//==================================================
// knifep3n.cfg - for KnifeP3N 5
//
// Edit KnifeP3N settings here.
//
// After changing this file, you will need to
// reload KnifeP3N, restart your server, or
// run the @kp_reload command.
//==================================================
//==================================================
// Message Filter
//=================
// 0 send all messages
// 1 send only important messages
// 2 send no messages
//
// Default: 0
chat_filter 0
//==================================================
// Language
//===========
// en: english
// fr: french
// More will be added as I get translations.
//
// Default: 'en'
lang en
//==================================================
// Fight Health
//===============
// Sets how much health players get at the beginning of fights
//
// Default: 100
fight_health 100
//==================================================
// Beacon
//=========
// Enables a ring beacon on each player when fight starts
//
// Default 1
beacon 1
//==================================================
// Beacon sound
//===============
// Sets what sound emits from players with the beacon
//
// Default "ql/blip1.wav"
beacon_sound ql/blip1.wav
//==================================================
// Beacon color
//===============
// Uses HEX values to set beacon color (0 min, 255 max)
// green + blue cyan (0 255 255)
// red + blue magenta (255 0 255)
// red + green yellow (255 255 0)
// TERRORIST (default "255 0 0")
t_beacon 255 0 0
// COUNTER-TERRORIST (default "0 0 255")
ct_beacon 0 0 255
//==================================================
// Beacon rate
//==============
// Sets how often the beacon occurs (in seconds)
//
// Default "2.0"
beacon_rate 2.0
//==================================================
// Beacon radius
//================
// My beacon is bigger than yours.
//
// Default "800"
beacon_size 800
//==================================================
// Bot voting
//=============
// Sets how bots will vote
// ALWAYS NO 0
// ALWAYS YES 1
// 50/50 YES/NO 2
// 33/66 YES/NO 3
// 25/75 YES/NO 4
//
// Default "1"
bot_vote 1
//==================================================
// Sounds
//=========
// Put the exact file name here. Make sure there are no
// spaces in it. Rename the file if you have to remove
// any spaces in the name. Put your sounds in the
// "/cstrike/sound/" directory. Remember to include the name
// of a subdirectory (such as "ql") in the variable if the
// sound is within a subdirectory.
//
// To disable a particular sound, leave it empty between the
// quotes, ""
//
// Default sound files:
// Votes yes ""
// Voted no "ql/chicken.wav"
// Start fight ""
// Winner of fight ""
//
// sounds_start and sounds_winner can support
// multiple sound files, and one will be played at random
// ex: "ql/rocky1.mp3,ql/example1.mp3,ql/example2.mp3"
//
// Remember that each additional file will add to the time it
// takes for users to download from your server.
sounds_yes
sounds_no ql/chicken.wav
sounds_start
sounds_winner
//==================================================
// Timer
//========
// sets how many seconds fights last until they're automatically ended
//
// Default: 30
timer 30
//==================================================
// Awards
//=========
// Give bonuses/detriments to the winner of fights
// 1 on, 0 off
award_money 0
award_health 1
award_speed 1
//==================================================
// How much money/health/speed?
//==============================
// Money is how much cash to add
// Health is how much health to add.
// Speed is an additive (0.2 adds 20% of normal speed)
bonus_money 16000
bonus_health 20
bonus_speed 0.2
//==================================================
// Resilience
//=============
// If enabled, the winner will keep his award abilities until the next fight
//
resilience 0
//==================================================
// Teleport
//===========
// Teleports players to be closer together at the start of a fight
//
// Default "1"
teleport 1
//==================================================
// Slap
//========
// Helps prevent players from being teleported into each other
// this is only used if teleport is enabled
//
// Default "1"
slap 1
//==================================================
// Spoils of War
//================
// If enabled, the winner will get his weapons back the following round
// Don't use this if you're running an addon like GunGame
//
// Default "0"
keep_weapons 0
//==================================================
// Force Fight
//==============
// If enabled, players have no choice but to knife fight, otherwise they can choose
//
// Default "0"
no_vote 0
//==================================================
// Punish Chickens
//==================
// If enabled, punishes players who decline a knife fight
//
// Default "0"
punishment 0
//==================================================
// Chicken Color
//================
// Sets the color of a chicken (255 255 255 is normal color)
// green + blue cyan (0 255 255)
// red + blue magenta (255 0 255)
// red + green yellow (255 255 0)
// R G B
// Default 255 255 0 (yellow)
chicken_color 255 255 225
//==================================================
// Chicken Speed
//================
// Same as award speed - an additive, so -0.1 is -10% of normal speed
//
// Default "-0.1"
chicken_speed -0.1
//==================================================
// Punish Suicide
//=================
// when a player kills him or herself, that's lame
// also used when time runs out and either one or both players die
// Sets how much health these players spawn with the following round
//
// Default "50"
lame_health 0
//==================================================
// Predator Skin
//================
// Temporarily removed. I don't feel it's optimal to implement the old predator skin in v5
// until I have the time to work out allowing custom skins.
//==================================================