RTV i quake sounds nie dzialają. Mimo to sa napisy typu Firstblood itp. Pliki mp3 sa w odpowiednich folderach. Oto moje pliki:

mani_server.cfg
Kod:
// *****************************************************************************
//    Plugin    : Mani Admin Plugin
//
//   Filename   : mani_server.cfg
//
// Last Updated : 2009/07/21
//
// Description  : This is the core configuration file to enable/disable modules
//                and to configure options within the plugin. By default the
//                main functions are turned off. For the most part the on/off
//                switch is usually the first cvar under each module
//                (i.e mani_adverts, mani_stats, etc.).
// *****************************************************************************

// *****************************************************************************
// Table of Contents:
//
// Module 01: Adverts
// Module 02: Stats
// Module 03: Victim Stats
// Module 04: Most Destructive
// Module 05: Team Kill/Wound Protection
// Module 06: Reserved Slots
// Module 07: High Ping Kick
// Module 08: Admin Action Messages
// Module 09: Chat Flooding Control
// Module 10: Basic Auto-Balance Teams
// Module 11: Current Time Display
// Module 12: Voting Functionality
// Module 13: Word Filtering
// Module 14: Sounds Control
// Module 15: Plugin Logging
// Module 16: Death Beams 
// Module 17: Anti-IP Ghosting
// Module 18: Decal Map Adverts
// Module 19: Anti-Name Hacking
// Module 20: Extra Spawnpoints
// Module 21: Spray Tag Tracking
// Module 22: Warmup Timer
// Module 23: Menu Options
// Module 24: External Logging
// Module 25: Save scores
// Module 26: Auto-Join Restriction
// Module 27: STEAM_ID_PENDING Kicker
// Module 28: AFK Manager
// Module 29: Betting Module
// Module 30: Bounty Module
// Module 31: Objectives Module for CSS
// Module 32: Auto-Map Module
// Module 33: Command Flooding Control
// Module 34: Miscellaneous
// *****************************************************************************

echo "******     Executing mani_server.cfg      ******"

// *****************************************************************************
// Module 01: Adverts
//
// Desc : Adverts can be used in game using this module in conjuction with the
//        adverts.txt file in the /cfg/mani_admin_plugin/ folder
// *****************************************************************************

// Adverts 1 = on, 0 = off
mani_adverts 0

// Time between adverts displayed
mani_time_between_adverts 120

// Allow adverts in chat area of screen
mani_adverts_chat_area 1

// Allow adverts in top left corner of screen (these can be coloured)
mani_adverts_top_left 1

// Sets colour of adverts, here I've set it to blue

// Red component colour of adverts (255 = max)
mani_advert_col_red 0

// Green component colour of adverts (255 = max)
mani_advert_col_green 0

// Blue component colour of adverts (255 = max)
mani_advert_col_blue 255

// This settings allows you to specify whether everyone can see adverts
// or only dead players. 0 = All players whether dead or alive, 1 = Dead only
mani_advert_dead_only 0

// Show adverts in the hint text area (at the bottom middle in CSS)
// 1 = enabled, 0 = disabled
mani_adverts_bottom_area 1

// *****************************************************************************
// Module 02: Stats
//
// Desc : The stats module is a very simple ranking system based on 3 methods of
//        calculation (defined in mani_stats_calculate).
// *****************************************************************************

// 1 = Enable stats module, 0 = disable stats module
mani_stats 0

// 0 = calculate once per map, 1 = calculate at end of each round (CSS Only)
mani_stats_mode 1

// Number of days since player last connected before they are removed from the 
// stats list
mani_stats_drop_player_days 5

// This cvar is used to set the type of stats calculation to use for ranking 
// players
// 0 = Rank by by pure kills
// 1 = Rank by by kill:death ratio
// 2 = Rank by kills minus deaths
// 3 = Rank by points (points delta = (victim_points/killer_points) * multiplier
mani_stats_calculate 3

// Number of kills required before a player is given a rank
// If you are using the Kill Death ratio you should set this quite high
mani_stats_kills_required 0

// Number of kills + deaths required before a victims points are affected by the
// attackers kills. This prevents new players from affecting regular players
// points until a certain amount of experience is gained from playing.
mani_stats_kills_before_points_removed 0

// Defines how long a 'top' display lasts for before it fades (5 - 30 seconds)
mani_stats_top_display_time 10

// Defines whether other players see your rank when you type 'rank'
// 1 = show rank to all players
// 0 = only show rank to player who typed 'rank'
mani_stats_show_rank_to_all 0

// Defines a message to show when a user types 'rank' and the stats are turned 
// off (this can be blank)
// mani_stats_alternative_rank_message "www.mystats.com"

// Enables writing of ranks to a text file called mani_ranks.txt for export to a 
// web page.
mani_stats_write_text_file 1

// Set in minutes how often you want the stats to recalculate. This should be 
// used if you have long map times with no end of round.
// 0 = disables frequency calculating, > 0 = time in minutes between each stats
// rank calculation
mani_stats_calculate_frequency 0

// Set in minutes how often you want the stats to recalculate AND write to disk
// This should be used if you have long map times with no end of round.
// 0 = disabled, > 0 = time in minutes between each save and recalculation of
// ranks
mani_stats_write_frequency_to_disk 0

// Set to 1 if you want your ranks to be by steam id (default), 
// Set to 0 if you are not using steam ids on your server (Lan mode)
mani_stats_by_steam_id 1

// 1 = Include any bot kills made in stats
// 0 = Killing a bot does not count to stats
mani_stats_include_bot_kills 0

// Stats points decay settings
// Number of days since last connect that points decay will start
mani_stats_decay_start 2

// Number of days that the decay will take place over once started
// Points will drop to 500 over this period of time. If the player rejoins 
// their points will be restored to full value
mani_stats_decay_period 7

// When a player reconnects the stats module can restore a players
// points back to the full amount if decay has set in
// 0 = Do not restore full points, 1 = restore to full points
mani_stats_decay_restore_points_on_connect 0

// If set to 1 a victim will never lose points ala BF2
mani_stats_points_add_only 0

// Number of days before a player is made invisible from
// being ranked. Note that the player is not dropped, if
// they rejoin their rank will be restored.
mani_stats_ignore_ranks_after_x_days 21

// Multiplier used in points calculation, default is 5.0
mani_stats_points_multiplier "5.0"

// Multiplier for victim points lost. If you want victims
// to lose say half points for dying set this to "0.5" etc
mani_stats_points_death_multiplier "1.0"

// Weapon weighting for CSS Stats
// Making a weight 2.0 will double the points given/taken
// Making a weight 0.5 will halve the points given/taken
mani_stats_css_weapon_ak47 "1.0"
mani_stats_css_weapon_m4a1 "1.0"
mani_stats_css_weapon_mp5navy "1.2"
mani_stats_css_weapon_awp "1.0"
mani_stats_css_weapon_usp "1.4"
mani_stats_css_weapon_deagle "1.2"
mani_stats_css_weapon_aug "1.0"
mani_stats_css_weapon_hegrenade "1.8" 
mani_stats_css_weapon_xm1014 "1.1"
mani_stats_css_weapon_knife "2.0"
mani_stats_css_weapon_g3sg1 "0.8"
mani_stats_css_weapon_sg550 "0.8"
mani_stats_css_weapon_galil "1.1"
mani_stats_css_weapon_m3 "1.2"
mani_stats_css_weapon_scout "1.1"
mani_stats_css_weapon_sg552 "1.0"
mani_stats_css_weapon_famas "1.0"
mani_stats_css_weapon_glock "1.4"
mani_stats_css_weapon_tmp "1.5"
mani_stats_css_weapon_ump45 "1.2"
mani_stats_css_weapon_p90 "1.2"
mani_stats_css_weapon_m249 "1.2"
mani_stats_css_weapon_elite "1.4"
mani_stats_css_weapon_mac10 "1.5"
mani_stats_css_weapon_fiveseven "1.5"
mani_stats_css_weapon_p228 "1.5"
mani_stats_css_weapon_flashbang "5.0"
mani_stats_css_weapon_smokegrenade "5.0"

// Bonus Points for CSS Players
mani_stats_css_bomb_planted_bonus "10"
mani_stats_css_bomb_defused_bonus "10"
mani_stats_css_hostage_rescued_bonus "5"
mani_stats_css_hostage_killed_bonus "-15"
mani_stats_css_vip_escape_bonus "4"
mani_stats_css_vip_killed_bonus "10"

// Bonus Points for CSS Teams
mani_stats_css_ct_eliminated_team_bonus "2"
mani_stats_css_t_eliminated_team_bonus "2"
mani_stats_css_ct_vip_escaped_team_bonus "10"
mani_stats_css_t_vip_assassinated_team_bonus "6"
mani_stats_css_t_target_bombed_team_bonus "5"
mani_stats_css_ct_all_hostages_rescued_team_bonus "10"
mani_stats_css_ct_bomb_defused_team_bonus "5"
mani_stats_css_ct_hostage_killed_team_bonus "1"
mani_stats_css_ct_hostage_rescued_team_bonus "1"
mani_stats_css_t_bomb_planted_team_bonus "2"

// Weapon weighting for DODS Stats
// Making a weight 2.0 will double the points given/taken
// Making a weight 0.5 will halve the points given/taken
mani_stats_dods_weapon_amerknife "3.0"
mani_stats_dods_weapon_spade "3.0"
mani_stats_dods_weapon_colt "1.6"
mani_stats_dods_weapon_p38 "1.5"
mani_stats_dods_weapon_c96 "1.5"
mani_stats_dods_weapon_garand "1.3"
mani_stats_dods_weapon_m1carbine "1.2"
mani_stats_dods_weapon_k98 "1.3"
mani_stats_dods_weapon_spring "1.5"
mani_stats_dods_weapon_k98_scoped "1.5"
mani_stats_dods_weapon_thompson "1.25"
mani_stats_dods_weapon_mp40 "1.25"
mani_stats_dods_weapon_mp44 "1.35"
mani_stats_dods_weapon_bar "1.2"
mani_stats_dods_weapon_30cal "1.25"
mani_stats_dods_weapon_mg42 "1.2"
mani_stats_dods_weapon_bazooka "2.25"
mani_stats_dods_weapon_pschreck "2.25"
mani_stats_dods_weapon_frag_us "1.0"
mani_stats_dods_weapon_frag_ger "1.0"
mani_stats_dods_weapon_smoke_us "5.0"
mani_stats_dods_weapon_smoke_ger "5.0"
mani_stats_dods_weapon_riflegren_us "1.3"
mani_stats_dods_weapon_riflegren_ger "1.3"
mani_stats_dods_weapon_punch "3.0"

// Bonus Points for DODS
mani_stats_dods_capture_point 4
mani_stats_dods_block_capture 4
mani_stats_dods_round_win_bonus 4

// *****************************************************************************
// Module 03: Victim Stats
//
// Desc : The victim stats module shows your statistic for the period when
//        you were alive
// *****************************************************************************

// Allow the use of victim stats
// 0 = off
// 1 = on
mani_show_victim_stats 0

// Set to 1 if you don't want to see damage taken from yourself
mani_show_victim_stats_inflicted_only 0

// This controls the default mode a player will have their victim stats mode
// set to when they first ever join your server. This setting is applied to 
// the player's stored record withing player_settings.dat it does not control
// whether the victim stats functionality is on or off.
// 0 = none 0, 1 = half text 1, 2 = full text 2, 3 = GUI mode
mani_player_settings_damage 0

// *****************************************************************************
// Module 04: Most Destructive
//
// Desc : This small module for CSS only shows the player that caused
//        the most damage with their kills at the end of a round
// *****************************************************************************

// Enable most destructive stats output
mani_stats_most_destructive 0

// 0 = By Kills then damage, 1 = by damage alone
mani_stats_most_destructive_mode 0

// This controls the default mode a player will have their *Most Destructve*
// stats mode set to when they first ever join your server. This setting is 
// applied to the player's stored record withing player_settings.txt it 
// does not control whether the *Most Destructve* functionality is on or off.
// 0 = disabled, 1 = enabled
mani_player_settings_destructive 1

// *****************************************************************************
// Module 05: Team Kill/Wound Protection
//
// Desc : This area is where all of the options for Team Kill protection and
//        punishment are configured.
// *****************************************************************************

// Enable TK Protection 1 = on, 0 = off
mani_tk_protection 1

// Enable TK Punishment menu 1 = on, 0 = off
mani_tk_forgive 1

// Time allowed after freezetime where spawn protection is enabled
mani_tk_spawn_time 3

// Defines whether bots can run tk punish options on other player (1 = on)
mani_tk_allow_bots_to_punish 1

// Defines whether when tk'ing a bot adds to a players tk violation count
// 0 = off, 1 = on
mani_tk_allow_bots_to_add_violations 0

// Number of tk violations before player is banned
mani_tk_offences_for_ban 0

// Time in minutes for a tk ban, 0 = permanent
mani_tk_ban_time 5

// When set to 1 a player will be slapped and have their view moved when 
// team wounding.
mani_tk_slap_on_team_wound 0

// Sets the amount of damage a team wound inflicts on the attacker
mani_tk_slap_on_team_wound_damage 0

// If set to 1 shows opposition team wounds in chat and all team wounds if
// you are spectator, 0 = normal css style
mani_tk_show_opposite_team_wound 1

// Defines whether a players tk violation count is incremented even if 
// forgiven (0 = off, 1 = on)
mani_tk_add_violation_without_forgive 0

// Turn on forgive option for tk punishments
mani_tk_allow_forgive_option 1

// Defines whether the blind option can be used on players (1 = on)
mani_tk_allow_blind_option 1

// Amount of blindness for 'blind' punishment (255 = completely blind)
mani_tk_blind_amount 253

// Turn on slap option for tk punishments
mani_tk_allow_slap_option 1

// Turn on tk cash option for tk punishments
mani_tk_allow_cash_option 1

// Amount of health that a player will slapped to
mani_tk_slap_to_damage 10

// Amount of cash to take from a team killer
mani_tk_cash_percent 30

// Turn on freeze option for tk punishments
mani_tk_allow_freeze_option 1

// When set to 1 the Drug option is allowed in the TK Menu
mani_tk_allow_drugged_option 1

// Turn on burn option for tk punishments
mani_tk_allow_burn_option 1

// This defines how long the burn time should be for in seconds for a 
// tk punishment
mani_tk_burn_time 100

// Turn on slay option for tk punishments
// 1 = on, 0 = off
mani_tk_allow_slay_option 1

// Main option to turn on damage reflection
// 1 = on, 0 = off
mani_tk_team_wound_reflect 0

// Set the number of team wounds required by a player during the course 
// of a map before the reflective damage kicks in
mani_tk_team_wound_reflect_threshold 5

// This value is a damage multiplier that inflicts whatever damage 
// (armor loss + health loss) was given to the victim back to the attacker. 
// When set to 1.0 the damage is perfectly reflected, set at 2.0
// the damage inflicted back on the attacker will be twice the damage etc.
mani_tk_team_wound_reflect_ratio 1.0

// An addition cvar here increases the reflection ratio each time the player
// teamwounds another player. This is to deter persistent team wounders
mani_tk_team_wound_reflect_ratio_increase 0.1

// This defines whether the tk time bomb option can be used or not
mani_tk_allow_time_bomb_option 1

// This defines the time before the bomb goes off
mani_tk_time_bomb_seconds 10

// This defines the bomb blast radius
mani_tk_time_bomb_blast_radius 1000

// 0 = no beams, 1 = beams on
mani_tk_time_bomb_show_beams 1

// 0 = player only, 1 = players on same team, 2 = all players
mani_tk_time_bomb_blast_mode 2

// This defines whether the tk fire bomb option can be used or not
mani_tk_allow_fire_bomb_option 1

// This defines the time before the bomb goes off
mani_tk_fire_bomb_seconds 10

// This defines the bomb blast radius
mani_tk_fire_bomb_blast_radius 1000

// 0 = no beams, 1 = beams on
mani_tk_fire_bomb_show_beams 1

// 0 = player only, 1 = players on same team, 2 = all players
mani_tk_fire_bomb_blast_mode 2

// Time in seconds that players will burn for
mani_tk_fire_bomb_burn_time 100

// This defines whether the tk freeze bomb option can be used or not
mani_tk_allow_freeze_bomb_option 1

// This defines the time before the bomb goes off
mani_tk_freeze_bomb_seconds 10

// This defines the bomb blast radius
mani_tk_freeze_bomb_blast_radius 1000

// 0 = no beams, 1 = beams on
mani_tk_freeze_bomb_show_beams 1

// 0 = player only, 1 = players on same team, 2 = all players
mani_tk_freeze_bomb_blast_mode 2

// Radius of beep circle, 0 = radius measures the same as the bomb blast, 
// default is 256
mani_tk_time_bomb_beep_radius 0

// Radius of beep circle, 0 = radius measures the same as the bomb blast, 
// default is 256
mani_tk_fire_bomb_beep_radius 0

// Radius of beep circle, 0 = radius measures the same as the bomb blast, 
// default is 256
mani_tk_freeze_bomb_beep_radius 0

// Allow TK Beacon circle tk option
mani_tk_allow_beacon_option 1

// Radius of beacon circle
mani_tk_beacon_radius 384


// *****************************************************************************
// Module 06: Reserved Slots
//
// Desc : The Reserved Slots module configuration cvars
// *****************************************************************************

// Turn on off reserve slots
mani_reserve_slots 0

// Number of reserve slots you have
mani_reserve_slots_number_of_slots 1

// User defined message shown in players console when kicked
mani_reserve_slots_kick_message "You were disconnected for using a reserve slot"

// User defined message for redirection of players to another server
mani_reserve_slots_redirect_message "This server is full, you are being redirected to another one of our servers"

// The IP address of the server you wish to redirect players to. Leave it blank 
// if you do not want redirection to be used
mani_reserve_slots_redirect ""

// This defines whether you want your reserve slots to fill with reserve players 
// or always be kept free (1 = allow slots to fill, 0 = always keeps slots free 
// and kick player instead)
mani_reserve_slots_allow_slot_fill 1

// Type of method used to kick players, 0 = by highest ping (spectators first), 
// 1 = by connection time (spectators go first)
mani_reserve_slots_kick_method 1

// IPs of players get stored to allow reserve slots and password bypassing ( admins )
// to work via the gui server browser.  This setting allows the server to purge stale 
// records after a set amount of time.
mani_reserve_slots_ip_keep_history 14

// Enforces the password even for admins.  The new reserve slot system can allow
// admins to bypass the server password and join.  This cvar disables that feature
mani_reserve_slots_enforce_password 0

// This allows admins with known IP addresses to be allowed to join via the reserve
// slot system.  Setting this to 0 will only allow those in the reserveslots.txt file.
mani_reserve_slots_include_admin 1

// *****************************************************************************
// Module 07: High Ping Kick
//
// Desc : This section defines the CVars to be used to kick high ping players
// *****************************************************************************

// Enable disable high ping kicker (1 = on)
mani_high_ping_kick 0

// Set the ping at which you want players kicked
mani_high_ping_kick_ping_limit 400

// Number of samples and averaged before a decision is made to kick a player 
// (1 sample is about 1.5 seconds)
mani_high_ping_kick_samples_required 60

// Message displayed in console when player is disconnected
mani_high_ping_kick_message "Your ping is too high"


// *****************************************************************************
// Module 08: Admin action messages
//
// Desc : This section defines which admin actions will be anonymous to 
//        non-admins on your server. If the option is set to 1 then the action
//        will not be shown to non-admins, if set to 0 then all players will
//        see which admin kicked/slayed/banned/etc a player.
// *****************************************************************************

mani_adminslap_anonymous 0
mani_adminblind_anonymous 0
mani_adminfreeze_anonymous 0
mani_adminteleport_anonymous 0
mani_admindrug_anonymous 0
mani_adminmap_anonymous 0
mani_adminswap_anonymous 0
mani_adminvote_anonymous 0
mani_adminsay_anonymous 0
mani_adminkick_anonymous 0
mani_adminslay_anonymous 0
mani_adminban_anonymous 0
mani_adminburn_anonymous 0
mani_adminnoclip_anonymous 0
mani_adminmute_anonymous 0
mani_admincash_anonymous 0
mani_adminsetskin_anonymous 0
mani_admindropc4_anonymous 0
mani_admintimebomb_anonymous 0
mani_adminfirebomb_anonymous 0
mani_adminfreezebomb_anonymous 0
mani_adminhealth_anonymous 0
mani_adminbeacon_anonymous 0
mani_admingravity_anonymous 0


// *****************************************************************************
// Module 09: Chat Flooding Control
//
// Desc : This is to control chat spam with the game
// *****************************************************************************

// Sets the time threshold for chat spamming (0 = off, 1.5 is a good
// value for use)
mani_chat_flood_time 0

// Sets the message the player will receive when they are spamming
mani_chat_flood_message "STOP SPAMMING THE SERVER !!"


// *****************************************************************************
// Module 10: Basic Auto-Balance Teams
//
// Desc : This is a very basic auto balancer, this does not take into
//        account player skill
// *****************************************************************************

// Set to 1 for auto team balancing at end of rounds (an alternative to the 
// CSSource built in team balancer)
mani_autobalance_teams 0

// 0 = Players balanced regardless if dead or alive, 1 = dead players swapped 
// first followed by alive players, 2 = only dead players can be swapped
mani_autobalance_mode 1


// *****************************************************************************
// Module 11: Current Time Display
//
// Desc : This controls the time of day message formatting
// *****************************************************************************

// 1 for military style time, 0 for 12 hour clock
mani_military_time 1

// Set to your servers timezone or leave it blank, it will be added to the 
// end of the time when displayed
mani_thetime_timezone "GMT"

// mani_adjust_time cvar allows you to specify the number of minutes to 
// add or subtract from your server clock when you type thetime in game. 
// If you server is 20 minutes fast set mani_adjust_time -20, if it is 
// 30 minutes slow set mani_adjust_time 30.
mani_adjust_time 0


// *****************************************************************************
// Module 12: Voting Functionality
//
// Desc : There are two types of vote. System started where an admin has
//        triggered a vote or User started where a user has started a vote
//        The following cvars control the configuration of the voting
// *****************************************************************************

// Allow voting 1 = on, 0 = off (this cvar controls ALL voting, except votes
// started via the admin ingame menu or ma_votequestion / ma_votercon admin
// started votes)
mani_voting 0

// Defines the last number of maps played to not show in random votemap lists
mani_vote_dont_show_last_maps 3

// Defines the time in minutes a extend vote will add to the timeleft counter
mani_vote_extend_time 20

// Defines the whether the a map can be extended
mani_vote_allow_extend 1

// Defines amount of time in seconds a vote will be allowed for
mani_vote_allowed_voting_time 45

// Defines whether a random map vote will be displayed towards the end of 
// the map
mani_vote_allow_end_of_map_vote 1

// Number of extensions a map is allowed via user vote or random map vote, 
// 0 = infinite
mani_vote_max_extends 2

// Number of rounds to extend by if mp_winlimit is not 0
mani_vote_extend_rounds 10

// Define the file to use for random map vote
// 0 = mapcycle.txt, 1 = votemaplist.txt, 2 = maplist.txt
mani_vote_mapcycle_mode_for_random_map_vote 1

// Define the file that admin can select from for admin
// started vote.
// 0 = mapcycle.txt, 1 = votemaplist.txt, 2 = maplist.txt
mani_vote_mapcycle_mode_for_admin_map_vote 1

// Defines how many minutes before the end of the map that a random map vote 
// is started
mani_vote_time_before_end_of_map_vote 0

// Defines how many maps can be in the end of map vote
mani_vote_max_maps_for_end_of_map_vote 6

// Allow team swap option as part of Extend map on end
// of map vote (CSS Only)
mani_vote_end_of_map_swap_team 1

// Defines the vote percentage required to set map
mani_vote_end_of_map_percent_required 60

// Defines the vote percentage required to set rcon vote
mani_vote_rcon_percent_required 60

// Defines the vote percentage required to set question vote
mani_vote_question_percent_required 60

// Defines the vote percentage required to set map vote
mani_vote_map_percent_required 60

// Defines the vote percentage required to set random map vote
mani_vote_random_map_percent_required 60

// This cvar determines how the players see the votes during voting
// 0 = quiet mode, 
// 1 = show players as they vote but not their choice, 
// 2 = Show voted choice but not player, 
// 3 = show player name and their choice
mani_vote_show_vote_mode 3

// Following cvar now has 2 modes of operation
// 0 = alive players will see vote menu,
// 1 = alive players will need to type vote to access the menu,
mani_vote_dont_show_if_alive 0

// Allow user started votemaps
mani_vote_allow_user_vote_map 1

// Allow the users to extend maps if time based
mani_vote_allow_user_vote_map_extend 1

// Allow the users to kick players by vote
mani_vote_allow_user_vote_kick 0

// Allow the users to ban players by vote
mani_vote_allow_user_vote_ban 0

// Defines the vote percentage required to set an extend map vote
mani_vote_extend_percent_required 60

// Percentage of votes required from players before map change
mani_vote_user_vote_map_percentage 60

// Time after a new map starts that voting is allowed
mani_vote_user_vote_map_time_before_vote 60

// Minimum number of votes required to change a map (override vote percentage)
mani_vote_user_vote_map_minimum_votes 4

// 0 = only when no admin on server, 1 = all the time
mani_vote_user_vote_kick_mode 0

// Percentage of votes required from players before kick occurs
mani_vote_user_vote_kick_percentage 60

// Time after a new map starts that voting is allowed
mani_vote_user_vote_kick_time_before_vote 60

// Minimum number of votes required (override vote percentage)
mani_vote_user_vote_kick_minimum_votes 4

// 0 = only when no admin on server, 1 = all the time
mani_vote_user_vote_ban_mode 0

// Percentage of votes required from players before kick occurs
mani_vote_user_vote_ban_percentage 60

// Time after a new map starts that voting is allowed
mani_vote_user_vote_ban_time_before_vote 60

// Minimum number of votes required (override vote percentage)
mani_vote_user_vote_ban_minimum_votes 4

// Time in minutes for the ban, 0 = permanent ban
mani_vote_user_vote_ban_time 30

// 0 = ban by ID, 1 = ban by IP, 2 = ban by ID and IP
mani_vote_user_vote_ban_type 0

// Allow rock the vote
mani_vote_allow_rock_the_vote 1

// Defines the vote percentage required to set map
mani_vote_rock_the_vote_percent_required 60

// Time before rockthevote can be started after a new map starts
mani_vote_time_before_rock_the_vote 120

// Number of nominations included in the vote
mani_vote_rock_the_vote_number_of_nominations 4

// Number of random maps chosen from votemaplist.txt
mani_vote_rock_the_vote_number_of_maps 8

// Percentage of players on server required to type rockthevote before 
// it starts
mani_vote_rock_the_vote_threshold_percent 60

// Minimum number of players required to type rockthevote before it starts
mani_vote_rock_the_vote_threshold_minimum 4

// This controls the default mode a player will have their 'show vote progress'
// set to when they first ever join your server. This setting is applied to 
// the player's stored record withing player_settings.dat it does not control
// whether the vote progress functionality is on or off.
// 0 = player settings default to off, 1 = player settings default to on
// 1 = default on, 0 = default off
mani_player_settings_vote_progress 1

// *****************************************************************************
// Module 13: Word Filtering
//
// Desc : The following cvars control the configuration of the chat word filter
// *****************************************************************************

// 0 = off, 1 = show warning to player
mani_filter_words_mode 0

// Message shown to player
mani_filter_words_warning "SWEARING IS NOT ALLOWED ON THIS SERVER !!!"


// *****************************************************************************
// Module 14: Sounds Control
//
// Desc : The following cvars control how system sounds are configured. This
//        is not related to the Quake sounds
// *****************************************************************************

// Set to the number of sounds you wish a regular non-admin player to be able 
// to use per round
mani_sounds_per_round 0

// Set to 1 if you want alive players not to hear sounds triggered by dead 
// players
mani_sounds_filter_if_dead 0

// mani_sounds_auto_download is a cvar to control whether server sounds 
// (not quake sounds) are auto downloaded to a client. If set to 0 you must 
// provide your own .res files to initiate transfers to a client. 
// If you change this value from 1 to 0 while the server is running you 
// must restart your server.
mani_sounds_auto_download 0

// This controls the default mode a player will have their death beam mode
// set to when they first ever join your server. This setting is applied to 
// the player's stored record withing player_settings.dat it does not control
// whether the death beam functionality is on or off.
// 0 = player settings default to off, 1 = player settings default to on
// 1 = default on, 0 = default off
mani_player_settings_sounds 0

// There are two methods for the client to play sounds.  
// 0 sets the plugin to use playgamesound = play sounds with overlapping
// 1 sets the plugin to use play = play a single sound, no overlapping
mani_play_sound_type 0

// *****************************************************************************
// Module 15: Plugin Logging 
//
// Desc : The following cvars control how the plugin logging is configured
// *****************************************************************************

// Admin logging parameters
// Directory where logs will be stored under the mani_path directory
// The logging mode you wish to use
// 0 = default placing of log files in the same .log files that Valve creates
// 1 = logs created per map change using the same style filenames that Valve 
// uses in the mani_log_directory directory
// 2 = One large file is written in the mani_log_directory
// 3 = A log is written as a steam id for each admin that runs a command, the 
// format is STEAM_x_x_xxxxxxxx.log
mani_log_mode 0

// Path where the logs are stored
mani_log_directory "mani_logs"


// *****************************************************************************
// Module 16: Death Beams  
//
// Desc : The death beams show a solid beam when you die between the point 
//        where your attacker killed you from and the point where you 
//        were when you died. Only the victim will see the beam
// *****************************************************************************

// 0 = death beams not allowed, 1 = death beams are shown if player 
// has them turned in their settings
mani_show_death_beams 0

// This controls the default mode a player will have their death beam mode
// set to when they first ever join your server. This setting is applied to 
// the player's stored record withing player_settings.dat it does not control
// whether the death beam functionality is on or off.
// 0 = player settings default to off, 1 = player settings default to on
mani_player_settings_death_beam 1


// *****************************************************************************
// Module 17: Anti-IP Ghosting  
//
// Desc : The plugin can be configured to blind players on the same IP once
//        they die and another player is still alive. At the point when all
//        players ghosting on the same IP are dead they will be able to see
//        again. 
// *****************************************************************************

// This cvar prevents players on the same IP from viewing the game whilst 
// another player on the same IP is still alive. Admins on the same IP are 
// immune from this and there is an immunity flag that can also be used.
// 0 = Dont blind ghosters on same IP, 1 = blind ghosters on same IP address
mani_blind_ghosters 0

// The following cvars can prevent players using the same IP taking over 
// your server by having a majority vote and kicking players so they can play.
// 0 = Players on same IPs cannot use voteban
// 1 = Players on same IPs can use voteban
mani_vote_allow_user_vote_ban_ghost 1

// 0 = Players on same IPs cannot use votekick
// 1 = Players on same IPs can use votekick
mani_vote_allow_user_vote_kick_ghost 1


// *****************************************************************************
// Module 18: Decal Map Adverts  
//
// Desc : In game map adverts can be placed onto static objects in the game
//        such as walls. 
// *****************************************************************************

// 1 = turn on map adverts, 0 = turn off map adverts
mani_map_adverts 0

// Note about the following cvar. If you enable war mode with 
// mani_map_adverts_in_war 0 then you must either change map or get the 
// players to type 'retry' in their console for the existing adverts to
// disappear
// 1 = allow map adverts with war mode on
// 0 = disallow map adverts in war mode
mani_map_adverts_in_war 0


// *****************************************************************************
// Module 19: Anti-Name Hacking  
//
// Desc : For the most part this code is now out of date as Vac should pick
//        up the cheat type that this looks for so it is not worth turning on
//        the detection at the current time.
// *****************************************************************************

// 0 = off otherwise set to the number of name changes allowed before 
// action is taken (this was for a hack that constantly changed a player's
// name making it hard to find the actual player to ban)
mani_player_name_change_threshold 15

// 0 = reset name change count per round
// 1 = reset name change count per map
mani_player_name_change_reset 0

// 0 = kick, 1 = ban by ID, 2 = ban by IP, 3 = ban by ID and IP
mani_player_name_change_punishment 0

// 0 = permanent ban otherwise specifies the number of minutes
mani_player_name_change_ban_time 0

// *****************************************************************************
// Module 20: Extra Spawnpoints 
//
// Desc : Extra Spawnpoints can be turned on and off using the following cvar
// *****************************************************************************

// 0 = off, 1 = on (will use spawnpoints.txt file)
mani_spawnpoints_mode 0

// *****************************************************************************
// Module 21: Spray Tag Tracking 
//
// Desc : The spray tag tracking module allows an admin to check the details
//        of who sprayed a tag within the game using the command ma_spray
//        while near the spray in question
// *****************************************************************************

// Spray Tag Tracking control
// 0 = off, 1 = on
mani_spray_tag 0

// Time in seconds that a spray will be tracked for
mani_spray_tag_spray_duration 120

// Max distance away from a spray that you can be for acquisition
mani_spray_tag_spray_distance_limit 500

// Use effect to show which spray is being targetted 
// 0 = none
// 1 = beam (defaults to glow for DoD)
// 2 = glow
mani_spray_tag_spray_highlight 1

// Non-permanent ban time in minutes
mani_spray_tag_ban_time 60

// Console messages
mani_spray_tag_warning_message "Please stop using your spray"
mani_spray_tag_kick_message "You have been kicked for using an offensive spray"
mani_spray_tag_ban_message "You have been banned for 60 minutes through using an offensive spray"
mani_spray_tag_perm_ban_message "You have been permanently banned for using an offensive spray"

// 0 = Allow sprays on the server
// 1 = Block all sprays on the server (must have mani_spray_tag 1)
mani_spray_tag_block_mode 0

// Warning message if sprays are blocked
mani_spray_tag_block_message "Sprays are blocked on this server !!"

// Amount of damage to inflict for a spray tag warn with slap option
mani_spray_tag_slap_damage 0


// *****************************************************************************
// Module 22: Warmup Timer
//
// Desc : Warmup timers are used at the start of a map. A timer can be setup 
//        that will restart the map after a set amount of time. For something 
//        like CSS this means late joiners can still start on the pistol round 
//        and not miss out. For CSS there is a specific cvar to allow only 
//        knives to be used during this period.
// *****************************************************************************

// 0 = No warmup time on map load
// Greater than 0 = number of seconds after map load until map restarts and 
// play continues as normal.
mani_warmup_timer 0

// 1 = visible countdown displayed in center of screen
// 0 = no countdown displayed
mani_warmup_timer_show_countdown 1

// For CSS only, set to 1 for knife mode where players are only allowed to use 
// knives during the warmup period
mani_warmup_timer_knives_only 0

// For CSS only, allow players to respawn when dying in the warmup knife round
// only
mani_warmup_timer_knives_respawn 1

// Set the following to 1 if you do not want TK punishments to be used during 
// the warmup round. Set to 0 if you wish to allow tk punishments
mani_warmup_timer_ignore_tk 1

// If you want the knife mode to be disabled on fy_ and aim_ maps where guns
// are already on the ground set this to 1, set to 0 if you do not care
mani_warmup_timer_knives_only_ignore_fyi_aim_maps 1

// Set this to 1 for unlimited HE Grenades during warmup (really good fun !!)
mani_warmup_timer_unlimited_grenades 0

// Items to give to player at spawn i.e weapon_ak47, item_assaultsuit etc
// You can have multiple items on each cvar, the plugin will pick a random item
// from each cvar for example
// mani_warmup_timer_spawn_item_2 "weapon_xm1014:weapon_usp:weapon_ump45:weapon_tmp:weapon_scout:weapon_p90:weapon_aug:weapon_p228:weapon_mp5navy:weapon_mac10:weapon_m4a1:weapon_m3:weapon_m249:weapon_glock:weapon_galil:weapon_fiveseven:weapon_ak47"

mani_warmup_timer_spawn_item_1 "item_assaultsuit"
mani_warmup_timer_spawn_item_2 ""
mani_warmup_timer_spawn_item_3 ""
mani_warmup_timer_spawn_item_4 ""
mani_warmup_timer_spawn_item_5 ""

// If friendly fire is enabled normally setting this to 1 will disable it
// during the course of the warmup
mani_warmup_timer_disable_ff 1

// Set infinite ammo for CSS, 0 = disabled, 1 = enabled
mani_warmup_infinite_ammo 0

// *****************************************************************************
// Module 23: Menu Options
//
// Desc : The following options determine the type of menu you wish to use
//        and how they are displayed
// *****************************************************************************

// Set to 1 for in game amx style menus, or 0 for Escape style menus
// This is overriden by the gametypes.txt file if the game does not support
// AMX style menus. At the time of writing there are only 3 games that support
// the AMX style. CS:S, DoD:S and HL2CTF
mani_use_amx_style_menu 1

// 0 = No sorting of menus, 1 = Sort most menus by players name
mani_sort_menus 1


// *****************************************************************************
// Module 24: External Logging
//
// Desc : This configures extra logging that is required by extern stats
//        programs like hlstatsx and psychostats for body hit group counts
//        and accuracy related to weapon types.
// *****************************************************************************

// Enables disables the logging 0 = off, 1 = on
mani_external_stats_log 0

// Option to allow extra logs within war mode, 0 = off, 1 = on
mani_external_stats_log_allow_war_logs 0

// Option for CSS to log bot kills or not
// 0 = do not log bot kills
// 1 = log bot kills
mani_external_stats_css_include_bots 0


// *****************************************************************************
// Module 25: Save Scores
//
// Desc : This module saves player scores when they leave a map then restores
//        their scores if they then rejoin on the same map. For CSS this can
//        also include cash if the option is set. If a map is restarted via
//        mp_restartgame the saved scores are reset
// *****************************************************************************

// Enabled/Disabled save scores functionality, 0 = off/1 = on
mani_save_scores 0

// Amount of time in minutes to store a player score for, if set to 0 the score
// will be tracked for the duration of the map
mani_save_scores_tracking_time 5

// For CSS only if set to 1 the save scores module will also restore their cash
// too. 0 = off/1 = on
mani_save_scores_css_cash 1


// *****************************************************************************
// Module 26: Auto-Join Restriction
//
// Desc : This module can stop a player from selecting a specific team and
//        force them to join using auto-assign or join spectator. As an 
//        extension to this it can also remember the team that the player is
//        assigned to and force them to rejoin that team if they re-connect on 
//        that map. The auto-join module can be overriden by ma_swapteam, 
//        auto balancing and any extern plugins such as etb or ptb.
// *****************************************************************************

// Option to enabled/disable the functionality. By having it enabled the player
// must use auto-assign when joining a team
// 1 = on/0 = off
mani_team_join_force_auto 0

// When set to 1 the plugin will store the team the player was on and force them
// to that team if they try to re-connect or change team within the game.
mani_team_join_keep_same_team 0


// *****************************************************************************
// Module 27: STEAM_ID_PENDING Kicker
//
// Desc : This module can kick a player whos steam ID is stuck at
//        STEAM_ID_PENDING after a certain time period. When kicked the user 
//        will be shown a message asking them to re-connect
// *****************************************************************************

// Option to specify the number of seconds to wait after the player joins the
// server before kicking them. A suggested value is about 15-20 seconds.
// If set to 0 the functionality is disabled
mani_steam_id_pending_timeout 0

// An option to display to admin when a player was kicked for having a 
// steam id pending problem.
mani_steam_id_pending_show_admin 1


// *****************************************************************************
// Module 28: AFK Manager
//
// Desc : This module can control how to manage players who are AFK. It works
//        by tracking keyboard and mouse movements rather than in game player
//        positions. The manager can be configured to work using the number
//        of rounds that a player is AFK for or by a set number of seconds
//        a player can be AFK. 
// *****************************************************************************

// Cvar to turn on/off the AFK Manager 0 = off, 1 = on
mani_afk_kicker 0

// 0 = Kick to spectator first, then off the server, 1 = Kick straight off the
// server
mani_afk_kicker_mode 0

// 0 = disabled, > 0 = number of rounds before a player is kicked off server or 
// to spectator
mani_afk_kicker_alive_rounds 0

// 0 = disabled, > 0 = number of rounds before being kicked off server
mani_afk_kicker_spectator_rounds 0

// 0 = disabled, > 0 = number of seconds before a player is kicked off server or 
// to spectator
mani_afk_kicker_alive_timer 0

// 0 = disabled, > 0 = number of seconds before being kicked off server
mani_afk_kicker_spectator_timer 0

// 0 = Immune player is not moved at all, 1 = Immune player will be moved to
// spectator but not kicked
mani_afk_kicker_immunity_to_spec_only 0

// *****************************************************************************
// Module 29: Betting Module
//
// Desc : This module is a simple betting module similar to the Mattie's
//        event script by ajax though not as complex.
// *****************************************************************************

// 0 = Disable betting, 1 = Enable betting
mani_css_betting 1

// 0 = Players can bet when alive or dead, 1 = Players can only bet when dead
mani_css_betting_dead_only 1

// This determines if a in a x vs 1 situation if the single player who the 
// odds are against wins, they receive the losing wager pot.
// The setting determines at what number of players that this option applies
// e.g 5 vs 1, you would set it to 5, 3 vs 1, set it to 3.
// In the example of 5 vs 1. If the total bets made total $4000 for the team of
// 5 and they lose, the player who killed all 5 will receive the $4000 that was
// wagered against that player.
mani_css_betting_pay_losing_bets 1

// 0 = No announcement, 1 = announcement made to place bets
mani_css_betting_announce_one_v_one 0


// *****************************************************************************
// Module 30: Bounty Module
//
// Desc : This module is a bounty module similar to that of Firesnakes Script
//        for Matties event scripts. The bounty module tracks a players kill
//        streak. Once past a certain amount of kills that player has a bounty
//        placed on their head. The person who then kills that player receives
//        the bounty
// *****************************************************************************

// 0 = Disable, 1 = Enable the module
mani_css_bounty 0

// Sets the kill streak required to have a bounty placed on a player
mani_css_bounty_kill_streak 5

// Sets the start bounty for the player
mani_css_bounty_start_cash 1000

// Sets the amount of cash add to a players bounty for surviving a round with
// a bounty on their head
mani_css_bounty_survive_round_cash 500

// Sets the amount of cash added to a players bounty for killing another player
// whilst having a bounty on themseleves
mani_css_bounty_kill_cash 250

// Sets the colour a player should turn into when a bounty is on them when
// playing as CT
mani_css_bounty_ct_red 255
mani_css_bounty_ct_green 255
mani_css_bounty_ct_blue 255
mani_css_bounty_ct_alpha 255

// Sets the colour a player should turn into when a bounty is on them when
// playing as T
mani_css_bounty_t_red 255
mani_css_bounty_t_green 255
mani_css_bounty_t_blue 255
mani_css_bounty_t_alpha 255


// *****************************************************************************
// Module 31: Objectives Module for CSS
//
// Desc : This module is an objectives module that slays all players who have 
//        not completed their team objectives at the end of a round. For example
//        if the CTs choose not to defuse a bomb, they will be slayed. If
//        the terrorists refuse to plant the bomb, they will be slayed at the
//        end of the round.
// *****************************************************************************

// 0 = Disable, 1 = Enable
mani_css_objectives 0

// *****************************************************************************
// Module 32: Auto-Map Module
//
// Desc : This module is designed to allow a set of popular maps to be 
//        autoloaded if your server has a minimum number of players on it.
//        A typical setup would be to switch to de_dust2 for instance if there
//        are no players on the server at the time.
// *****************************************************************************

// 0 = Disable, 1 = Enable
mani_automap 0

// This cvar sets up the list of maps that you would like to switch to, you
// can setup more than one map by seperating each map with the : symbol e.g
// mani_automap_map_list "de_dust2:de_aztec:cs_office"
mani_automap_map_list ""

// The number of players or less that will trigger the automap change
mani_automap_player_threshold 0

// Include bots in the threshold calculation.
// 0 = Exclude bots from the calculation
// 1 = Include bots in the calculation
mani_automap_include_bots 0

// Time in seconds after the player threshold has been reached that an automap
// change will take place. Default is 5 minutes (300 seconds)
mani_automap_timer 300

// If an automap event happens, you can set the next map once that map has
// loaded to be the same as the current map.
// 0 = disabled
// 1 = enabled
mani_automap_set_nextmap 0

// *****************************************************************************
// Module 33: Command Flooding Control
//
// Desc : This is to control command spam with the game
// *****************************************************************************
// Sets the time threshold for command spamming (0 = off, 1 is a good
// value to use)
mani_command_flood_time 0

// Sets the number of commands that can be executed during the mani_command_flood_time
// (14 is a good value to use )
mani_command_flood_total 14

//Punish players for spamming (0 = off, 1 = kick player, 2 = ban player)
mani_command_flood_punish 0

//Number of times a player can hit the flood limit before being punished
mani_command_flood_violation_count 5

//Time (in minutes) to ban for (0 = forever)
mani_command_flood_punish_ban_time 60

// *****************************************************************************
// Module 34: Miscellaneous
//
// Desc : Small cvars for various controls
// *****************************************************************************

// The following cvar controls how the mapcycle is calculated
// 0 = standard Valve map cycle,
// 1 = if you don't want your mapcycle to reset to the first in the 
// list when moving to a map not in the cycle,
// 2 = random cycle (uses mani_vote_dont_show_last_maps cvar to exclude 
// last maps played)
// 3 = skip to the next unplayed map in the map cycle list until all maps 
// have been played when it is reset.
mani_mapcycle_mode 0

// 0 = Normal game play
// 1 = players get free HEs in CSS at spawn and after an HE has been thrown
mani_unlimited_grenades 0

// Force all dead players to run overview_mode 0 every game frame
mani_war_mode_force_overview_zero 0

// mani_use_ma_in_say_command When set to 1 you must use the prefix ma_ in 
// say commands, if 0 you can drop the ma_ prefix if you wish
// This is only for in game say commands and for Beetlefart compatibilty if 
// you use it.
mani_use_ma_in_say_command 0

// Allows dead players to voice chat to other dead players, regardless of
// their fraction
// 0 = All Dead talk off, 1 = All dead talk on
mani_dead_alltalk 0

// Set to 0 for normal mode, set to 1 for spam removal.
// This cvar is useful if you are using Mattie's Event Scripts that call 
// plugin functions so the chat area is not spammed.
mani_mute_con_command_spam 0

// Enable disable top left ma_say and ma_chat
mani_adminsay_top_left 1

// Enable disable chat area ma_say and ma_chat
mani_adminsay_chat_area 1

// Allow admin say at bottom of screen
mani_adminsay_bottom_area 0

// Allow users to chat to admins using ma_chat
mani_allow_chat_to_admin 1

// Defines whether the command ff executed is shown only to the player or the 
// whole server (1 = player only)
mani_ff_player_only 1

// Defines whether the command nextmap executed is shown only to the player or 
// the whole server (1 = player only)
mani_nextmap_player_only 1

// Defines whether the command timeleft executed is shown only to the player 
// or the whole server (1 = player only)
mani_timeleft_player_only 1

// Defines whether the command thetime executed is shown only to the player or 
// the whole server (1 = player only)
mani_thetime_player_only 1

// This defines how long the burn time should be for in seconds when a player
// is burned by admin
mani_admin_burn_time 20

// This defines whether a message will be displayed when a hostage stops
// following you in CSS.
mani_hostage_follow_warning 0

// This allows you to change the prefix of chat commands, the default is @
mani_say_command_prefix "@"

// This allows all players to be able to use the ma_rates command
// 0 = Only admins with ma_rates access,
// 1 = Anyone on the server can use ma_rates
mani_all_see_ma_rates 0

// If a team swap takes place via the end of map vote, set this to 1 to
// swap the team scores, set to 0 if not (CSS Only)
mani_swap_team_score 1

// If you want the menus to close automatically after making a select like
// slay, freeze etc, set this to 1. If you wish them to stay open set this to 0
mani_old_style_menu_behaviour 0

// If you are using the AMX style menus but would prefer the option to use
// the escape style text input box when inputting text data such as when
// setting a name in the Client Admin menu, then set this to 1.
mani_menu_force_text_input_via_esc 0

// With the following cvar you can setup the maximum time that a player can ban
// for if they only have the normal ban flag 'b' setup for them. The flag for 
// any kind of ban incuding permanent bans is the 'pban' flag. The value of the 
// cvar is in minutes. The default value is 360 minutes or 6 hours, any admin
// with the 'b' flag but not the 'pban' flag will only be able to ban a player
// for 6 hours at the most and will not be able to do permanent bans.
mani_admin_temp_ban_time_limit 360

//Same as above, but for muting
mani_admin_temp_mute_time_limit 360

// This cvar slays players who are killed during a CSS round then leave and
// rejoin the server in the same round then spawn to play the same round
// more than once. 0 = Disabled, 1 = Enabled
mani_anti_rejoin 1

// This cvar will refund the money for a weapon if it is removed at spawn
// from a player due to an impending restriction.
mani_weapon_restrict_refund_on_spawn 1

// This cvar will prevent users from picking up a weapon if it is restricted.
// It also closes a loop hole where a weapon can be bought, dropped, then
// another weapon bought (assuming 1 weapon per team is in effect)
mani_weapon_restrict_prevent_pickup 1

// If you have Steam Bans running (www.steambans.com) you can automatically
// get your client to run sb_status in the console when choosing a player
// to observe. 0 = disabled, 1 = enabled.
mani_sb_observe_mode 0

// 5 configs that can be run on start of map load
// mani_exec_default_file1 defaults is set to mani_server.cfg
// External configs can be used, for example
//  mani_exec_default_file2 "./mani_admin_plugin/defaults.cfg"
// Uncomment the following files when you need them to execute a cfg file.
//mani_exec_default_file1 ""
//mani_exec_default_file2 ""
//mani_exec_default_file3 ""
//mani_exec_default_file4 ""
//mani_exec_default_file5 ""

// Call to mani_quake_sounds.cfg (need if Quake Sounds are installed)
exec mani_quake_sounds.cfg

// Call to mani_skins_config.cfg (for when the skins pack is installed)
exec mani_skins.cfg

// This is the default reason a user will get displayed if he gets banned
mani_admin_default_ban_reason ""

// This is the default reason a user will get displayed if he gets muted
mani_admin_default_mute_reason ""

// *****************************************************************************
// Finish up with a message to the console
// *****************************************************************************

echo "****** Finished executing mani_server.cfg ******"
mani_quake_sounds.cfg
Kod:
// *****************************************************************************
// Plugin : Mani Admin Plugin
//
// Filename : mani_quake_sounds.cfg
//
// Last updated : 2009/08/12
//
// Desc : This is the core configuration file to turn on/off quake sounds
// functionality and change their behaviour
// *****************************************************************************
//

// *****************************************************************************
// Table of Contents:
//
// Module 01: Quake Sounds General Configuration
// Module 02: Event based Quake Sound Configuration
// Module 03: Quake Sounds played based on kills in a row
// *****************************************************************************

echo "******     Executing mani_quake_sounds.cfg      ******"

// *****************************************************************************
// Module 01: Quake Sounds General Configuration
//
// Desc : Quake Sounds are sounds played on specific events in the game
// *****************************************************************************

// Turn on quake style sounds 1 = on, 0 = off
mani_quake_sounds 1

// Reset kill streak 1 = per round/death, 0 = per death only
mani_quake_kill_streak_mode 0

// Individual player setting for quake style sounds and visuals
// 1 = on by default, 0 = off by default. Players can then type quake to 
// alter whether they wish to hear and see quake style information

mani_player_settings_quake 1	

// mani_quake_auto_download is a cvar to control whether quake sounds
// are auto downloaded to a client. If set to 0 you must provide your own
// .res files to initiate transfers to a client. If you change this value from
// 1 to 0 while the server is running you must restart your server.

mani_quake_auto_download 1

// *****************************************************************************
// Module 02: Event based Quake Sound Configuration
//
// Desc : Quake Sounds played after an specific event occurs
// *****************************************************************************

// Quake Sounds played after killing another player with a specific weapon
// 0 = off, 1 = all players hear it, 2 = players involved hear it
// 3 = attacker hears it, 4 = victim hears it
// (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
mani_quake_humiliation_mode 1
mani_quake_humiliation_visual_mode 1

// Weapon name that triggers the humiliation sound
mani_quake_humiliation_weapon "knife"
// Another weapon name that triggers the humiliation sound
mani_quake_humiliation_weapon2 ""


// Quake Sound played after killing the first player
// 0 = off, 1 = all players hear it, 2 = players involved hear it
// 3 = attacker hears it, 4 = victim hears it
// (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
mani_quake_firstblood_mode 1
mani_quake_firstblood_visual_mode 1

// CSS Only, 1 = reset per round, 0 = per map
mani_quake_firstblood_reset_per_round 1


// Quake Sound played after killing another player with a headshot
// 0 = off, 1 = all players hear it, 2 = players involved hear it
// 3 = attacker hears it, 4 = victim hears it
// (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
mani_quake_headshot_mode 3
mani_quake_headshot_visual_mode 3

// Quake Sound played on round start
// 0 = off, 1 = on
// (same values for displaying it via setting the visual mode to 1 or 2)
mani_quake_prepare_to_fight_mode 1
mani_quake_prepare_to_fight_visual_mode 1


// Quake Sound played after killing multiple people by one action
// 0 = off, 1 = all players hear it, 2 = players involved hear it
// 3 = attacker hears it, 4 = victim hears it
// (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
mani_quake_multi_kill_mode 1
mani_quake_multi_kill_visual_mode 1


// Quake Sound played after killing a teammate
// 0 = off, 1 = all players hear it, 2 = players involved hear it
// 3 = attacker hears it, 4 = victim hears it
// (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
mani_quake_team_killer_mode 1
mani_quake_team_killer_visual_mode 1

// *****************************************************************************
// Module 03: Quake Sounds played based on kills in a row
//
// Desc : Quake Sound played after killing x other players
// *****************************************************************************


// Dominating Quake Sound
// 0 = off, 1 = all players hear it, 2 = players involved hear it
// 3 = attacker hears it, 4 = victim hears it
// (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
mani_quake_dominating_mode 3
mani_quake_dominating_visual_mode 3	

// Kills streak required to trigger sound
mani_quake_dominating_trigger_count 4


// Rampage Quake Sound
// 0 = off, 1 = all players hear it, 2 = players involved hear it
// 3 = attacker hears it, 4 = victim hears it
// (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
mani_quake_rampage_mode 1
mani_quake_rampage_visual_mode 1

// Kills streak required to trigger sound
mani_quake_rampage_trigger_count 6


// Killling Spree Quake Sound
// 0 = off, 1 = all players hear it, 2 = players involved hear it
// 3 = attacker hears it, 4 = victim hears it
// (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
mani_quake_killing_spree_mode 3
mani_quake_killing_spree_visual_mode 3

// Kills streak required to trigger sound
mani_quake_killing_spree_trigger_count 8


// Monster Kill Quake Sound
// 0 = off, 1 = all players hear it, 2 = players involved hear it
// 3 = attacker hears it, 4 = victim hears it
// (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
mani_quake_monster_kill_mode 3
mani_quake_monster_kill_visual_mode 3

// Kills streak required to trigger sound
mani_quake_monster_kill_trigger_count 10


// Unstoppable Quake Sound
// 0 = off, 1 = all players hear it, 2 = players involved hear it
// 3 = attacker hears it, 4 = victim hears it
// (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
mani_quake_unstoppable_mode 1
mani_quake_unstoppable_visual_mode 1

// Kills streak required to trigger sound
mani_quake_unstoppable_trigger_count 12


// Ultra Kill Quake Sound
// 0 = off, 1 = all players hear it, 2 = players involved hear it
// 3 = attacker hears it, 4 = victim hears it
// (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
mani_quake_ultra_kill_mode 1
mani_quake_ultra_kill_visual_mode 1

// Kills streak required to trigger sound
mani_quake_ultra_kill_trigger_count 14


// God Like Quake Sound
// 0 = off, 1 = all players hear it, 2 = players involved hear it
// 3 = attacker hears it, 4 = victim hears it
// (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
mani_quake_god_like_mode 1
mani_quake_god_like_visual_mode 1

// Kills streak required to trigger sound
mani_quake_god_like_trigger_count 16


// Wicked Sick Quake Sound
// 0 = off, 1 = all players hear it, 2 = players involved hear it
// 3 = attacker hears it, 4 = victim hears it
// (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
mani_quake_wicked_sick_mode 1
mani_quake_wicked_sick_visual_mode 1

// Kills streak required to trigger sound
mani_quake_wicked_sick_trigger_count 18


// Ludicrous Kill Sound
// 0 = off, 1 = all players hear it, 2 = players involved hear it
// 3 = attacker hears it, 4 = victim hears it
// (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
mani_quake_ludicrous_kill_mode 1
mani_quake_ludicrous_kill_visual_mode 1

// Kills streak required to trigger sound
mani_quake_ludicrous_kill_trigger_count 20


// Holy Shit Quake Sound
// 0 = off, 1 = all players hear it, 2 = players involved hear it
// 3 = attacker hears it, 4 = victim hears it
// (same values for displaying it via setting the visual mode to 1 or 2 or 3 etc.)
mani_quake_holy_shit_mode 1
mani_quake_holy_shit_visual_mode 1

// Kills streak required to trigger sound
mani_quake_holy_shit_trigger_count 24

FOLDER CFG: