No i odkryłem fatalny błąd mapy. W logach nie ma kompilatora hlrad przez co moja mapa się normalnie pali bo jest taka jasna.
Nie wiem o co chodzi przy kompilacji innych prostych map tez jest taki problem.
Czy ktoś wie czym to jest spowodowane?
Log kompilacji:
hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlcsg -----
Command line: D:\PROGRA~1\VALVEH~1\KONFIG~1\zhlt321\hlcsg.exe \de_castle
Entering \de_castle.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
7 brushes (totalling 42 sides) discarded from clipping hulls
CreateBrush:
(0.09 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.69 seconds)
Using Wadfile: \program files\valve hammer editor\konfiguracja\wads\halflife.wad
- Contains 6 used textures, 42.86 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve hammer editor\konfiguracja\wads\cstrike.wad
- Contains 1 used texture, 7.14 percent of map (123 textures in wad)
Using Wadfile: \program files\valve hammer editor\konfiguracja\wads\terror.wad
- Contains 0 used textures, 0.00 percent of map (116 textures in wad)
Using Wadfile: \program files\valve hammer editor\konfiguracja\wads\de_dust.wad
- Contains 7 used textures, 50.00 percent of map (36 textures in wad)
added 4 additional animating textures.
Texture usage is at 0.34 mb (of 4.00 mb MAX)
0.84 seconds elapsed
----- END hlcsg -----
hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlbsp -----
Command line: D:\PROGRA~1\VALVEH~1\KONFIG~1\zhlt321\hlbsp.exe \de_castle
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1093 (0.08 seconds)
BSP generation successful, writing portal file '\de_castle.prt'
SolidBSP [hull 1] 500...1000...1374 (0.11 seconds)
SolidBSP [hull 2] 500...1000...1120 (0.11 seconds)
SolidBSP [hull 3] 500...1000...1385 (0.13 seconds)
1.13 seconds elapsed
----- END hlbsp -----










