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Wątek: Quake Sounds na Mani admin plugin

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  1. #1 Quake Sounds na Mani admin plugin 
    Lamka
    Dołączył
    Nov 2008
    Posty
    2
    Witam.
    Mam następujący problem z dźwiękami quake na serwerze srdcs.
    Mam zainstalowanego Maniego i wgrane wszystko tak jak w kilku poradnikiach, które czytałem i problem w tym, że nie działają.
    W cstrike/sound/quake mam wszystkie dźwięki
    w cstrike/cfg mam mani_quake_sounds wygląda to tak:
    // **********************************************
    // **********************************************
    // New for V1.2 Beta Q
    // **********************************************
    // **********************************************
    //
    // CVars for Quake Style sounds
    //
    //

    mani_quake_sounds 1 // Turn on quake style sounds 1 = on, 0 = off
    mani_quake_kill_streak_mode 0 // Reset kill streak 1 = per round/death, 0 = per death only

    mani_quake_humiliation_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
    mani_quake_humiliation_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
    mani_quake_humiliation_weapon "knife" // Weapon name that triggers the humiliation sound
    mani_quake_humiliation_weapon2 "" // Another weapon name that triggers the humiliation sound

    mani_quake_firstblood_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
    mani_quake_firstblood_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
    mani_quake_firstblood_reset_per_round 1 // CSS Only, 1 = reset per round, 0 = per map

    mani_quake_headshot_mode 3 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
    mani_quake_headshot_visual_mode 3 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

    mani_quake_prepare_to_fight_mode 1 // 0 = off, 1 = on
    mani_quake_prepare_to_fight_visual_mode 1 // 0 = off, 1 = on

    mani_quake_multi_kill_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
    mani_quake_multi_kill_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

    mani_quake_dominating_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
    mani_quake_dominating_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
    mani_quake_dominating_trigger_count 3 // Kills streak required to trigger sound

    mani_quake_rampage_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
    mani_quake_rampage_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
    mani_quake_rampage_trigger_count 6 // Kills streak required to trigger sound

    mani_quake_killing_spree_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
    mani_quake_killing_spree_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
    mani_quake_killing_spree_trigger_count 8 // Kills streak required to trigger sound

    mani_quake_monster_kill_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
    mani_quake_monster_kill_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
    mani_quake_monster_kill_trigger_count 10 // Kills streak required to trigger sound

    mani_quake_unstoppable_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
    mani_quake_unstoppable_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
    mani_quake_unstoppable_trigger_count 12 // Kills streak required to trigger sound

    mani_quake_ultra_kill_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
    mani_quake_ultra_kill_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
    mani_quake_ultra_kill_trigger_count 14 // Kills streak required to trigger sound

    mani_quake_god_like_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
    mani_quake_god_like_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
    mani_quake_god_like_trigger_count 16 // Kills streak required to trigger sound

    mani_quake_wicked_sick_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
    mani_quake_wicked_sick_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
    mani_quake_wicked_sick_trigger_count 18 // Kills streak required to trigger sound

    mani_quake_ludicrous_kill_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
    mani_quake_ludicrous_kill_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
    mani_quake_ludicrous_kill_trigger_count 20 // Kills streak required to trigger sound

    mani_quake_holy_shit_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
    mani_quake_holy_shit_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
    mani_quake_holy_shit_trigger_count 24 // Kills streak required to trigger sound

    mani_quake_team_killer_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
    mani_quake_team_killer_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

    // Individual player setting for quake style sounds and visuals, 1 = on by default, 0 = off by default. Players can then type quake to
    // alter whether they wish to hear and see quake style information

    mani_player_settings_quake 1

    // mani_quake_auto_download is a cvar to control whether quake sounds
    // are auto downloaded to a client. If set to 0 you must provide your own .res files
    // to initiate transfers to a client. If you change this value from 1 to 0 while the
    // server is running you must restart your server.

    mani_quake_auto_download 1

    a w cstrike/cfg/mani_admin_plugin mam quake sound list.txt , które wygląda tak:
    //
    // quakesoundlist.txt
    //
    // Place all your quake style sounds in this file.
    //
    // This file can uses aliases to define
    // the sound name, they should not be altered !!!
    //
    // The second part on each line is the location
    // and name of the file itself. You can change
    // this to be wherever you want.
    //
    //
    //


    "firstblood" sound/quake/firstblood.mp3
    "humiliation" sound/quake/humiliation.mp3
    "multikill" sound/quake/multikill.mp3
    "monsterkill" sound/quake/monsterkill.mp3
    "ultrakill" sound/quake/ultrakill.mp3
    "godlike" sound/quake/godlike.mp3
    "headshot" sound/quake/headshot.mp3
    "dominating" sound/quake/dominating.mp3
    "holyshit" sound/quake/holyshit.mp3
    "killingspree" sound/quake/killingspree.mp3
    "ludicrouskill" sound/quake/ludicrouskill.mp3
    "prepare" sound/quake/prepare.mp3
    "rampage" sound/quake/rampage.mp3
    "unstoppable" sound/quake/unstoppable.mp3
    "wickedsick" sound/quake/wickedsick.mp3
    "teamkiller" sound/quake/teamkiller.mp3

    I teraz mam problem bo nic a nic nie działa. Loguje sie na adma w konsoli i na serwie wszystko cacy mam menu ale dzwieków nie ma. wyczytałem też, że mam w konsoli wpisać to: exec mani_quake_sounds i konsola odpowiada:

    Unknown command "mani_quake_humiliation_weapon2"
    Unknown command "mani_quake_team_killer_mode"
    Unknown command "mani_quake_team_killer_visual_mode"
    Było też napisane, że mam wpisać "settings" w chat na serwie, a jak wpisze to wyskakuje menu i mam
    Sounds on
    i jakieś drugie zwięzanie ze statami.

    Jeszcze jedno bylo także napisane, żeby wpisać quake w chat na serwerze ale to kompletnie nic nie daje. Quake wyświetla sie normalnie, jakbym pisal na chatcie do kogoś (zwyczajnie)

    POMOCYY Męcze się z tym ponad tydzień i tak udalo mi się coś, bo mialem problem z logowaniem na admin ale już ok.



    Więc prosze o pomoc wielką!!! Bardzo.
    Ostatnio edytowane przez Kuban grom ; 04-11-2008 o 21:35 Powód: Zapomnienie o jednym
     

  2. #2 Odp: Quake Sounds na Mani admin plugin 
    Lamka Awatar DeXTeD
    Dołączył
    Oct 2008
    Posty
    2
    Cytat Zamieszczone przez FAQ MA
    add "exec mani_quake_sounds.cfg" (without "") to your mani_server.cfg, if this entry isn't already there.

    Then open your mani_quake_sounds.cfg and set mani_quake_sounds 0 to mani_quake_sounds 1

    Restart your server after editing this two .cfg files on your server.
    Mani's Admin Plugin - How can i get the quake sounds to work?
     

  3. #3 Odp: Quake Sounds na Mani admin plugin 
    Lamka
    Dołączył
    Dec 2008
    Posty
    3
    Chlopie zrob to sobie w sourcemod tam na 100% wszystko chulac bedzie pozdro
     

  4. #4 Odp: Quake Sounds na Mani admin plugin 
    Spamer z doświadczeniem Awatar andrzejmleczko
    Dołączył
    Nov 2007
    Wiek
    25
    Posty
    458
    Ta polecam w sourcemod a jeśli chodzi o quake sounds w manim to nawet nie czytałem co napisałeś bo jestem na 95% pewny ze wiem jaki masz problem, quake sounds w manim działają tylko na niektórych binarkach, testuj różne to może zadziała ;) a polecam quake sounds na sourcemod
     

  5. #5 Odp: Quake Sounds na Mani admin plugin 
    Spamer z doświadczeniem Awatar Piesnababy
    Dołączył
    Oct 2008
    Posty
    288
    Cytat Zamieszczone przez andrzejmleczko Zobacz posta
    Ta polecam w sourcemod a jeśli chodzi o quake sounds w manim to nawet nie czytałem co napisałeś bo jestem na 95% pewny ze wiem jaki masz problem, quake sounds w manim działają tylko na niektórych binarkach, testuj różne to może zadziała ;) a polecam quake sounds na sourcemod
    Quake sounds działają w Mani , co z tego ze mani został stworzony do serwerów steam i tylko steam je słyszą , ja polecam quake w sourcemodzie są identyczne dźwięki tylko trzeba umieć ustawić w configu , bo niektóry wciskają kit ze nie ma play na początku rundy owszem jest tylko trzeba włączyć jak by ktos miał problem to niech napisze to powiem w co i jak
     

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Odwiedzający znaleźli tę stronę szukając:

mani_quake_sounds.cfg

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mani admin plugin quake sounds

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