?Ale co tu jest do nierozumienia... jak plugin wymaga pliki sound/misc/dzwiek.wav to drudno aby sie zapisywał do innego katalogu :| musisz zedytować w pluginach wszystkie linie jakie odwołują się do plików, skompilować i wrzucić, oraz dorzucić te pliki do odpowiedniego katalogu (takiego jak sobie wymyśliłeś).
[ Dodano: Czw 11 Paź, 2007 ]
Przykład:
Oryginalny plugin:
Kod:
#include <amxmodx>
public plugin_init()
{
register_plugin("RoundSound","1.0","PaintLancer")
register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin")
register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin")
}
public t_win()
{
new rand = random_num(0,2)
client_cmd(0,"stopsound")
switch(rand)
{
case 0: client_cmd(0,"spk misc/twinnar")
case 1: client_cmd(0,"spk misc/twinnar2")
case 2: client_cmd(0,"spk misc/twinnar3")
}
return PLUGIN_HANDLED
}
public ct_win()
{
new rand = random_num(0,2)
client_cmd(0,"stopsound")
switch(rand)
{
case 0: client_cmd(0,"spk misc/ctwinnar2")
case 1: client_cmd(0,"spk misc/ctwinnar3")
case 2: client_cmd(0,"spk misc/ctwinnar4")
}
return PLUGIN_HANDLED
}
public plugin_precache()
{
precache_sound("misc/ctwinnar2.wav")
precache_sound("misc/ctwinnar3.wav")
precache_sound("misc/ctwinnar4.wav")
precache_sound("misc/twinnar.wav")
precache_sound("misc/twinnar2.wav")
precache_sound("misc/twinnar3.wav")
return PLUGIN_CONTINUE
}
Po przeróbce:
Kod:
#include <amxmodx>
public plugin_init()
{
register_plugin("RoundSound","1.0","PaintLancer")
register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin")
register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin")
}
public t_win()
{
new rand = random_num(0,2)
client_cmd(0,"stopsound")
switch(rand)
{
case 0: client_cmd(0,"spk hs_team/twinnar")
case 1: client_cmd(0,"spk hs_team/twinnar2")
case 2: client_cmd(0,"spk hs_team/twinnar3")
}
return PLUGIN_HANDLED
}
public ct_win()
{
new rand = random_num(0,2)
client_cmd(0,"stopsound")
switch(rand)
{
case 0: client_cmd(0,"spk hs_team/ctwinnar2")
case 1: client_cmd(0,"spk hs_team/ctwinnar3")
case 2: client_cmd(0,"spk hs_team/ctwinnar4")
}
return PLUGIN_HANDLED
}
public plugin_precache()
{
precache_sound("hs_team/ctwinnar2.wav")
precache_sound("hs_team/ctwinnar3.wav")
precache_sound("hs_team/ctwinnar4.wav")
precache_sound("hs_team/twinnar.wav")
precache_sound("hs_team/twinnar2.wav")
precache_sound("hs_team/twinnar3.wav")
return PLUGIN_CONTINUE
}