Użyłem Batch Compiler żeby sprawdzić poprawność mapki i wyszło mi takie coś:
Kod:
hlcsg v2.5.3 rel Custom Build 1.6 (May 19 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\Hammer\ZHLT\hlcsg.exe "C:\Program Files\Valve\cstrike\maps\zm_eyemaze"
Entering C:\Program Files\Valve\cstrike\maps\zm_eyemaze.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Warning: no wadfiles are specified in configuration '' --
Using map wadfile configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.00 seconds)
Using Wadfile: \program files\valve\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_747.wad
- Contains 2 used textures, 66.67 percent of map (143 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_cbble.wad
- Contains 1 used texture, 33.33 percent of map (61 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \program files\valve\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\cstrike\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Texture usage is at 0.25 mb (of 4.00 mb MAX)
0.03 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\Hammer\ZHLT\hlbsp.exe "C:\Program Files\Valve\cstrike\maps\zm_eyemaze"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ (-384,-576,-768)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 1 ===
Entity info_player_deathmatch @ (-384,-576,-768)
Warning: === LEAK in hull 2 ===
Entity info_player_deathmatch @ (-384,-576,-768)
Warning: === LEAK in hull 3 ===
Entity info_player_deathmatch @ (-384,-576,-768)
0.05 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\Hammer\ZHLT\hlvis.exe "C:\Program Files\Valve\cstrike\maps\zm_eyemaze"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve\cstrike\maps\zm_eyemaze.log for the cause.
----- END hlvis -----
Z tego co wyczytałem mam chyba 2 błędy....coś ze spawnem i jakimś wad. Może mi ktoś dokładniej wytłumaczyć o co chodzi ?:P