** Zadanie.....
** Rozkaz > Katalog gry
** Parametry> C:\Program Files\Valve
** Zadanie.....
** Rozkaz > Kopiuj
** Parametry> "C:\Hammer\maps\Heh moja mapa !.map" "C:\Program Files\Valve\cstrike\maps\Heh moja mapa !.map"
** Zadanie.....
** Rozkaz > C:\Hammer\ZHLT\hlcsg.exe
** Parametry> "C:\Program Files\Valve\cstrike\maps\Heh moja mapa !"
hlcsg v2.5.3 rel Custom Build 1.6 (May 19 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\Hammer\ZHLT\hlcsg.exe "C:\Program Files\Valve\cstrike\maps\Heh moja mapa !"
Entering C:\Program Files\Valve\cstrike\maps\Heh moja mapa !.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 3 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Warning: no wadfiles are specified in configuration '' --
Using map wadfile configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
10%...30%...50%...60%...80%... (0.00 seconds)
CSGBrush:
70%... (0.03 seconds)
Using Wadfile: \program files\valve\cstrike\maps\de_vegas.wad
- Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 1 used texture, 10.00 percent of map (24 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 9 used textures, 90.00 percent of map (3116 textures in wad)
added 8 additional animating textures.
Texture usage is at 0.33 mb (of 4.00 mb MAX)
0.05 seconds elapsed
----- END hlcsg -----
** Zadanie.....
** Rozkaz > C:\Hammer\ZHLT\hlbsp.exe
** Parametry> "C:\Program Files\Valve\cstrike\maps\Heh moja mapa !"
hlbsp v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\Hammer\ZHLT\hlbsp.exe "C:\Program Files\Valve\cstrike\maps\Heh moja mapa !"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 3 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 ===
Entity game_player_equip @ (-418, 80,-800)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 1 ===
Entity light @ (1088,-512, 64)
Warning: === LEAK in hull 2 ===
Entity light @ (1088,-512, 64)
Warning: === LEAK in hull 3 ===
Entity light @ (1088,-512, 64)
0.11 seconds elapsed
----- END hlbsp -----
** Zadanie.....
** Rozkaz > C:\Hammer\ZHLT\hlvis.exe
** Parametry> "C:\Program Files\Valve\cstrike\maps\Heh moja mapa !"
hlvis v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\Hammer\ZHLT\hlvis.exe "C:\Program Files\Valve\cstrike\maps\Heh moja mapa !"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve\cstrike\maps\Heh moja mapa !.log for the cause.
----- END hlvis -----
** Zadanie.....
** Rozkaz > C:\Hammer\ZHLT\hlrad.exe
** Parametry> "C:\Program Files\Valve\cstrike\maps\Heh moja mapa !"
hlrad v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\Hammer\ZHLT\hlrad.exe "C:\Program Files\Valve\cstrike\maps\Heh moja mapa !"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve\cstrike\maps\Heh moja mapa !.log for the cause.
----- END hlrad -----
** Zadanie.....
** Rozkaz > C:\PROGRA~1\Valve\hl.exe
** Parametry> +map "Heh moja mapa !"
Niby wszystko cacy ale zamiast otworzyć mi sie w cs 1.6 otwiera sie w Half-Life . Jako plik w którym ma sie odpalić mapka mam hl.exe bo niewiem jak zrobić żeby był cs 1.6 wie może ktoś?











