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Wątek: PRoblem kompilacji mapy (VHE)

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  1. #1 PRoblem kompilacji mapy (VHE) 
    Starsza lamka
    Dołączył
    Jul 2008
    Posty
    87
    Witam mam pewien problem przy mappowaniu...otoz przy kompilacji nie chce sie stworzyc plik bsp:( nie wiem co jest zle;/ zrobilem prostokat pomieszczenie postawilem 3 sciany i nie che kompilowac Dołączam log


    ** Zadanie.....
    ** Rozkaz > Katalog gry
    ** Parametry> D:\GRY\Counter-strike1.6&eSf


    ** Zadanie.....
    ** Rozkaz > Kopiuj
    ** Parametry> "C:\Documents and Settings\Jaros\Pulpit\binek.map" "D:\GRY\Counter-strike1.6&eSf\cstrike\maps\binek.map"


    ** Zadanie.....
    ** Rozkaz > D:\GRY\HAMMER~1\ZHLT\hlcsg.exe
    ** Parametry> "D:\GRY\Counter-strike1.6&eSf\cstrike\maps\binek"

    hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)


    Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
    Based on code modifications by Sean `Zoner' Cavanaugh.
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to amckern at amckern@yahoo.com

    If you have a Compile error with this stage of compile, please check
    Zoner's Half-Life Tools reference - ZHLT 3 or the Mods Mapping Forum 'Search Function'.

    ----- BEGIN hlcsg -----
    Command line: D:\GRY\HAMMER~1\ZHLT\hlcsg.exe D:\GRY\Counter-strike1.6&eSf\cstrike\maps\binek
    Entering D:\GRY\Counter-strike1.6&eSf\cstrike\maps\binek.map

    Current hlcsg Settings
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max lighting memory [ 6291456 ] [ 6291456 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    null texture stripping[ on ] [ on ]
    clipnode economy mode [ on ] [ on ]
    clip hull type [ legacy ] [ legacy ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    nullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]

    Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]

    0 brushes (totalling 0 sides) discarded from clipping hulls
    CreateBrush:
    50%... (0.00 seconds)
    SetModelCenters:
    (0.00 seconds)
    CSGBrush:
    50%... (0.03 seconds)

    Using Wadfile: \gry\counter-strike1.6&esf\cstrike\torntextures.wad
    - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
    - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
    - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
    - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
    - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
    - Contains 0 used textures, 0.00 percent of map (162 textures in wad)
    Using Wadfile: \gry\counter-strike1.6&esf\cstrike\tswad.wad
    - Contains 0 used textures, 0.00 percent of map (29 textures in wad)
    Using Wadfile: \gry\counter-strike1.6&esf\cstrike\de_aztec.wad
    - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
    - Warning: Larger than expected texture (348972 bytes): 'THANKS'
    - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
    Using Wadfile: \gry\counter-strike1.6&esf\cstrike\cstrike.wad
    - Contains 0 used textures, 0.00 percent of map (123 textures in wad)
    Using Wadfile: \gry\counter-strike1.6&esf\cstrike\itsitaly.wad
    - Contains 1 used texture, 100.00 percent of map (99 textures in wad)

    Texture usage is at 0.01 mb (of 4.00 mb MAX)
    0.05 seconds elapsed

    ----- END hlcsg -----




    ** Zadanie.....
    ** Rozkaz > D:\GRY\HAMMER~1\ZHLT\hlbsp.exe
    ** Parametry> "D:\GRY\Counter-strike1.6&eSf\cstrike\maps\binek"

    hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)


    Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
    Based on code modifications by Sean `Zoner' Cavanaugh.
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to amckern at amckern@yahoo.com

    If you have a Compile error with this stage of compile, please check
    Zoner's Half-Life Tools reference - ZHLT 3 or the Mods Mapping Forum 'Search Function'.

    ----- BEGIN hlbsp -----
    Command line: D:\GRY\HAMMER~1\ZHLT\hlbsp.exe D:\GRY\Counter-strike1.6&eSf\cstrike\maps\binek

    Current hlbsp Settings
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    noopt [ off ] [ off ]
    null tex. stripping [ on ] [ on ]
    notjunc [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


    SolidBSP [hull 0] 54 (0.03 seconds)
    Warning: No entities exist in hull 0, no filling performed for this hull
    SolidBSP [hull 1] 54 (0.02 seconds)
    Warning: No entities exist in hull 1, no filling performed for this hull
    SolidBSP [hull 2] 54 (0.02 seconds)
    Warning: No entities exist in hull 2, no filling performed for this hull
    SolidBSP [hull 3] 53 (0.02 seconds)
    Warning: No entities exist in hull 3, no filling performed for this hull
    0.16 seconds elapsed

    ----- END hlbsp -----




    ** Zadanie.....
    ** Rozkaz > D:\GRY\HAMMER~1\ZHLT\hlvis.exe
    ** Parametry> "D:\GRY\Counter-strike1.6&eSf\cstrike\maps\binek"

    hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)


    Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
    Based on code modifications by Sean `Zoner' Cavanaugh.
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to amckern at amckern@yahoo.com

    If you have a Compile error with this stage of compile, please check
    Zoner's Half-Life Tools reference - ZHLT 3 or the Mods Mapping Forum 'Search Function'.

    ----- BEGIN hlvis -----
    Command line: D:\GRY\HAMMER~1\ZHLT\hlvis.exe D:\GRY\Counter-strike1.6&eSf\cstrike\maps\binek
    Error: Portal file 'D:\GRY\Counter-strike1.6&eSf\cstrike\maps\binek.prt' does not exist, cannot vis the map


    ----- END hlvis -----




    ** Zadanie.....
    ** Rozkaz > D:\GRY\HAMMER~1\ZHLT\hlrad.exe
    ** Parametry> "D:\GRY\Counter-strike1.6&eSf\cstrike\maps\binek"

    hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)


    Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
    Based on code modifications by Sean `Zoner' Cavanaugh.
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to amckern at amckern@yahoo.com

    If you have a Compile error with this stage of compile, please check
    Zoner's Half-Life Tools reference - ZHLT 3 or the Mods Mapping Forum 'Search Function'.

    ----- BEGIN hlrad -----
    Command line: D:\GRY\HAMMER~1\ZHLT\hlrad.exe D:\GRY\Counter-strike1.6&eSf\cstrike\maps\binek
    >> There was a problem compiling the map.
    >> Check the file D:\GRY\Counter-strike1.6&eSf\cstrike\maps\binek.log for the cause.

    ----- END hlrad -----




    ** Zadanie.....
    ** Rozkaz > D:\GRY\COUNTE~1.6&E\hl.exe
    ** Parametry> -console +map "binek"



    Z gory dziekuje za pomoc w rozwiązaniu:) Pozdrawiam
    Odpowiedz z cytatem  
     

  2. #2  
    Nem
    Nem jest nieaktywny
    el Wymiataczos
    Dołączył
    Jun 2007
    Posty
    576
    Using Wadfile: \gry\counter-strike1.6&esf\cstrike\torntextures.wad
    - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
    - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
    - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
    - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
    - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
    tutaj cos jest nie tak :P ale niewiem o co w tym chodzi bo nigdy nie mialem takiego erroru.
    sproboj troche zeskalowac te textury zeby byly mniejsze :f
    SolidBSP [hull 0] 54 (0.03 seconds)
    Warning: No entities exist in hull 0, no filling performed for this hull
    SolidBSP [hull 1] 54 (0.02 seconds)
    Warning: No entities exist in hull 1, no filling performed for this hull
    SolidBSP [hull 2] 54 (0.02 seconds)
    Warning: No entities exist in hull 2, no filling performed for this hull
    SolidBSP [hull 3] 53 (0.02 seconds)
    Warning: No entities exist in hull 3, no filling performed for this hull
    0.16 seconds elapsed
    tutaj tez cos zle :f
    ale nie mam pojecia wtf.
    skopiuj to co pisze w pliku *.err i wklej tutaj.
    Odpowiedz z cytatem  
     

  3. #3  
    Super Mod Awatar seba
    Dołączył
    Jun 2007
    Wiek
    4
    Posty
    13,379
    Graczu CS'a, coś dla Ciebie...

    serwer CS - Puchatek 4FuN - IP: 193.33.176.104:27015
    nowy adres IP - nowa jakość - koniecznie zapisz nowy adres IP!

    ... jeżeli Ci mało, więcej znajdziesz na Puchatkowych serwerach


    Odpowiedz z cytatem  
     

  4. #4 Odp: PRoblem kompilacji mapy (VHE) 
    Banned
    Dołączył
    Nov 2007
    Posty
    34
    z texturami cos nie tak... jak by byly zaduze to bugowalo by VHE przy naklejaniu textury
    Odpowiedz z cytatem  
     

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Odwiedzający znaleźli tę stronę szukając:

kompilacja vhe z texturami

no entities exist in hull 0 no filling performed for this hull

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