mam taki problem
zrobiłem mape i wszędzie jest widno byt light nie działa
nie mam dziury w mapie
link do pliku rmf de bloki.rmf
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mam taki problem
zrobiłem mape i wszędzie jest widno byt light nie działa
nie mam dziury w mapie
link do pliku rmf de bloki.rmf
nie dawaj pliku do RMF
tylko daj log z kompilacji.
** Zadanie.....
** Rozkaz > Katalog gry
** Parametry> D:\CS\Valve\cstrike
** Zadanie.....
** Rozkaz > Kopiuj
** Parametry> "D:\tworzenie mapy\de_bloki\de_bloki.map" "D:\CS\Valve\cstrike\maps\de_bloki.map"
** Zadanie.....
** Rozkaz > D:\TWORZE~1\Hammer\tools\ZHLT25~1\hlcsg.exe
** Parametry> "D:\CS\Valve\cstrike\maps\de_bloki"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: D:\TWORZE~1\Hammer\tools\ZHLT25~1\hlcsg.exe D:\CS\Valve\cstrike\maps\de_bloki
Entering D:\CS\Valve\cstrike\maps\de_bloki.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.38 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.86 seconds)
Using Wadfile: \cs\valve\valve\halflife.wad
- Contains 39 used textures, 95.12 percent of map (3116 textures in wad)
Using Wadfile: \cs\valve\cstrike\cstrike.wad
- Contains 2 used textures, 4.88 percent of map (123 textures in wad)
added 4 additional animating textures.
Texture usage is at 0.45 mb (of 4.00 mb MAX)
1.72 seconds elapsed
----- END hlcsg -----
** Zadanie.....
** Rozkaz > D:\TWORZE~1\Hammer\tools\ZHLT25~1\hlbsp.exe
** Parametry> "D:\CS\Valve\cstrike\maps\de_bloki"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: D:\TWORZE~1\Hammer\tools\ZHLT25~1\hlbsp.exe D:\CS\Valve\cstrike\maps\de_bloki
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'D:\CS\Valve\cstrike\maps\de_bloki.prt'
1.06 seconds elapsed
----- END hlbsp -----
BaL daj tutaj plik *.err
otwierasz za pomoca notatnika.
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