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Wątek: Quake sound Main Admin Plugin

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  1. #1 Quake sound Main Admin Plugin 
    Lamka
    Dołączył
    Jul 2008
    Posty
    16
    Nie działa mi wszystko mam dobrze wgrane i nic :/
    // *****************************************************************************
    // Plugin : Mani Admin Plugin
    //
    // Filename : mani_quake_sounds.cfg
    //
    // Last updated : 2009/08/12
    //
    // Desc : This is the core configuration file to turn on/off quake sounds
    // functionality and change their behaviour
    // *****************************************************************************
    //

    // *****************************************************************************
    // Table of Contents:
    //
    // Module 01: Quake Sounds General Configuration
    // Module 02: Event based Quake Sound Configuration
    // Module 03: Quake Sounds played based on kills in a row
    // *****************************************************************************

    echo "****** Executing mani_quake_sounds.cfg ******"

    // *****************************************************************************
    // Module 01: Quake Sounds General Configuration
    //
    // Desc : Quake Sounds are sounds played on specific events in the game
    // *****************************************************************************

    // Turn on quake style sounds 1 = on, 0 = off
    mani_quake_sounds 1

    // Reset kill streak 1 = per round/death, 0 = per death only
    mani_quake_kill_streak_mode 0

    // Individual player setting for quake style sounds and visuals
    // 1 = on by default, 0 = off by default. Players can then type quake to
    // alter whether they wish to hear and see quake style information

    mani_player_settings_quake 1

    // mani_quake_auto_download is a cvar to control whether quake sounds
    // are auto downloaded to a client. If set to 0 you must provide your own
    // .res files to initiate transfers to a client. If you change this value from
    // 1 to 0 while the server is running you must restart your server.

    mani_quake_auto_download 1

    // *****************************************************************************
    // Module 02: Event based Quake Sound Configuration
    //
    // Desc : Quake Sounds played after an specific event occurs
    // *****************************************************************************

    // Quake Sounds played after killing another player with a specific weapon
    // 0 = off, 1 = all players hear it, 2 = players involved hear it
    // 3 = attacker hears it, 4 = victim hears it
    // (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
    mani_quake_humiliation_mode 1
    mani_quake_humiliation_visual_mode 1

    // Weapon name that triggers the humiliation sound
    mani_quake_humiliation_weapon "knife"
    // Another weapon name that triggers the humiliation sound
    mani_quake_humiliation_weapon2 ""


    // Quake Sound played after killing the first player
    // 0 = off, 1 = all players hear it, 2 = players involved hear it
    // 3 = attacker hears it, 4 = victim hears it
    // (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
    mani_quake_firstblood_mode 1
    mani_quake_firstblood_visual_mode 1

    // CSS Only, 1 = reset per round, 0 = per map
    mani_quake_firstblood_reset_per_round 1


    // Quake Sound played after killing another player with a headshot
    // 0 = off, 1 = all players hear it, 2 = players involved hear it
    // 3 = attacker hears it, 4 = victim hears it
    // (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
    mani_quake_headshot_mode 3
    mani_quake_headshot_visual_mode 3

    // Quake Sound played on round start
    // 0 = off, 1 = on
    // (same values for displaying it via setting the visual mode to 1 or 2)
    mani_quake_prepare_to_fight_mode 1
    mani_quake_prepare_to_fight_visual_mode 1


    // Quake Sound played after killing multiple people by one action
    // 0 = off, 1 = all players hear it, 2 = players involved hear it
    // 3 = attacker hears it, 4 = victim hears it
    // (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
    mani_quake_multi_kill_mode 1
    mani_quake_multi_kill_visual_mode 1


    // Quake Sound played after killing a teammate
    // 0 = off, 1 = all players hear it, 2 = players involved hear it
    // 3 = attacker hears it, 4 = victim hears it
    // (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
    mani_quake_team_killer_mode 1
    mani_quake_team_killer_visual_mode 1

    // *****************************************************************************
    // Module 03: Quake Sounds played based on kills in a row
    //
    // Desc : Quake Sound played after killing x other players
    // *****************************************************************************


    // Dominating Quake Sound
    // 0 = off, 1 = all players hear it, 2 = players involved hear it
    // 3 = attacker hears it, 4 = victim hears it
    // (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
    mani_quake_dominating_mode 3
    mani_quake_dominating_visual_mode 3

    // Kills streak required to trigger sound
    mani_quake_dominating_trigger_count 0


    // Rampage Quake Sound
    // 0 = off, 1 = all players hear it, 2 = players involved hear it
    // 3 = attacker hears it, 4 = victim hears it
    // (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
    mani_quake_rampage_mode 1
    mani_quake_rampage_visual_mode 1

    // Kills streak required to trigger sound
    mani_quake_rampage_trigger_count 6


    // Killling Spree Quake Sound
    // 0 = off, 1 = all players hear it, 2 = players involved hear it
    // 3 = attacker hears it, 4 = victim hears it
    // (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
    mani_quake_killing_spree_mode 3
    mani_quake_killing_spree_visual_mode 3

    // Kills streak required to trigger sound
    mani_quake_killing_spree_trigger_count 8


    // Monster Kill Quake Sound
    // 0 = off, 1 = all players hear it, 2 = players involved hear it
    // 3 = attacker hears it, 4 = victim hears it
    // (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
    mani_quake_monster_kill_mode 3
    mani_quake_monster_kill_visual_mode 3

    // Kills streak required to trigger sound
    mani_quake_monster_kill_trigger_count 10


    // Unstoppable Quake Sound
    // 0 = off, 1 = all players hear it, 2 = players involved hear it
    // 3 = attacker hears it, 4 = victim hears it
    // (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
    mani_quake_unstoppable_mode 1
    mani_quake_unstoppable_visual_mode 1

    // Kills streak required to trigger sound
    mani_quake_unstoppable_trigger_count 12


    // Ultra Kill Quake Sound
    // 0 = off, 1 = all players hear it, 2 = players involved hear it
    // 3 = attacker hears it, 4 = victim hears it
    // (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
    mani_quake_ultra_kill_mode 1
    mani_quake_ultra_kill_visual_mode 1

    // Kills streak required to trigger sound
    mani_quake_ultra_kill_trigger_count 14


    // God Like Quake Sound
    // 0 = off, 1 = all players hear it, 2 = players involved hear it
    // 3 = attacker hears it, 4 = victim hears it
    // (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
    mani_quake_god_like_mode 1
    mani_quake_god_like_visual_mode 1

    // Kills streak required to trigger sound
    mani_quake_god_like_trigger_count 16


    // Wicked Sick Quake Sound
    // 0 = off, 1 = all players hear it, 2 = players involved hear it
    // 3 = attacker hears it, 4 = victim hears it
    // (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
    mani_quake_wicked_sick_mode 1
    mani_quake_wicked_sick_visual_mode 1

    // Kills streak required to trigger sound
    mani_quake_wicked_sick_trigger_count 18


    // Ludicrous Kill Sound
    // 0 = off, 1 = all players hear it, 2 = players involved hear it
    // 3 = attacker hears it, 4 = victim hears it
    // (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
    mani_quake_ludicrous_kill_mode 1
    mani_quake_ludicrous_kill_visual_mode 1

    // Kills streak required to trigger sound
    mani_quake_ludicrous_kill_trigger_count 20


    // Holy Shit Quake Sound
    // 0 = off, 1 = all players hear it, 2 = players involved hear it
    // 3 = attacker hears it, 4 = victim hears it
    // (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
    mani_quake_holy_shit_mode 1
    mani_quake_holy_shit_visual_mode 1

    // Kills streak required to trigger sound
    mani_quake_holy_shit_trigger_count 24


    ---------- Post dodany 10-03-2010 o godzinie 15:33 ----------

    Ok teraz się dowiedziałem, że koledze na Non steam działa. A ja mam steam i nie słyszę :/
     

  2. #2 Odp: Quake sound Main Admin Plugin 
    Spamer Awatar lucky69
    Dołączył
    Dec 2008
    Posty
    195
    Masz serwer nonsteam?
    Wgraj te binarki:
    Kod:
    http://www.clubkukielka.pl/index.php?site=files&file=12
    Powinno pomóc.
     

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