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Wątek: Vhe

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  1. #1 Vhe 
    Starsza lamka
    Dołączył
    Aug 2008
    Posty
    60
    ** Zadanie.....
    ** Rozkaz > Katalog gry
    ** Parametry> C:\Program Files\Valve


    ** Zadanie.....
    ** Rozkaz > Kopiuj
    ** Parametry> "C:\Hammer\maps\Heh moja mapa !.map" "C:\Program Files\Valve\cstrike\maps\Heh moja mapa !.map"


    ** Zadanie.....
    ** Rozkaz > C:\Hammer\ZHLT\hlcsg.exe
    ** Parametry> "C:\Program Files\Valve\cstrike\maps\Heh moja mapa !"

    hlcsg v2.5.3 rel Custom Build 1.6 (May 19 2002)
    Zoner's Half-Life Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlcsg -----
    Command line: C:\Hammer\ZHLT\hlcsg.exe "C:\Program Files\Valve\cstrike\maps\Heh moja mapa !"
    Entering C:\Program Files\Valve\cstrike\maps\Heh moja mapa !.map

    Current hlcsg Settings
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 3 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    null texture stripping[ on ] [ on ]
    clipnode economy mode [ on ] [ on ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]

    Warning: no wadfiles are specified in configuration '' --
    Using map wadfile configuration
    Wadinclude list :
    [zhlt.wad]

    0 brushes (totalling 0 sides) discarded from clipping hulls
    CreateBrush:
    50%... (0.00 seconds)
    SetModelCenters:
    10%...30%...50%...60%...80%... (0.00 seconds)
    CSGBrush:
    70%... (0.03 seconds)

    Using Wadfile: \program files\valve\cstrike\maps\de_vegas.wad
    - Contains 0 used textures, 0.00 percent of map (101 textures in wad)
    Using Wadfile: \program files\valve\cstrike\de_aztec.wad
    - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
    - Warning: Larger than expected texture (348972 bytes): 'THANKS'
    - Contains 1 used texture, 10.00 percent of map (24 textures in wad)
    Using Wadfile: \program files\valve\valve\halflife.wad
    - Contains 9 used textures, 90.00 percent of map (3116 textures in wad)

    added 8 additional animating textures.
    Texture usage is at 0.33 mb (of 4.00 mb MAX)
    0.05 seconds elapsed

    ----- END hlcsg -----




    ** Zadanie.....
    ** Rozkaz > C:\Hammer\ZHLT\hlbsp.exe
    ** Parametry> "C:\Program Files\Valve\cstrike\maps\Heh moja mapa !"

    hlbsp v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
    Zoner's Half-Life Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlbsp -----
    Command line: C:\Hammer\ZHLT\hlbsp.exe "C:\Program Files\Valve\cstrike\maps\Heh moja mapa !"

    Current hlbsp Settings
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 3 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    null tex. stripping [ on ] [ on ]
    notjunc [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


    Warning: === LEAK in hull 0 ===
    Entity game_player_equip @ (-418, 80,-800)
    Error:
    A LEAK is a hole in the map, where the inside of it is exposed to the
    (unwanted) outside region. The entity listed in the error is just a helpful
    indication of where the beginning of the leak pointfile starts, so the
    beginning of the line can be quickly found and traced to until reaching the
    outside. Unless this entity is accidentally on the outside of the map, it
    probably should not be deleted. Some complex rotating objects entities need
    their origins outside the map. To deal with these, just enclose the origin
    brush with a solid world brush

    Leak pointfile generated

    Warning: === LEAK in hull 1 ===
    Entity light @ (1088,-512, 64)
    Warning: === LEAK in hull 2 ===
    Entity light @ (1088,-512, 64)
    Warning: === LEAK in hull 3 ===
    Entity light @ (1088,-512, 64)
    0.11 seconds elapsed

    ----- END hlbsp -----




    ** Zadanie.....
    ** Rozkaz > C:\Hammer\ZHLT\hlvis.exe
    ** Parametry> "C:\Program Files\Valve\cstrike\maps\Heh moja mapa !"

    hlvis v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
    Zoner's Half-Life Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlvis -----
    Command line: C:\Hammer\ZHLT\hlvis.exe "C:\Program Files\Valve\cstrike\maps\Heh moja mapa !"
    >> There was a problem compiling the map.
    >> Check the file C:\Program Files\Valve\cstrike\maps\Heh moja mapa !.log for the cause.

    ----- END hlvis -----




    ** Zadanie.....
    ** Rozkaz > C:\Hammer\ZHLT\hlrad.exe
    ** Parametry> "C:\Program Files\Valve\cstrike\maps\Heh moja mapa !"

    hlrad v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
    Zoner's Half-Life Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlrad -----
    Command line: C:\Hammer\ZHLT\hlrad.exe "C:\Program Files\Valve\cstrike\maps\Heh moja mapa !"
    >> There was a problem compiling the map.
    >> Check the file C:\Program Files\Valve\cstrike\maps\Heh moja mapa !.log for the cause.

    ----- END hlrad -----




    ** Zadanie.....
    ** Rozkaz > C:\PROGRA~1\Valve\hl.exe
    ** Parametry> +map "Heh moja mapa !"

    Niby wszystko cacy ale zamiast otworzyć mi sie w cs 1.6 otwiera sie w Half-Life . Jako plik w którym ma sie odpalić mapka mam hl.exe bo niewiem jak zrobić żeby był cs 1.6 wie może ktoś?
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  2. #2 Odp: Vhe 
    Starsza lamka
    Dołączył
    Sep 2008
    Posty
    94
    Mapa nie może mieć spacji, czyli zamiast 'Heh moja mapa !' musi być 'Heh_moja_mapa_!'
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  3. #3 Odp: Vhe 
    Starsza lamka
    Dołączył
    Aug 2008
    Posty
    60
    Ale jak to otworzyć w Cs 1.6 ? bo to co podałeś nie działa ! jak ścieżka musi być do pliku cs 1.6?
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  4. #4 Odp: Vhe 
    Starsza lamka
    Dołączył
    Aug 2008
    Posty
    60
    Odświerzam
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  5. #5 Odp: Vhe 
    Starsza lamka
    Dołączył
    Aug 2008
    Posty
    60
    Dostałem teraz błąd W_LoadWadFile: couldn't load gfx.wad
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  6. #6 Odp: Vhe 
    Starsza lamka
    Dołączył
    Sep 2008
    Posty
    94
    To znaczy że nie masz w folderze cstrike pliku gfx.wad

    PS. wad'y to są tekstury
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  7. #7 Odp: Vhe 
    Starsza lamka
    Dołączył
    Sep 2008
    Posty
    79
    Warning: === LEAK in hull 0 ===
    Entity game_player_equip @ (-418, 80,-800)
    Error:
    A LEAK is a hole in the map, where the inside of it is exposed to the
    (unwanted) outside region. The entity listed in the error is just a helpful
    indication of where the beginning of the leak pointfile starts, so the
    beginning of the line can be quickly found and traced to until reaching the
    outside. Unless this entity is accidentally on the outside of the map, it
    probably should not be deleted. Some complex rotating objects entities need
    their origins outside the map. To deal with these, just enclose the origin
    brush with a solid world brush

    Leak pointfile generated

    Warning: === LEAK in hull 1 ===
    Entity light @ (1088,-512, 64)
    Warning: === LEAK in hull 2 ===
    Entity light @ (1088,-512, 64)
    Warning: === LEAK in hull 3 ===
    Entity light @ (1088,-512, 64)
    0.11 seconds elapsed

    ----- END hlbsp -----

    .. leak na googlach jest 10000 razy napisane jak to rozwiazac (zalatac dziure w mapie)
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  8. #8 Odp: Vhe 
    Junior Mod Awatar Abes_Ziomal
    Dołączył
    May 2008
    Wiek
    19
    Posty
    525
    Co do odpalania CS'a to zaznacz żeby nie uruchamiał gry.
    Po skompilowaniu mapy skopiuj ją do cstrike/maps i normalnie CS'a odpal.
    No i tak jak wcześniej napisano mapa nie może mieć spacji.
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  9. #9 Odp: Vhe 
    Starsza lamka
    Dołączył
    Sep 2008
    Posty
    94
    Cytat Zamieszczone przez kyku Zobacz posta
    Warning: === LEAK in hull 0 ===
    Entity game_player_equip @ (-418, 80,-800)
    Error:
    A LEAK is a hole in the map, where the inside of it is exposed to the
    (unwanted) outside region. The entity listed in the error is just a helpful
    indication of where the beginning of the leak pointfile starts, so the
    beginning of the line can be quickly found and traced to until reaching the
    outside. Unless this entity is accidentally on the outside of the map, it
    probably should not be deleted. Some complex rotating objects entities need
    their origins outside the map. To deal with these, just enclose the origin
    brush with a solid world brush

    Leak pointfile generated

    Warning: === LEAK in hull 1 ===
    Entity light @ (1088,-512, 64)
    Warning: === LEAK in hull 2 ===
    Entity light @ (1088,-512, 64)
    Warning: === LEAK in hull 3 ===
    Entity light @ (1088,-512, 64)
    0.11 seconds elapsed

    ----- END hlbsp -----

    .. leak na googlach jest 10000 razy napisane jak to rozwiazac (zalatac dziure w mapie)

    A żeby sie nie bawić to walnij do okoła swojej mapy jedną wielką bryłe z tekstury 'sky' i zrób z niej pomieszczenie i na 100% załatane
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  10. #10 Odp: Vhe 
    Starsza lamka
    Dołączył
    Aug 2008
    Posty
    60
    Komu Gibka dać?
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  11. #11 Odp: Vhe 
    Starsza lamka
    Dołączył
    Sep 2008
    Posty
    94
    Nikomu. Przecież nikt Ci nie pomógł nawet nie patrzyli na temat.
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  12. #12 Odp: Vhe 
    Lamka
    Dołączył
    Apr 2008
    Posty
    17
    Robie to co w instrukcji i nadal nic pliss odpiszcie na gg: 3064990
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Odwiedzający znaleźli tę stronę szukając:

leak is a hole in the map where the inside of it is exposed

leak in hull 1 vhe

a leak is a hole in the map where the inside of it is exposed to the

A LEAK is a hole in the map where the inside of it is exposed

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