Chodzi oto że mapki "NIE" kompilują się do formatu .BSP

np:

W pliku z formatem .err jest napisane

hlcsg: Error: Entity 0, Brush 0: mixed face contents
Texture AAATRIGGER and !WATERBLUE

hlcsg: Error: mixed face contents
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


hlcsg: Error: Entity 0, Brush 1: mixed face contents
Texture AAATRIGGER and !WATERBLUE

hlcsg: Error: Entity 0, Brush 2: mixed face contents
Texture AAATRIGGER and !WATERBLUE

hlcsg: Error: Entity 0, Brush 3: mixed face contents
Texture AAATRIGGER and !WATERBLUE

hlcsg: Error: Entity 0, Brush 4: mixed face contents
Texture AAATRIGGER and !WATERBLUE

hlcsg: Error: Entity 0, Brush 5: mixed face contents
Texture AAATRIGGER and !WATERBLUE

I tak zazwyczja w kazdej mapie Tu chodzi o coś z teksturami??