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Wątek: Problem z mapą /grą

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  1. #1 Problem z mapą /grą 
    Lamka
    Dołączył
    Aug 2008
    Posty
    9
    Witam!
    Mam taki problem
    Po kompilacji mapy i stworzeniu pliku bsp włączam grę i mapę
    a wtedy wyskakuje mi błąd (pod koniec ładowania)
    FATAL ERROR
    Alloc Block : Full


    Nie mam pojęcia o co tu chodzi. Pomóżcie proszę.
    Plik log

    ** Zadanie.....
    ** Rozkaz > Katalog gry
    ** Parametry> C:\Program Files\Counter Strike 1.6 Reloaded


    ** Zadanie.....
    ** Rozkaz > Kopiuj
    ** Parametry> "C:\Documents and Settings\Tibianus\Pulpit\Ta własciwa mapa\zapas\de_fun.map" "C:\Program Files\Counter Strike 1.6 Reloaded\cstrike\maps\de_fun.map"


    ** Zadanie.....
    ** Rozkaz > C:\Hammer\ZHLT\hlcsg.exe
    ** Parametry> "C:\Program Files\Counter Strike 1.6 Reloaded\cstrike\maps\de_fun"

    hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlcsg -----
    Command line: C:\Hammer\ZHLT\hlcsg.exe "C:\Program Files\Counter Strike 1.6 Reloaded\cstrike\maps\de_fun"
    Entering C:\Program Files\Counter Strike 1.6 Reloaded\cstrike\maps\de_fun.map

    Current hlcsg Settings
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    null texture stripping[ on ] [ on ]
    clipnode economy mode [ on ] [ on ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]

    Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]

    14 brushes (totalling 84 sides) discarded from clipping hulls
    CreateBrush:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.53 seconds)
    SetModelCenters:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
    CSGBrush:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.14 seconds)

    Using Wadfile: \program files\counter strike 1.6 reloaded\valve\gfx.wad
    - Contains 0 used textures, 0.00 percent of map (7 textures in wad)
    Using Wadfile: \program files\counter strike 1.6 reloaded\valve\halflife.wad
    - Contains 46 used textures, 100.00 percent of map (3116 textures in wad)
    Using Wadfile: \program files\counter strike 1.6 reloaded\valve\decals.wad
    - Contains 0 used textures, 0.00 percent of map (222 textures in wad)
    Using Wadfile: \program files\counter strike 1.6 reloaded\valve\liquids.wad
    - Contains 0 used textures, 0.00 percent of map (32 textures in wad)
    Using Wadfile: \program files\counter strike 1.6 reloaded\valve\cached.wad
    - Contains 0 used textures, 0.00 percent of map (2 textures in wad)

    added 35 additional animating textures.
    Texture usage is at 0.86 mb (of 4.00 mb MAX)
    2.67 seconds elapsed

    ----- END hlcsg -----




    ** Zadanie.....
    ** Rozkaz > C:\Hammer\ZHLT\hlbsp.exe
    ** Parametry> "C:\Program Files\Counter Strike 1.6 Reloaded\cstrike\maps\de_fun"

    hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlbsp -----
    Command line: C:\Hammer\ZHLT\hlbsp.exe "C:\Program Files\Counter Strike 1.6 Reloaded\cstrike\maps\de_fun"

    Current hlbsp Settings
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    null tex. stripping [ on ] [ on ]
    notjunc [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


    BSP generation successful, writing portal file 'C:\Program Files\Counter Strike 1.prt'
    2.81 seconds elapsed

    ----- END hlbsp -----




    ** Zadanie.....
    ** Rozkaz > C:\PROGRA~1\COUNTE~1.6RE\cstrike.exe
    ** Parametry> +map "de_fun"
    Ostatnio edytowane przez Macck ; 21-08-2008 o 11:32 Powód: Kilka brakujących szczegółów
    Odpowiedz z cytatem  
     

  2. #2 Odp: Problem z mapą /grą 
    Starsza lamka
    Dołączył
    Jul 2008
    Posty
    87
    cos jakby za duzo blokow?o.O
    1 raz takie cos widze;] nie wydaje mi sie ze za duzo blokow ale i może;]
    Odpowiedz z cytatem  
     

  3. #3 Odp: Problem z mapą /grą 
    Starsza lamka Awatar Grober
    Dołączył
    Feb 2008
    Posty
    30
    Wystąpił ci błąd

    AllocBlock : Full

    allocblock:full
    A tough one to figure out, vague error that usually shows up when you start the game or during compile, or even when WC/Hammer starts up - you have gone over the memory limit somewhere for some reason. It can be too little RAM (128M is about minimum), a leaf saw into leaf error, too long pathnames, too many textures, too big a level, too big or too many model/sprites, too big a wav sound file - or it could be that old "too many wads" mistake, a huge "noob" brush around the map to prevent leaks, too many SKY faces on hidden brush faces in the level - or even something else. Example: In early versions of NS, the 3D area info location entities were a major cause.
    If it happens during compile, do not use WC/Hammer to "run" the map, but use a front end or batch file to compile with. You could also get more RAM.

    (The following may still be handy, however be aware that Software mode allocates memory dynamicly, so it may automaticly seem to "fix" any error. Therefore the following info MAY lead you into a dead end:
    Some brush-based entities have rendering properties that, when they interact in OpenGL/D3D video cards, they crash. Switch Half-Life to Software mode first, then load the map. If it loads you now know it is something that is handle different in software, then for Opengl/d3d check water, glows, additive, sprites, transparencies (illusionaries, windows, ect.), env_beams and so on.)

    If it happens in opening a level in WC, it may be you have an animating model showing in one view. You must switch to single view instead of multiple, and try different ones until you get past it.
    Odpowiedz z cytatem  
     

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Odwiedzający znaleźli tę stronę szukając:

gl load texture problem cs

fatal error gl load texture cs

jak dodać mapy do cs 1.6 reloaded

cs reloaded problem z grą

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