Witam mam pewien problem przy mappowaniu...otoz przy kompilacji nie chce sie stworzyc plik bsp:( nie wiem co jest zle;/ zrobilem prostokat pomieszczenie postawilem 3 sciany i nie che kompilowac Dołączam log
** Zadanie.....
** Rozkaz > Katalog gry
** Parametry> D:\GRY\Counter-strike1.6&eSf
** Zadanie.....
** Rozkaz > Kopiuj
** Parametry> "C:\Documents and Settings\Jaros\Pulpit\binek.map" "D:\GRY\Counter-strike1.6&eSf\cstrike\maps\binek.map"
** Zadanie.....
** Rozkaz > D:\GRY\HAMMER~1\ZHLT\hlcsg.exe
** Parametry> "D:\GRY\Counter-strike1.6&eSf\cstrike\maps\binek"
hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check
Zoner's Half-Life Tools reference - ZHLT 3 or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlcsg -----
Command line: D:\GRY\HAMMER~1\ZHLT\hlcsg.exe D:\GRY\Counter-strike1.6&eSf\cstrike\maps\binek
Entering D:\GRY\Counter-strike1.6&eSf\cstrike\maps\binek.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
50%... (0.03 seconds)
Using Wadfile: \gry\counter-strike1.6&esf\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Using Wadfile: \gry\counter-strike1.6&esf\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \gry\counter-strike1.6&esf\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \gry\counter-strike1.6&esf\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \gry\counter-strike1.6&esf\cstrike\itsitaly.wad
- Contains 1 used texture, 100.00 percent of map (99 textures in wad)
Texture usage is at 0.01 mb (of 4.00 mb MAX)
0.05 seconds elapsed
----- END hlcsg -----
** Zadanie.....
** Rozkaz > D:\GRY\HAMMER~1\ZHLT\hlbsp.exe
** Parametry> "D:\GRY\Counter-strike1.6&eSf\cstrike\maps\binek"
hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check
Zoner's Half-Life Tools reference - ZHLT 3 or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlbsp -----
Command line: D:\GRY\HAMMER~1\ZHLT\hlbsp.exe D:\GRY\Counter-strike1.6&eSf\cstrike\maps\binek
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 54 (0.03 seconds)
Warning: No entities exist in hull 0, no filling performed for this hull
SolidBSP [hull 1] 54 (0.02 seconds)
Warning: No entities exist in hull 1, no filling performed for this hull
SolidBSP [hull 2] 54 (0.02 seconds)
Warning: No entities exist in hull 2, no filling performed for this hull
SolidBSP [hull 3] 53 (0.02 seconds)
Warning: No entities exist in hull 3, no filling performed for this hull
0.16 seconds elapsed
----- END hlbsp -----
** Zadanie.....
** Rozkaz > D:\GRY\HAMMER~1\ZHLT\hlvis.exe
** Parametry> "D:\GRY\Counter-strike1.6&eSf\cstrike\maps\binek"
hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check
Zoner's Half-Life Tools reference - ZHLT 3 or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlvis -----
Command line: D:\GRY\HAMMER~1\ZHLT\hlvis.exe D:\GRY\Counter-strike1.6&eSf\cstrike\maps\binek
Error: Portal file 'D:\GRY\Counter-strike1.6&eSf\cstrike\maps\binek.prt' does not exist, cannot vis the map
----- END hlvis -----
** Zadanie.....
** Rozkaz > D:\GRY\HAMMER~1\ZHLT\hlrad.exe
** Parametry> "D:\GRY\Counter-strike1.6&eSf\cstrike\maps\binek"
hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check
Zoner's Half-Life Tools reference - ZHLT 3 or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlrad -----
Command line: D:\GRY\HAMMER~1\ZHLT\hlrad.exe D:\GRY\Counter-strike1.6&eSf\cstrike\maps\binek
>> There was a problem compiling the map.
>> Check the file D:\GRY\Counter-strike1.6&eSf\cstrike\maps\binek.log for the cause.
----- END hlrad -----
** Zadanie.....
** Rozkaz > D:\GRY\COUNTE~1.6&E\hl.exe
** Parametry> -console +map "binek"
Z gory dziekuje za pomoc w rozwiązaniu:) Pozdrawiam











