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Wątek: Błąd podczaś kompilacji mapy

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  1. #1 Błąd podczaś kompilacji mapy 
    Lamka
    Dołączył
    Jul 2009
    Wiek
    20
    Posty
    5
    hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlcsg -----
    Command line: D:\CS\CSTRIK~1\maps\hlcsg.exe D:\CS\cstrike_polish\maps\ShowDown
    Entering D:\CS\cstrike_polish\maps\ShowDown.map

    Current hlcsg Settings
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    null texture stripping[ on ] [ on ]
    clipnode economy mode [ on ] [ on ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]

    Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]

    0 brushes (totalling 0 sides) discarded from clipping hulls
    CreateBrush:
    (0.00 seconds)
    SetModelCenters:
    (0.00 seconds)
    CSGBrush:
    (0.03 seconds)

    Using Wadfile: \cs\cstrike_polish\tempdecal.wad
    - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
    Using Wadfile: \steam\steamapps\pudzianns\counter-strike\cstrike_polish\mara_tex03_pmshots.wad
    - Contains 3 used textures, 75.00 percent of map (57 textures in wad)
    Using Wadfile: \steam\steamapps\pudzianns\counter-strike\cstrike_polish\lands01.wad
    - Contains 0 used textures, 0.00 percent of map (75 textures in wad)
    Using Wadfile: \steam\steamapps\pudzianns\counter-strike\cstrike_polish\mara_tex01.wad
    - Contains 0 used textures, 0.00 percent of map (139 textures in wad)
    Using Wadfile: \steam\steamapps\pudzianns\counter-strike\cstrike_polish\as_tundra.wad
    - Contains 0 used textures, 0.00 percent of map (18 textures in wad)
    Using Wadfile: \steam\steamapps\pudzianns\counter-strike\cstrike_polish\de_westwood.wad
    - Warning: Larger than expected texture (286412 bytes): 'WESTWOOD_ADVERT'
    - Contains 1 used texture, 25.00 percent of map (78 textures in wad)
    Using Wadfile: \steam\steamapps\pudzianns\counter-strike\cstrike_polish\texxxx.wad
    - Contains 0 used textures, 0.00 percent of map (18 textures in wad)

    Texture usage is at 0.28 mb (of 4.00 mb MAX)
    0.11 seconds elapsed

    ----- END hlcsg -----



    hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlbsp -----
    Command line: D:\CS\CSTRIK~1\maps\hlbsp.exe D:\CS\cstrike_polish\maps\ShowDown

    Current hlbsp Settings
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    null tex. stripping [ on ] [ on ]
    notjunc [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


    Warning: === LEAK in hull 0 ===
    Entity info_player_deathmatch @ (-3776, 320, 448)
    Error:
    A LEAK is a hole in the map, where the inside of it is exposed to the
    (unwanted) outside region. The entity listed in the error is just a helpful
    indication of where the beginning of the leak pointfile starts, so the
    beginning of the line can be quickly found and traced to until reaching the
    outside. Unless this entity is accidentally on the outside of the map, it
    probably should not be deleted. Some complex rotating objects entities need
    their origins outside the map. To deal with these, just enclose the origin
    brush with a solid world brush

    Leak pointfile generated

    Warning: === LEAK in hull 1 ===
    Entity info_player_deathmatch @ (-3776, 320, 448)
    Warning: === LEAK in hull 2 ===
    Entity info_player_deathmatch @ (-3776, 320, 448)
    Warning: === LEAK in hull 3 ===
    Entity info_player_deathmatch @ (-3776, 320, 448)
    0.31 seconds elapsed

    ----- END hlbsp -----



    hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlvis -----
    Command line: D:\CS\CSTRIK~1\maps\hlvis.exe D:\CS\cstrike_polish\maps\ShowDown
    >> There was a problem compiling the map.
    >> Check the file D:\CS\cstrike_polish\maps\ShowDown.log for the cause.

    ----- END hlvis -----



    hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlrad -----
    Command line: D:\CS\CSTRIK~1\maps\hlrad.exe D:\CS\cstrike_polish\maps\ShowDown
    >> There was a problem compiling the map.
    >> Check the file D:\CS\cstrike_polish\maps\ShowDown.log for the cause.

    ----- END hlrad -----



    Oto log mapy. Możecie mi wytłumaczyć co jest źle, co trzeba zmienić? Dzięki za odp.
    Odpowiedz z cytatem  
     

  2. #2 Odp: Błąd podczaś kompilacji mapy 
    el Wymiataczos Awatar Abes_Ziomal
    Dołączył
    May 2008
    Wiek
    19
    Posty
    525
    http://vhecenter.pl - Wszystko o tworzeniu map. Dla początkujących jak i tych doświadczonych
    Odpowiedz z cytatem  
     

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błąd podczas kompilacji mapy cs

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