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Wątek: [Problem] Komplikacja mapy

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  1. #1 [Problem] Komplikacja mapy 
    Lamka
    Dołączył
    Sep 2008
    Posty
    26
    Nie mam pojęcia co jest grane. To moja pierwsza zabawa w tym programie;]
    Na początku miałem problem z plikiem hl.exe ale gdzieś wyczytałem ze przy komplikacji trzeba dać "ekspert", no to tak zrobiłem. Wszystko ładnie
    pięknie, włącza się CS i nic się nie dzieje (podobno ma się uruchomić mapa)

    Log:

    Kod:
    ** Zadanie.....
    ** Rozkaz > Change Directory
    ** Parametry> "E:\Program Files\Counter-Strike"
    
    
    ** Zadanie.....
    ** Rozkaz > E:\PROGRA~1\VALVEH~1\hlcsg.exe
    ** Parametry> "c:\documents and settings\marek\pulpit\nowa mapa\aim_dzon_parowa"
    
    hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    -----  BEGIN  hlcsg -----
    Command line: E:\PROGRA~1\VALVEH~1\hlcsg.exe "c:\documents and settings\marek\pulpit\nowa mapa\aim_dzon_parowa"
    Entering c:\documents and settings\marek\pulpit\nowa mapa\aim_dzon_parowa.map
    
    Current hlcsg Settings
    Name                 |  Setting  |  Default
    ---------------------|-----------|-------------------------
    threads               [       2 ] [  Varies ]
    verbose               [     off ] [     off ]
    log                   [      on ] [      on ]
    developer             [       0 ] [       0 ]
    chart                 [     off ] [     off ]
    estimate              [     off ] [     off ]
    max texture memory    [ 4194304 ] [ 4194304 ]
    priority              [  Normal ] [  Normal ]
    
    noclip                [     off ] [     off ]
    null texture stripping[      on ] [      on ]
    clipnode economy mode [      on ] [      on ]
    onlyents              [     off ] [     off ]
    wadtextures           [      on ] [      on ]
    skyclip               [      on ] [      on ]
    hullfile              [    None ] [    None ]
    min surface area      [   0.500 ] [   0.500 ]
    brush union threshold [   0.000 ] [   0.000 ]
    
    Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]
    
    0 brushes (totalling 0 sides) discarded from clipping hulls
    CreateBrush:
    20%...40%...60%...80%... (0.00 seconds)
    SetModelCenters:
    10%...20%...30%... (0.00 seconds)
    CSGBrush:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
    
    Using Wadfile: \program files\counter-strike\cstrike\cstrike.wad
     - Contains 0 used textures, 0.00 percent of map (123 textures in wad)
    Using Wadfile: \program files\counter-strike\valve\halflife.wad
     - Contains 16 used textures, 100.00 percent of map (3116 textures in wad)
    
    added 6 additional animating textures.
    Texture usage is at 0.34 mb (of 4.00 mb MAX)
    0.05 seconds elapsed
    
    -----   END   hlcsg -----
    
    
    
    
    ** Zadanie.....
    ** Rozkaz > E:\PROGRA~1\VALVEH~1\hlbsp.exe
    ** Parametry> "c:\documents and settings\marek\pulpit\nowa mapa\aim_dzon_parowa"
    
    hlbsp v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    -----  BEGIN  hlbsp -----
    Command line: E:\PROGRA~1\VALVEH~1\hlbsp.exe "c:\documents and settings\marek\pulpit\nowa mapa\aim_dzon_parowa"
    
    Current hlbsp Settings
    Name               |  Setting  |  Default
    -------------------|-----------|-------------------------
    threads             [       2 ] [  Varies ]
    verbose             [     off ] [     off ]
    log                 [      on ] [      on ]
    developer           [       0 ] [       0 ]
    chart               [     off ] [     off ]
    estimate            [     off ] [     off ]
    max texture memory  [ 4194304 ] [ 4194304 ]
    priority            [  Normal ] [  Normal ]
    
    noclip              [     off ] [     off ]
    nofill              [     off ] [     off ]
    null tex. stripping [      on ] [      on ]
    notjunc             [     off ] [     off ]
    subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
    max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)
    
    
    BSP generation successful, writing portal file 'c:\documents and settings\marek\pulpit\nowa mapa\aim_dzon_parowa.prt'
    0.05 seconds elapsed
    
    -----   END   hlbsp -----
    
    
    
    
    ** Zadanie.....
    ** Rozkaz > E:\PROGRA~1\VALVEH~1\hlvis.exe
    ** Parametry> "c:\documents and settings\marek\pulpit\nowa mapa\aim_dzon_parowa"
    
    hlvis v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    -----  BEGIN  hlvis -----
    Command line: E:\PROGRA~1\VALVEH~1\hlvis.exe "c:\documents and settings\marek\pulpit\nowa mapa\aim_dzon_parowa"
      16 portalleafs
      35 numportals
    
    -= Current hlvis Settings =-
    Name               |  Setting  |  Default
    -------------------|-----------|-------------------------
    threads             [       2 ] [  Varies ]
    verbose             [     off ] [     off ]
    log                 [      on ] [      on ]
    developer           [       0 ] [       0 ]
    chart               [     off ] [     off ]
    estimate            [     off ] [     off ]
    max texture memory  [ 4194304 ] [ 4194304 ]
    max vis distance    [       0 ] [       0 ]
    priority            [  Normal ] [  Normal ]
    
    fast vis            [     off ] [     off ]
    full vis            [     off ] [     off ]
    
    
    BasePortalVis:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
    LeafThread:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
    average leafs visible: 15
    g_visdatasize:64  compressed from 32
    0.00 seconds elapsed
    
    -----   END   hlvis -----
    
    
    
    
    ** Zadanie.....
    ** Rozkaz > E:\PROGRA~1\VALVEH~1\hlrad.exe
    ** Parametry> "c:\documents and settings\marek\pulpit\nowa mapa\aim_dzon_parowa"
    
    hlrad v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    -----  BEGIN  hlrad -----
    Command line: E:\PROGRA~1\VALVEH~1\hlrad.exe "c:\documents and settings\marek\pulpit\nowa mapa\aim_dzon_parowa"
    
    -= Current hlrad Settings =-
    Name                | Setting             | Default
    --------------------|---------------------|-------------------------
    threads              [                 2 ] [            Varies ]
    verbose              [               off ] [               off ]
    log                  [                on ] [                on ]
    developer            [                 0 ] [                 0 ]
    chart                [               off ] [               off ]
    estimate             [               off ] [               off ]
    max texture memory   [           4194304 ] [           4194304 ]
    priority             [            Normal ] [            Normal ]
    
    vismatrix algorithm  [          Original ] [          Original ]
    oversampling (-extra)[               off ] [               off ]
    bounces              [                 1 ] [                 1 ]
    ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
    maximum light        [           255.000 ] [           256.000 ]
    circus mode          [               off ] [               off ]
    
    smoothing threshold  [            50.000 ] [            50.000 ]
    direct threshold     [            25.000 ] [            25.000 ]
    direct light scale   [             2.000 ] [             2.000 ]
    coring threshold     [             1.000 ] [             1.000 ]
    patch interpolation  [                on ] [                on ]
    
    texscale             [                on ] [                on ]
    patch subdividing    [                on ] [                on ]
    chop value           [            64.000 ] [            64.000 ]
    texchop value        [            32.000 ] [            32.000 ]
    
    global fade          [             1.000 ] [             1.000 ]
    global falloff       [                 2 ] [                 2 ]
    global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
    global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
    global light scale   [             1.000 ] [             1.000 ]
    global sky diffusion [             1.000 ] [             1.000 ]
    
    opaque entities      [                on ] [                on ]
    sky lighting fix     [                on ] [                on ]
    incremental          [               off ] [               off ]
    dump                 [               off ] [               off ]
    
    colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
    monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
    softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
    diffuse hack         [                on ] [                on ]
    spotlight points     [                on ] [                on ]
    
    custom shadows with bounce light
                         [               off ] [               off ]
    rgb transfers        [               off ] [               off ]
    
    
    455 faces
    Create Patches : 5484 base patches
    0 opaque faces
    93880 square feet [13518784.00 square inches]
    1 direct lights
    
    BuildFacelights:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.11 seconds)
    visibility matrix   :   1.8 megs
    BuildVisLeafs:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.98 seconds)
    MakeScales:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.72 seconds)
    SwapTransfers:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.42 seconds)
    Transfer Lists :    15248622 :   15.25M transfers
           Indices :     1673096 :    1.60M bytes
              Data :    60994488 :   58.17M bytes
    Bounce 1 GatherLight:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.30 seconds)
    FinalLightFace:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.27 seconds)
    3.84 seconds elapsed
    
    -----   END   hlrad -----
    
    
    
    
    ** Zadanie.....
    ** Rozkaz > Copy File
    ** Parametry> "c:\documents and settings\marek\pulpit\nowa mapa\aim_dzon_parowa.bsp" "E:\Program Files\Counter-Strike\cstrike\maps\aim_dzon_parowa.bsp"
    
    
    ** Zadanie.....
    ** Rozkaz > Copy File
    ** Parametry> "c:\documents and settings\marek\pulpit\nowa mapa\aim_dzon_parowa.pts" "E:\Program Files\Counter-Strike\cstrike\maps\aim_dzon_parowa.pts"
    
    
    ** Zadanie.....
    ** Rozkaz > E:\PROGRA~1\COUNTE~1\cstrike.exe
    ** Parametry> +map "aim_dzon_parowa" -dev -console
    config:




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  2. #2 Odp: [Problem] Komplikacja mapy 
    Lamka
    Dołączył
    Sep 2008
    Posty
    26
    Sorry że piszę posta pod postem ale ten problem rozwiązałem xD

    Niestety pojawił się następny ;/
    Gdy daje light_e..... i ustawiam kolor na lekko żółty (jasność na 200) to mam całe czarne pomieszczenie
    na każdym poradniku gdy uszyjesz tego bytu jest jakieś słoneczko a ja mam różowy kwadrat(to chyba znaczenia nie ma ?)
    mniejsza z tym :D. Wyjaśni mi ktoś dlaczego mam czarne pomieszczenie ?
    Odpowiedz z cytatem  
     

  3. #3 Odp: [Problem] Komplikacja mapy 
    el Wymiataczos Awatar Abes_Ziomal
    Dołączył
    May 2008
    Wiek
    19
    Posty
    525
    pokaż log z kompilacji
    Odpowiedz z cytatem  
     

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