Witam jak w temacie mam problem z VHE(Vavle Hammer Editor 3.4). Jak zrobie mape i klikne F9 i nic nie zaznaczam ani nie odznaczam tylko daje ok i laduja mi sie takie rzeczy :
** Executing...
** Command: Change Directory
** Parameters: C:\Users\Jacek\PIOTREK\cs 1.6\cstrike
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Jacek\Desktop\lol.map" "C:\Users\Jacek\PIOTREK\cs 1.6\cstrike\maps\lol.map"
** Executing...
** Command: C:\Users\Jacek\PIOTREK\VAVLEH~1\tools\hlcsg.exe
** Parameters: "C:\Users\Jacek\PIOTREK\cs 1.6\cstrike\maps\lol"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\Users\Jacek\PIOTREK\VAVLEH~1\tools\hlcsg.exe "C:\Users\Jacek\PIOTREK\cs 1.6\cstrike\maps\lol"
Entering C:\Users\Jacek\PIOTREK\cs 1.6\cstrike\maps\lol.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
20%...40%...60%...80%... (0.00 seconds)
CSGBrush:
(0.00 seconds)
Using Wadfile: \users\jacek\piotrek\cs 1.6\valve\halflife.wad
- Contains 1 used texture, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \users\jacek\piotrek\cs 1.6\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.02 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\Users\Jacek\PIOTREK\VAVLEH~1\tools\hlbsp.exe
** Parameters: "C:\Users\Jacek\PIOTREK\cs 1.6\cstrike\maps\lol"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\Users\Jacek\PIOTREK\VAVLEH~1\tools\hlbsp.exe "C:\Users\Jacek\PIOTREK\cs 1.6\cstrike\maps\lol"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ ( 0, 64, 128)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 1 ===
Entity info_player_deathmatch @ ( 0, 64, 128)
Warning: === LEAK in hull 2 ===
Entity info_player_deathmatch @ ( 0, 64, 128)
Warning: === LEAK in hull 3 ===
Entity info_player_deathmatch @ ( 0, 64, 128)
0.01 seconds elapsed
----- END hlbsp -----
Ale Na Bsp Ciagle stoi czekalem 1 godz i nic czy cos nie tak zrobilem?? Mam zrobic zdiecia czy co??
O i Plik chce zapisac w bsp a nie w map
Ct tworze z nazwy info_player_start
TT tworze z nazyw info_player_deadthmatch czy jakos tak ;/
(Prosze o Pomoc)









