Witam mam pewien problem. Zrobilem mape, nie ma zadnych bledow bo juz na niej gralem, ale chcialem dodac swoje logo i edytowalem ja, skompilowalem spowrotem ale gdy chce wlaczyc mape wyskakuje mi Fatal error: File read failure. Nie znalazlem odp na moj problem wiec pisze temat. Dodam jeszcze ze wyslalem koledze mapke i u niego to samo ;[
a tutaj macie logi tej mapy z kompilacji:
help plsKod:hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: D:\Michal\kompilatory\ZHLT\hlcsg.exe de_change_inferno.map Entering de_change_inferno.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 62 brushes (totalling 372 sides) discarded from clipping hulls CreateBrush: (20.76 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (9.68 seconds) Using Wadfile: \gry\cs1.6\cstrike\cstrike.wad - Contains 6 used textures, 6.74 percent of map (123 textures in wad) Using Wadfile: \gry\cs1.6\valve\halflife.wad - Contains 20 used textures, 22.47 percent of map (3116 textures in wad) Using Wadfile: \gry\cs1.6\cstrike\cs_havana.wad - Contains 6 used textures, 6.74 percent of map (122 textures in wad) Using Wadfile: \michal\de_inferno.wad - Contains 31 used textures, 34.83 percent of map (97 textures in wad) Using Wadfile: \michal\tfc2.wad - Contains 23 used textures, 25.84 percent of map (395 textures in wad) Using Wadfile: \gry\cs1.6\cstrike\de_airstrip.wad - Contains 2 used textures, 2.25 percent of map (69 textures in wad) Using Wadfile: \gry\cs1.6\cstrike\dci2.wad - Warning: Larger than expected texture (425812 bytes): 'NC' - Warning: Larger than expected texture (425812 bytes): 'NC2' - Contains 1 used texture, 1.12 percent of map (2 textures in wad) added 4 additional animating textures. Texture usage is at 3.14 mb (of 4.00 mb MAX) 33.45 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: D:\Michal\kompilatory\ZHLT\hlbsp.exe de_change_inferno.map Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3093 (0.53 seconds) BSP generation successful, writing portal file 'de_change_inferno.prt' SolidBSP [hull 1] 500...1000...1500...2000...2197 (0.32 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2051 (0.38 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2323 (0.39 seconds) 14.05 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: D:\Michal\kompilatory\ZHLT\hlvis.exe de_change_inferno.map 1589 portalleafs 4294 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (26.48 seconds) LeafThread: (72.78 seconds) average leafs visible: 121 g_visdatasize:151145 compressed from 316211 99.48 seconds elapsed [1m 39s] ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: D:\Michal\kompilatory\ZHLT\hlrad.exe de_change_inferno.map -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'lights.rad'] [59 texlights parsed from 'lights.rad'] 10988 faces Create Patches : 50872 base patches 0 opaque faces 481035 square feet [69269072.00 square inches] 315 direct lights BuildFacelights: (188.04 seconds) visibility matrix : 154.3 megs BuildVisLeafs: (448.40 seconds) MakeScales: (373.20 seconds) SwapTransfers: (26.28 seconds) Transfer Lists : 31583752 : 31.58M transfers Indices : 18496672 : 17.64M bytes Data : 126335008 : 120.48M bytes GatherLight: (4.08 seconds) FinalLightFace: (4.76 seconds) 1047.29 seconds elapsed [17m 27s] ----- END hlrad -----
---------- Post dodany 16-03-2010 o godzinie 21:01 ----------
problem rozwiazany, jednak problem tkwil w moim logo... close








