Zrobiłem jak napisałeś.
Ale gdy wpisuję connect IP SERWERA
to ładuje się 1 sekundę i wywala do menu. To są logi konsoli po wpisaniu komendy connect IP SERWERA.
Ip był brany z tych dwóch stron co podałeś, steama mam swojego.
Kod:
connect 213.192.2.20:27204
[L4DUI] CL4DBasePanel::CloseAllWindows()
[L4DUI] CL4DBasePanel::OnFrameClosed( 0, 22 )
[L4DUI] After close all windows:
[L4DUI] OnLevelLoadingStarted - opening loading progress (<< no level specified >>)...
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
Cannot send to client info with NULL XUID!
Connecting to 213.192.2.20:27204...
306.689: Sending UDP connect to 213.192.2.20:27204
Invalid PROTOCOL_VERSION, expecting 37, got 38
[L4DUI] CL4DBasePanel::OnLevelLoadingFinished( No Error, , )
[L4DUI] CL4DBasePanel::OnFrameClosed( 2, 21 )
[L4DUI] CL4DBasePanel::OnGameUIActivated( delay = 0 )
[L4DUI] CL4DBasePanel::CloseAllWindows()
[L4DUI] After close all windows:
[L4DUI] OnOpen( `MainMenu`, caller = `<NULL>`, hidePrev = 1, setActive = 1, wt=22, wpri=0 )
[L4DMM] CMatchmaking::SwitchToState( 0 -> 5 ) ( MMSTATE_INITIAL -> MMSTATE_SEARCHING )
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 0, 0)
[L4DMM] CMatchmaking(state = 5)::SessionNotification( 0(FAIL_SEARCH), 0 )
[L4DUI] CUIGameData::SessionNotification( 0, 0 )
[L4DMM] CMatchmaking::SwitchToState( 5 -> 0 ) ( MMSTATE_SEARCHING -> MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DUI] CUIGameData::Notify( SYSLINK_SEARCH_COMPLETED, 0, 0)
[L4DMM] CMatchmaking::SwitchToState( 0 -> 5 ) ( MMSTATE_INITIAL -> MMSTATE_SEARCHING )
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 0, 0)
[L4DMM] CMatchmaking(state = 5)::SessionNotification( 0(FAIL_SEARCH), 0 )
[L4DUI] CUIGameData::SessionNotification( 0, 0 )
[L4DMM] CMatchmaking::SwitchToState( 5 -> 0 ) ( MMSTATE_SEARCHING -> MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DUI] CUIGameData::Notify( SYSLINK_SEARCH_COMPLETED, 0, 0)
[L4DUI] CUIGameData::Notify( SERVERS_USER_GROUPS_SEARCH_COMPLETED, 0, 0)
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 0, 0)
[L4DMM] CMatchmaking::SwitchToState( 0 -> 5 ) ( MMSTATE_INITIAL -> MMSTATE_SEARCHING )
[L4DUI] CUIGameData::Notify( FRIEND_SEARCH_COMPLETED, 0, 0)
[L4DMM] CMatchmaking(state = 5)::SessionNotification( 0(FAIL_SEARCH), 0 )
[L4DUI] CUIGameData::SessionNotification( 0, 0 )
[L4DMM] CMatchmaking::SwitchToState( 5 -> 0 ) ( MMSTATE_SEARCHING -> MMSTATE_INITIAL )
[L4DMM] CSession::SwitchToState( 0 -> 0 ) (NONE - NONE)
[L4DMM] CMatchGame::RemoveAllPlayers
[L4DUI] CUIGameData::Notify( SYSLINK_SEARCH_COMPLETED, 0, 0)