Nie mam pojęcia co jest grane. To moja pierwsza zabawa w tym programie;]
Na początku miałem problem z plikiem hl.exe ale gdzieś wyczytałem ze przy komplikacji trzeba dać "ekspert", no to tak zrobiłem. Wszystko ładnie
pięknie, włącza się CS i nic się nie dzieje (podobno ma się uruchomić mapa)
Log:
config:Kod:** Zadanie..... ** Rozkaz > Change Directory ** Parametry> "E:\Program Files\Counter-Strike" ** Zadanie..... ** Rozkaz > E:\PROGRA~1\VALVEH~1\hlcsg.exe ** Parametry> "c:\documents and settings\marek\pulpit\nowa mapa\aim_dzon_parowa" hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: E:\PROGRA~1\VALVEH~1\hlcsg.exe "c:\documents and settings\marek\pulpit\nowa mapa\aim_dzon_parowa" Entering c:\documents and settings\marek\pulpit\nowa mapa\aim_dzon_parowa.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 20%...40%...60%...80%... (0.00 seconds) SetModelCenters: 10%...20%...30%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) Using Wadfile: \program files\counter-strike\cstrike\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad) Using Wadfile: \program files\counter-strike\valve\halflife.wad - Contains 16 used textures, 100.00 percent of map (3116 textures in wad) added 6 additional animating textures. Texture usage is at 0.34 mb (of 4.00 mb MAX) 0.05 seconds elapsed ----- END hlcsg ----- ** Zadanie..... ** Rozkaz > E:\PROGRA~1\VALVEH~1\hlbsp.exe ** Parametry> "c:\documents and settings\marek\pulpit\nowa mapa\aim_dzon_parowa" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: E:\PROGRA~1\VALVEH~1\hlbsp.exe "c:\documents and settings\marek\pulpit\nowa mapa\aim_dzon_parowa" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'c:\documents and settings\marek\pulpit\nowa mapa\aim_dzon_parowa.prt' 0.05 seconds elapsed ----- END hlbsp ----- ** Zadanie..... ** Rozkaz > E:\PROGRA~1\VALVEH~1\hlvis.exe ** Parametry> "c:\documents and settings\marek\pulpit\nowa mapa\aim_dzon_parowa" hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: E:\PROGRA~1\VALVEH~1\hlvis.exe "c:\documents and settings\marek\pulpit\nowa mapa\aim_dzon_parowa" 16 portalleafs 35 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) average leafs visible: 15 g_visdatasize:64 compressed from 32 0.00 seconds elapsed ----- END hlvis ----- ** Zadanie..... ** Rozkaz > E:\PROGRA~1\VALVEH~1\hlrad.exe ** Parametry> "c:\documents and settings\marek\pulpit\nowa mapa\aim_dzon_parowa" hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: E:\PROGRA~1\VALVEH~1\hlrad.exe "c:\documents and settings\marek\pulpit\nowa mapa\aim_dzon_parowa" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 455 faces Create Patches : 5484 base patches 0 opaque faces 93880 square feet [13518784.00 square inches] 1 direct lights BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.11 seconds) visibility matrix : 1.8 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.98 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.72 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.42 seconds) Transfer Lists : 15248622 : 15.25M transfers Indices : 1673096 : 1.60M bytes Data : 60994488 : 58.17M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.30 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.27 seconds) 3.84 seconds elapsed ----- END hlrad ----- ** Zadanie..... ** Rozkaz > Copy File ** Parametry> "c:\documents and settings\marek\pulpit\nowa mapa\aim_dzon_parowa.bsp" "E:\Program Files\Counter-Strike\cstrike\maps\aim_dzon_parowa.bsp" ** Zadanie..... ** Rozkaz > Copy File ** Parametry> "c:\documents and settings\marek\pulpit\nowa mapa\aim_dzon_parowa.pts" "E:\Program Files\Counter-Strike\cstrike\maps\aim_dzon_parowa.pts" ** Zadanie..... ** Rozkaz > E:\PROGRA~1\COUNTE~1\cstrike.exe ** Parametry> +map "aim_dzon_parowa" -dev -console
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