if(killer == victim && get_pcvar_num(suicidecvar) ==1) 
        { 
         	set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
    	show_hudmessage(0,(suicidemess[random_num(0,1)]), vicname)
    	new z
    	z = random_num(0,suicidesounds-1)
    	client_cmd(0,"spk %s",suicidelist[z])
          
        } 
        
        
        if(kill[killer][0] && equal(kill[killer],weapon) && get_pcvar_num(cvardouble) == 1)
        {
            set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
    	show_hudmessage(0,"Wow %s made a double kill", killname)
            kill[killer][0] = 0;
            new q
            q= random_num(0,maxdbsounds-1)
            client_cmd(0,"spk %s",doublelist[q])
        }
        
        else
        {
            kill[killer] = weapon;
            set_task(0.1,"clear_kill",TASK_CLEAR_KILL+killer);
        }
           
    	
        
        kills[killer] += 1;
        kills[victim] = 0;
        deaths[killer] = 0;
        deaths[victim] += 1;
    
        for (new i = 0; i < LEVELS; i++) 
        {
            if (kills[killer] == levels[i]) 
    	{
                announce(killer, i);
                return PLUGIN_CONTINUE;
            }
        }
    
        return PLUGIN_CONTINUE;
    }
    
    announce(killer, level) 
    {
    	
        new name[33]
        new r = random(256)
        new g = random(256)
        new b = random(256)
    
        get_user_name(killer, name, 32);
        set_hudmessage(r,g,b, 0.05, 0.65, 2, 0.02, 6.0, 0.01, 0.1, 2);
    
        if( (get_pcvar_num(killstreaktype) <= 0 ) || get_pcvar_num(killstreaktype) > 3)
        return PLUGIN_HANDLED;
        
        
        
        if(get_pcvar_num(killstreaktype) == 1)
        {
        	show_hudmessage(0, messages[level], name);
        }
        	
        if(get_pcvar_num(killstreaktype) == 2)
        {
    	client_cmd(0, "spk %s", sounds[level]);
        }
    
        if(get_pcvar_num(killstreaktype) == 3)
        {
    	show_hudmessage(0, messages[level], name);
    	client_cmd(0, "spk %s", sounds[level]);
        }
    	
        return PLUGIN_CONTINUE;
    	
    }
    
    
    public reset_hud(id) 
    {
        firstblood = 1 
        if (is_mode_set(16)) {
          if (kills[id] > levels[0]) {
            client_print(id, print_chat, 
                         "* You are on a killstreak with %d kills.", kills[id]);
          } else if (deaths[id] > 1) {
            client_print(id, print_chat, 
                         "* Take care, you are on a deathstreak with %d deaths in a row.", deaths[id]);
    
            }
        }
    }
    
    public rnstart(id)
    {
        if(get_pcvar_num(rnstartcvar) == 1)
        {
        firstblood = 1   
        set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0)
        show_hudmessage(0, "Prepare To Fight!")
        new q
        q = random_num(0,prpsounds-1)
        client_cmd(0,"spk %s",preplist[q])
        }
    }
    
    public client_connect(id) {
        kills[id] = 0;
        deaths[id] = 0;
    }
    
    public clear_kill(taskid)
     {
        new id = taskid-TASK_CLEAR_KILL;
        kill[id][0] = 0;
     }
    
    public plugin_precache()
    {
    precache_sound("ultimate_sounds/triplekill_ultimate.wav")
    precache_sound("ultimate_sounds/multikill_ultimate.wav")
    precache_sound("ultimate_sounds/ultrakill_ultimate.wav")
    precache_sound("ultimate_sounds/killingspree_ultimate.wav")
    precache_sound("ultimate_sounds/megakill_ultimate.wav")
    precache_sound("ultimate_sounds/holyshit_ultimate.wav")
    precache_sound("ultimate_sounds/ludicrouskill_ultimate.wav")
    precache_sound("ultimate_sounds/rampage_ultimate.wav")
    precache_sound("ultimate_sounds/unstoppable_ultimate.wav")
    precache_sound("ultimate_sounds/monsterkill_ultimate.wav")
    precache_sound("ultimate_sounds/headshot1_ultimate.wav")
    precache_sound("ultimate_sounds/headshot2_ultimate.wav")
    precache_sound("ultimate_sounds/knife1_ultimate.wav")
    precache_sound("ultimate_sounds/knife2_ultimate.wav")
    precache_sound("ultimate_sounds/firstblood1_ultimate.wav")
    precache_sound("ultimate_sounds/firstblood2_ultimate.wav")
    precache_sound("ultimate_sounds/prepare1_ultimate.wav")
    precache_sound("ultimate_sounds/prepare2_ultimate.wav")
    precache_sound("ultimate_sounds/prepare3_ultimate.wav")
    precache_sound("ultimate_sounds/nade_ultimate.wav")
    precache_sound("ultimate_sounds/suicide1_ultimate.wav")
    precache_sound("ultimate_sounds/suicide2_ultimate.wav")
    precache_sound("ultimate_sounds/suicide3_ultimate.wav")
    precache_sound("ultimate_sounds/suicide4_ultimate.wav")
    precache_sound("ultimate_sounds/doublekill1_ultimate.wav")
    precache_sound("ultimate_sounds/doublekill2_ultimate.wav")
    }
    to ty masz ten plugin a nie ultimate_sounds ?
    188.165.19.22:27031 - PGC-CS.EU [GUN GAME] !! Rekrutacja Na Administratorów !!
    Wejdz -
    http://pgc-cs.eu/
    http://allegro.pl/show_item.php?item=1458311575
     

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Odwiedzający znaleźli tę stronę szukając:

odgłosy wav

odglosy cs

descargar soundultimate_soundsknife1_ultimate.wav

cs 1.6 nie slychac odglosow headshot rampage itp

specjalne odglosy do cs

odgłos headshot chomikuj

jak wylaczyc soundy typu monsterkill

odgłosy country strike

wow headshot sound addon problem

plugin typu prepare for battle

dźwięki wav cs 1.6

odglos cs sound

unable to open soundultimate_soundsdoublekill2_ultimate.wav for transfer in console

cs odgłosy

odgłosy cs

głosy head shot holi shit

fajne dzwieki typu headshot

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