Witam mam pewien problem. Zrobilem mape, nie ma zadnych bledow bo juz na niej gralem, ale chcialem dodac swoje logo i edytowalem ja, skompilowalem spowrotem ale gdy chce wlaczyc mape wyskakuje mi Fatal error: File read failure. Nie znalazlem odp na moj problem wiec pisze temat. Dodam jeszcze ze wyslalem koledze mapke i u niego to samo ;[

a tutaj macie logi tej mapy z kompilacji:

Kod:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlcsg -----
Command line: D:\Michal\kompilatory\ZHLT\hlcsg.exe de_change_inferno.map 
Entering de_change_inferno.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

62 brushes (totalling 372 sides) discarded from clipping hulls
CreateBrush:
 (20.76 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (9.68 seconds)

Using Wadfile: \gry\cs1.6\cstrike\cstrike.wad
 - Contains 6 used textures, 6.74 percent of map (123 textures in wad)
Using Wadfile: \gry\cs1.6\valve\halflife.wad
 - Contains 20 used textures, 22.47 percent of map (3116 textures in wad)
Using Wadfile: \gry\cs1.6\cstrike\cs_havana.wad
 - Contains 6 used textures, 6.74 percent of map (122 textures in wad)
Using Wadfile: \michal\de_inferno.wad
 - Contains 31 used textures, 34.83 percent of map (97 textures in wad)
Using Wadfile: \michal\tfc2.wad
 - Contains 23 used textures, 25.84 percent of map (395 textures in wad)
Using Wadfile: \gry\cs1.6\cstrike\de_airstrip.wad
 - Contains 2 used textures, 2.25 percent of map (69 textures in wad)
Using Wadfile: \gry\cs1.6\cstrike\dci2.wad
 - Warning: Larger than expected texture (425812 bytes): 'NC'
 - Warning: Larger than expected texture (425812 bytes): 'NC2'
 - Contains 1 used texture, 1.12 percent of map (2 textures in wad)

added 4 additional animating textures.
Texture usage is at 3.14 mb (of 4.00 mb MAX)
33.45 seconds elapsed

-----   END   hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlbsp -----
Command line: D:\Michal\kompilatory\ZHLT\hlbsp.exe de_change_inferno.map 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3093 (0.53 seconds)
BSP generation successful, writing portal file 'de_change_inferno.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2197 (0.32 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2051 (0.38 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2323 (0.39 seconds)
14.05 seconds elapsed

-----   END   hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlvis -----
Command line: D:\Michal\kompilatory\ZHLT\hlvis.exe de_change_inferno.map 
1589 portalleafs
4294 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
 (26.48 seconds)
LeafThread:
 (72.78 seconds)
average leafs visible: 121
g_visdatasize:151145  compressed from 316211
99.48 seconds elapsed [1m 39s]

-----   END   hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlrad -----
Command line: D:\Michal\kompilatory\ZHLT\hlrad.exe de_change_inferno.map 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 1 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

10988 faces
Create Patches : 50872 base patches
0 opaque faces
481035 square feet [69269072.00 square inches]
315 direct lights

BuildFacelights:
 (188.04 seconds)
visibility matrix   : 154.3 megs
BuildVisLeafs:
 (448.40 seconds)
MakeScales:
 (373.20 seconds)
SwapTransfers:
 (26.28 seconds)
Transfer Lists :    31583752 :   31.58M transfers
       Indices :    18496672 :   17.64M bytes
          Data :   126335008 :  120.48M bytes
GatherLight:
 (4.08 seconds)
FinalLightFace:
 (4.76 seconds)
1047.29 seconds elapsed [17m 27s]

-----   END   hlrad -----
help pls

---------- Post dodany 16-03-2010 o godzinie 21:01 ----------

problem rozwiazany, jednak problem tkwil w moim logo... close