Chodzi oto że mapki "NIE" kompilują się do formatu .BSP
np:
W pliku z formatem .err jest napisane
hlcsg: Error: Entity 0, Brush 0: mixed face contents
Texture AAATRIGGER and !WATERBLUE
hlcsg: Error: mixed face contents
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
hlcsg: Error: Entity 0, Brush 1: mixed face contents
Texture AAATRIGGER and !WATERBLUE
hlcsg: Error: Entity 0, Brush 2: mixed face contents
Texture AAATRIGGER and !WATERBLUE
hlcsg: Error: Entity 0, Brush 3: mixed face contents
Texture AAATRIGGER and !WATERBLUE
hlcsg: Error: Entity 0, Brush 4: mixed face contents
Texture AAATRIGGER and !WATERBLUE
hlcsg: Error: Entity 0, Brush 5: mixed face contents
Texture AAATRIGGER and !WATERBLUE
I tak zazwyczja w kazdej mapie Tu chodzi o coś z teksturami??
