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Wątek: Plg Dostawanie granatu na początku rundy

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  1. #1 Plg Dostawanie granatu na początku rundy 
    Spamer
    Dołączył
    Feb 2008
    Posty
    106
    Jak w temacie, potrzebuję że na poczatku rundy wszyscy gracze dostają granaty.
    IP Address: 193.227.116.231:27026
    Game: Zwykły serwer
    Slotów: 16 publicznych
     

  2. #2 Odp: Plg Dostawanie granatu na początku rundy 
    Super Mod Awatar peku33
    Dołączył
    Oct 2008
    Posty
    7,256
    jakie i ile
    PISANIE DO MNIE NA GG Z PROŚBĄ O JAKĄKOLWIEK POMOC NIE JEST MILE WIDZIANE! Numer: 6374959
     

  3. #3 Odp: Plg Dostawanie granatu na początku rundy 
    Spamer
    Dołączył
    Feb 2008
    Posty
    106
    zmień tak że jak dołącze do gry trochę po rozpoczęciu rundy dostaje granata
    Kod:
    #include <amxmodx>
    #include <fun>
    
    public plugin_init()
    {
            register_plugin("PLUGIN", "VERSION", "AUTHOR");
            register_logevent("Poczatek_Rundy", 2, "1=Round_Start") ; 
    }
    public Poczatek_Rundy()
    {
            for(new id = 1; id < 33; id++)
            {
                    if(!is_user_alive(id)) continue;
                    give_item(id, "molotov");
            }
    }
    Potrzebuje jeszcze przerobić żeby każdy dostawał molotov, a nie można go kupić
    Kod:
    #pragma semicolon 1
    #include <amxmodx>
    #include <amxmisc>
    #include <fakemeta>
    #include <cstrike>
    #include <csx>
    #include <fun>
    #include <fakemeta_util>
    
    // Uncomment the following line to enable debug logging.
    //#define MOLOTOV_DEBUG
    
    #define AUTHORS "DynamicBits"
    
    #define ADMIN_ACCESS ADMIN_KICK
    
    #define ANTI_LAGG 7.0	// Defines max calculations before a flame is spawned without check if onground
    // This is to prevent lagg at really narrow ents where you could end up with 400 calculations per flame
    // Suggested: <= 10
    
    #define MOLOTOV_HARD_LIMIT 10	// Maximum molotov cocktails this code is capable of handling without bugs
    				// Also how many cocktails people get with molotov_give command
    
    #define MOLOTOV_MENU_KEYS MENU_KEY_0|MENU_KEY_1|MENU_KEY_2	// Choices to look for with optional menu
    
    #define MOLOTOV_TASKID_BASE 1000				// What is the lowest task ID?
    #define MOLOTOV_TASKID_OFFSET MOLOTOV_HARD_LIMIT
    #define MOLOTOV_TASKID_BASE1 MOLOTOV_TASKID_BASE				 // By default, with 32 players, task ids
    #define MOLOTOV_TASKID_BASE2 MOLOTOV_TASKID_BASE1 + (MOLOTOV_TASKID_OFFSET * 32) // from 1000 to 1959 can
    #define MOLOTOV_TASKID_BASE3 MOLOTOV_TASKID_BASE2 + (MOLOTOV_TASKID_OFFSET * 32) // potentially be used used.
    
    #define TEAM_UNASSIGNED 0
    #define TEAM_ONE	1
    #define TEAM_TWO	2
    #define TEAM_SPECTATOR	3
    
    new pEnabled, pPrice, pMlDamage, pMlRadius, pFireTime, pOverride;
    new pFriendlyFire, pFireDmg, pMaxMolotovs, pBuyMenu, pBuyZone, pMolotovMenu;
    
    new gmsgScoreInfo, gmsgDeathMsg;
    
    new g_pAllocModel, g_vAllocModel;
    
    new g_frags[33];
    new g_hasMolotov[33];
    new g_restarted;
    new g_MaxPlayers;
    new g_bomb_map;
    
    new firespr, smokespr[2];
    
    new last_Molotov_ent;
    new g_Molotov_offset[33];
    
    new g_g;
    
    public plugin_init() {
    
    	register_plugin("Molotov Cocktail", "3.20", AUTHORS);
    
    	register_menucmd(register_menuid("Buy Molotov Coctail"), MOLOTOV_MENU_KEYS, "giveMolotov");
    #if defined MOLOTOV_DEBUG
    	register_clcmd("molotov_menutest", "show_molotov_menu");
    #endif
    
    	register_clcmd("say /molotov", "buy_molotov");
    	register_clcmd("say molotov", "buy_molotov");
    
    	register_concmd("molotov_give", "cmd_MolotovGive", ADMIN_ACCESS, "<player|@all|@t|@ct|@al|@ax> - Gives free molotov cocktails (default=10)");
    	register_concmd("molotov_override", "cmd_Override", ADMIN_ACCESS, "[0|1] - Enable/disable the HE grenade override (If no arguments, show the status)");
    	register_concmd("molotov_cocktail", "cmd_PluginStatus", ADMIN_ACCESS, "[0|1] - Enable/disable the plugin (If no arguments, show the status)");
    
    	pEnabled = register_cvar("molotov_enabled", "1", FCVAR_SPONLY);
    	pOverride = register_cvar("molotov_override_he", "0", FCVAR_SPONLY);
    	pPrice = register_cvar("molotov_price", "1200", FCVAR_SPONLY);
    	pMlDamage = register_cvar("molotov_damage", "50.0", FCVAR_SPONLY);
    	pMlRadius = register_cvar("molotov_radius", "150.0", FCVAR_SPONLY);
    	pFireTime = register_cvar("molotov_firetime", "6", FCVAR_SPONLY);
    	pFireDmg = register_cvar("molotov_firedamage", "3", FCVAR_SPONLY);
    	pFriendlyFire = register_cvar("molotov_ff", "1", FCVAR_SPONLY);
    	pMaxMolotovs = register_cvar("molotov_max", "1", FCVAR_SPONLY);
    	pBuyMenu = register_cvar("molotov_inmenu", "0", FCVAR_SPONLY);
    	pBuyZone = register_cvar("molotov_buyzone", "1", FCVAR_SPONLY);
    	pMolotovMenu = register_cvar("molotov_menu", "0", FCVAR_SPONLY);
    
    	register_event("CurWeapon", "Event_CurWeapon", "be", "1=1");
    	register_event("HLTV", "event_new_round", "a", "1=0", "2=0");
    	register_event("TextMsg", "Event_GameRestart", "a", "2=#Game_Commencing", "2=#Game_will_restart_in");
    	register_event("DeathMsg", "event_DeathMsg", "a");
    
    	register_event("ShowMenu", "event_BuyMenuT", "b", "4=#T_BuyItem", "1=575");
    	register_event("ShowMenu", "event_BuyMenuCT", "b", "4=#CT_BuyItem", "1=703");
    	register_event("ShowMenu", "event_BuyMenuT", "b", "4=#DT_BuyItem", "1=575");
    	register_event("ShowMenu", "event_BuyMenuCT", "b", "4=#DCT_BuyItem", "1=767");
    
    	register_logevent("logevent_Round_End", 2, "1=Round_End");
    
    	register_menucmd(register_menuid("#CT_BuyItem"), 1023, "handle_BuyMenuCT");
    	register_menucmd(register_menuid("#T_BuyItem"), 1023, "handle_BuyMenuT");
    
    	register_forward(FM_EmitSound, "fw_EmitSound");
    
    	g_MaxPlayers = get_maxplayers();
    
    	gmsgScoreInfo = get_user_msgid("ScoreInfo");
    	gmsgDeathMsg = get_user_msgid("DeathMsg");
    
    	g_pAllocModel = engfunc(EngFunc_AllocString, "models/molotov/p_molotov.mdl");
    	g_vAllocModel = engfunc(EngFunc_AllocString, "models/molotov/v_molotov.mdl");
    
    	g_bomb_map = engfunc(EngFunc_FindEntityByString, g_MaxPlayers, "classname", "info_bomb_target") ? 1 : 0;
    }
    
    public plugin_precache() {
    
    	firespr = precache_model("sprites/flame.spr");
    
    	smokespr[0] = precache_model("sprites/black_smoke3.spr");
    	smokespr[1] = precache_model("sprites/steam1.spr");
    
    	precache_sound("molotov/molotov_fire.wav");
    
    	precache_model("models/molotov/p_molotov.mdl");
    	precache_model("models/molotov/v_molotov.mdl");
    	precache_model("models/molotov/w_molotov.mdl");
    	precache_model("models/molotov/w_broke_molotov.mdl");
    
    }
    
    public client_disconnect(id) {
    	g_hasMolotov[id] = 0;
    }
    
    public fw_EmitSound(ent, channel, sample[]) {
    
    	if (equal(sample[8], "he_bounce", 9)) {
    
    		new model[32];
    		pev(ent, pev_model, model, 31);
    
    		if (equal(model[9], "lotov/w_molotov.mdl")) {
    			if (last_Molotov_ent != ent) {
    				new Float:fFriction, Float:fVelocity[3];
    
    				pev(ent, pev_friction, fFriction);
    				pev(ent, pev_velocity, fVelocity);
    
    				fFriction *= 1.3;	// Increase friction to make it look more realistic
    				set_pev(ent, pev_friction, fFriction);
    #if defined MOLOTOV_DEBUG
    				log_amx("[MC] ent:%d Friction:%f Velocity:%f/%f/%f ====================", ent, fFriction, fVelocity[0], fVelocity[1], fVelocity[2]);
    #endif
    				last_Molotov_ent = ent;
    				grenade_explode(ent);
    
    				return FMRES_SUPERCEDE;
    #if defined MOLOTOV_DEBUG
    			} else {
    				log_amx("[MC] last_Molotov_ent(%d) ent(%d)", last_Molotov_ent, ent);
    #endif
    			}
    		}
    	}
    	return FMRES_IGNORED;
    }
    
    public Event_CurWeapon(id) {
    
    	if (!get_pcvar_num(pEnabled) || !is_user_alive(id)) {
    		return PLUGIN_CONTINUE;
    	}
    
    	if (!g_hasMolotov[id] && !get_pcvar_num(pOverride)) {
    		return PLUGIN_CONTINUE;
    	}
    
    	new WeaponID = get_user_weapon(id, WeaponID, WeaponID);
    
    	if (WeaponID != CSW_HEGRENADE) {
    		return PLUGIN_CONTINUE;
    	}
    
    	set_pev(id, pev_viewmodel, g_vAllocModel);
    	set_pev(id, pev_weaponmodel, g_pAllocModel);
    	set_pev(id, pev_weaponanim, 9);
    
    	return PLUGIN_CONTINUE;
    }
    
    public Event_GameRestart() {
    	g_restarted = 1;
    }
    
    public event_DeathMsg() {
    	g_hasMolotov[read_data(2)] = 0;
    }
    
    public logevent_Round_End() {
    #if defined MOLOTOV_DEBUG
    	log_amx("[MC] ========== Round_End ==========");
    #endif
    	reset_tasks();
    }
    
    stock reset_tasks() {
    #if defined MOLOTOV_DEBUG
    	new tmpdbgid;
    #endif
    	for (new i; i < g_MaxPlayers; i++) {
    		for (new o; o < MOLOTOV_TASKID_OFFSET; o++) {	//TODO DEBUG: Verify this fixes the tasks not reset at new round issue
    			if (task_exists(MOLOTOV_TASKID_BASE1 + (MOLOTOV_TASKID_OFFSET * i) + o)) {
    				remove_task(MOLOTOV_TASKID_BASE1 + (MOLOTOV_TASKID_OFFSET * i) + o);
    #if defined MOLOTOV_DEBUG
    				tmpdbgid = MOLOTOV_TASKID_BASE1 + (MOLOTOV_TASKID_OFFSET * i) + o;
    				log_amx("[MC] %d exists. ----------==========----------", tmpdbgid);
    #endif
    			}
    
    			if (task_exists(MOLOTOV_TASKID_BASE2 + (MOLOTOV_TASKID_OFFSET * i) + o)) {
    				remove_task(MOLOTOV_TASKID_BASE2 + (MOLOTOV_TASKID_OFFSET * i) + o);
    #if defined MOLOTOV_DEBUG
    				tmpdbgid = MOLOTOV_TASKID_BASE2 + (MOLOTOV_TASKID_OFFSET * i) + o;
    				log_amx("[MC] %d exists. ----------==========----------", tmpdbgid);
    #endif
    			}
    
    			if (task_exists(MOLOTOV_TASKID_BASE3 + (MOLOTOV_TASKID_OFFSET * i) + o)) {
    				remove_task(MOLOTOV_TASKID_BASE3 + (MOLOTOV_TASKID_OFFSET * i) + o);
    #if defined MOLOTOV_DEBUG
    				tmpdbgid = MOLOTOV_TASKID_BASE3 + (MOLOTOV_TASKID_OFFSET * i) + o;
    				log_amx("[MC] %d exists. ----------==========----------", tmpdbgid);
    #endif
    			}
    		}
    	}
    }
    
    public event_new_round(id) {
    #if defined MOLOTOV_DEBUG
    	log_amx("[MC] ========== event_new_round ==========");
    #endif
    	if (!get_pcvar_num(pEnabled)) {
    		return PLUGIN_CONTINUE;
    	}
    
    	reset_tasks();	// DEBUG
    
    	if (get_pcvar_num(pMolotovMenu)) {
    		show_molotov_menu(id);
    	}
    
    	for (new i; i < g_MaxPlayers; i++) {
    		if (g_frags[i] && is_user_connected(i)) {
    			set_user_frags(i, get_user_frags(i) + g_frags[i]);
    		}
    		g_frags[i] = 0;
    	}
    
    	if (g_restarted) {
    		for (new i; i < g_MaxPlayers; i++) {
    			g_hasMolotov[i] = 0;
    		}
    		g_restarted = 0;
    	}
    
    	if (get_pcvar_num(pOverride)) {
    		set_molotovs();
    	} else {
    		reset_molotovs();
    	}
    
    	return PLUGIN_CONTINUE;
    }
    
    public cmd_Override(id, level, cid) {	
    
    	if (!cmd_access(id, level, cid, 1)) {		// First argument (passed to molotov_override) is optional
    		return PLUGIN_HANDLED;
    	}
    
    	if (!get_pcvar_num(pEnabled)) {
    		return PLUGIN_HANDLED;
    	}
    
    	if (read_argc() == 1) {				// No arguments; Display status
    		client_print(id, print_console, "Override is currently %s.", get_pcvar_num(pOverride) ? "enabled" : "disabled");
    		return PLUGIN_HANDLED;
    	}
    
    	new arg[2];
    	read_argv(1, arg, 1);
    
    	new num = str_to_num(arg);
    
    	if ((num < 0) || (num > 1) || (!isdigit(arg[0]))) {	// If less than 0 or greater than 1 or not a digit
    		if (id) {
    			client_print(id, print_console, "Invalid argument(%s). Valid arguments are ^"0^" and ^"1^".", arg);
    		} else {
    			server_print("Invalid argument(%s). Valid arguments are ^"0^" and ^"1^".", arg);
    		}
    		return PLUGIN_HANDLED;
    	}
    
    	if (num == get_pcvar_num(pOverride)) {
    		if (id) {
    			client_print(id, print_console, "Override is already %s.", num ? "enabled" : "disabled");
    		} else {
    			server_print("Override is already %s.", num ? "enabled" : "disabled");
    		}
    		return PLUGIN_HANDLED;
    	}
    
    	set_pcvar_num(pOverride, num);
    
    	if (id) {
    		client_print(id, print_console, "Override was %s.", num ? "enabled" : "disabled");
    	} else {
    		server_print("Override was %s.", num ? "enabled" : "disabled");
    	}
    
    	if (num) {
    		set_molotovs();
    	} else {
    		reset_molotovs();
    	}
    
    	return PLUGIN_HANDLED;
    }
    
    public cmd_PluginStatus(id, level, cid) {
    	if (!cmd_access(id, level, cid, 1)) {		// First argument (passed to molotov_cocktail) is optional
    		return PLUGIN_HANDLED;
    	}
    
    	if (read_argc() == 1) {				// No arguments; Display status
    		client_print(id, print_console, "Plugin is currently %s.", get_pcvar_num(pEnabled) ? "enabled" : "disabled");
    		return PLUGIN_HANDLED;
    	}
    
    	new arg[2];
    	read_argv(1, arg, 1);
    
    	new num = str_to_num(arg);
    
    	if ((num < 0) || (num > 1) || (!isdigit(arg[0]))) {	// If less than 0 or greater than 1 or not a digit
    		if (id) {
    			client_print(id, print_console, "Invalid argument(%s). Valid arguments are ^"0^" and ^"1^".", arg);
    		} else {
    			server_print("Invalid argument(%s). Valid arguments are ^"0^" and ^"1^".", arg);
    		}
    		return PLUGIN_HANDLED;
    	}
    
    	if (num == get_pcvar_num(pEnabled)) {
    		if (id) {
    			client_print(id, print_console, "Plugin is already %s.", num ? "enabled" : "disabled");
    		} else {
    			server_print("Plugin is already %s.", num ? "enabled" : "disabled");
    		}
    		return PLUGIN_HANDLED;
    	}
    
    	set_pcvar_num(pEnabled, num);
    
    	if (id) {
    		client_print(id, print_console, "Plugin was %s.", num ? "enabled" : "disabled");
    	} else {
    		server_print("Plugin was %s.", num ? "enabled" : "disabled");
    	}
    
    	if (num && get_pcvar_num(pOverride)) {
    		set_molotovs();
    	} else {
    		reset_molotovs();
    	}
    	return PLUGIN_HANDLED;
    }
    
    public cmd_MolotovGive(id, level, cid) {
    
    #if defined MOLOTOV_DEBUG
    	log_amx("[MC] cmd_MolotovGive");
    #endif
    	if (!cmd_access(id, level, cid, 2)) {
    		return PLUGIN_HANDLED;
    	}
    
    	new Arg1[64], target;
    	read_argv(1, Arg1, 63);
    
    	new adminName[32];
    	get_user_name(id, adminName, 31);
    
    	new targetTeam, targetTeamName[32];
    	new Players[32], iNum;
    #if defined MOLOTOV_DEBUG
    	log_amx("[MC] cmd_MolotovGive Arg1[0](%s) Arg1[1](%s)", Arg1[0], Arg1[1]);
    #endif
    	if (Arg1[0] == '@') {
    
    		if (equali(Arg1[1], "all")) {
    			targetTeam = 0;
    		} else if (equali(Arg1[1], "t") || equali(Arg1[1], "al")) {	// CS_TEAM_T or ALLIES
    			targetTeam = TEAM_ONE;
    		} else if (equali(Arg1[1], "ct") || equali(Arg1[1], "ax")) {	// CS_TEAM_CT or AXIS
    			targetTeam = TEAM_TWO;
    		}
    
    		get_players(Players, iNum, "ac");	// Bots don't understand molotov cocktails
    
    		for (new i = 0; i < iNum; ++i) {
    			target = Players[i];
    
    			if ((targetTeam == 0) || (get_user_team(target) == targetTeam)) {
    				g_hasMolotov[target] = MOLOTOV_HARD_LIMIT;
    
    				give_item(target, "weapon_hegrenade");
    				cs_set_user_bpammo(target, CSW_HEGRENADE, MOLOTOV_HARD_LIMIT);
    				emit_sound(target, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
    			}
    		}
    
    		switch(targetTeam) {
    			case 0: {
    				targetTeamName = "everyone";
    			}
    			case 1: {
    				if (cstrike_running()) {
    					targetTeamName = "all terrorists";
    				} else if (is_running("dod")) {
    					targetTeamName = "all allies";
    				} else {
    					targetTeamName = "team 1";
    				}
    			}
    			case 2: {
    				if (cstrike_running()) {
    					targetTeamName = "all ct's";
    				} else if (is_running("dod")) {
    					targetTeamName = "all axis";
    				} else {
    					targetTeamName = "team 2";
    				}
    			}
    		}
    		client_print(0, print_chat, "ADMIN %s: has given %s %d Molotov Cocktails!", adminName, targetTeamName, MOLOTOV_HARD_LIMIT);
    
    	} else {
    
    		target = cmd_target(id, Arg1, 0);
    
    		if (!is_user_connected(target) || !is_user_alive(target)) {
    			return PLUGIN_HANDLED;
    		}
    
    		new targetName[32];
    		get_user_name(target, targetName, 31);
    
    		g_hasMolotov[target] = MOLOTOV_HARD_LIMIT;
    
    		give_item(target, "weapon_hegrenade");
    		cs_set_user_bpammo(target, CSW_HEGRENADE, MOLOTOV_HARD_LIMIT);
    
    		emit_sound(target, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
    
    		client_print(target, print_chat, "ADMIN %s: has given you %d Molotov Cocktails!", adminName, MOLOTOV_HARD_LIMIT);
    
    	}
    	return PLUGIN_HANDLED;
    }
    
    public buy_molotov(id) {
    
    	if (!get_pcvar_num(pEnabled)) {
    		return PLUGIN_HANDLED;
    	}
    
    	if (get_pcvar_num(pOverride)) {
    		if (get_pcvar_num(pBuyMenu)) {
    			client_print(id, print_center, "Buy them in the buy equipment menu.");
    		} else {
    			client_print(id, print_center, "Just buy a HE grenade and get molotov automatically!");
    		}
    		return PLUGIN_HANDLED;
    	}
    
    	if (!is_user_alive(id)) {
    		client_print(id, print_center, "You can't buy Molotov Cocktails because you are dead.");
    		return PLUGIN_HANDLED;
    	}
    
    	if (!cs_get_user_buyzone(id) && get_pcvar_num(pBuyZone)) {
    		client_print(id, print_center, "You are not in a buyzone.");
    		return PLUGIN_HANDLED;
    	}
    
    	new money = cs_get_user_money(id);
    
    	if (money < get_pcvar_num(pPrice)) {
    		client_print(id, print_center, "You don't have enough $ to buy a Molotov Cocktail.");
    		return PLUGIN_HANDLED;
    	}
    
    	if (g_hasMolotov[id] == get_pcvar_num(pMaxMolotovs)) {
    		if (g_hasMolotov[id] == 1) {
    			client_print(id, print_center, "You already have a Molotov Cocktail.");
    		} else {
    			client_print(id, print_center, "You already have %d Molotov Cocktails.", g_hasMolotov[id]);
    		}
    		return PLUGIN_HANDLED;
    	}
    
    	if (!g_hasMolotov[id] && user_has_weapon(id, CSW_HEGRENADE)) {
    		client_print(id, print_center, "You already have a HE Grenade.");
    		return PLUGIN_HANDLED;
    	}
    
    	cs_set_user_money(id, money - get_pcvar_num(pPrice));
    	give_item(id, "weapon_hegrenade");
    	cs_set_user_bpammo(id, CSW_HEGRENADE, ++g_hasMolotov[id]);
    	client_print(id, print_chat, "You got a Molotov Cocktail!");
    
    	return PLUGIN_HANDLED;
    }
    
    public event_BuyMenuCT(id) {
    
    	if (!get_pcvar_num(pEnabled) || !get_pcvar_num(pBuyMenu)) {
    		return PLUGIN_CONTINUE;
    	}
    
    	new Override = get_pcvar_num(pOverride);
    
    	new menu[1024];
    	new len = formatex(menu, 1023, "\yBuy Equipment\R$ Cost");
    
    	len += formatex(menu[len], 1023-len, "^n^n\w1. Kevlar Vest\R\y650");
    	len += formatex(menu[len], 1023-len, "^n\w2. Kevlar Vest & Helmet\R\y1000");
    	len += formatex(menu[len], 1023-len, "^n\w3. Flashbang\R\y200");
    
    	if (Override) {
    		len += formatex(menu[len], 1023-len, "^n\w4. Molotov Cocktail\R\y%d", get_pcvar_num(pPrice));
    	} else {
    		len += formatex(menu[len], 1023-len, "^n\w4. HE Grenade\R\y300");
    	}
    
    	len += formatex(menu[len], 1023-len, "^n\w5. Smoke Grenade\R\y300");
    	len += formatex(menu[len], 1023-len, "^n\w6. NightVision Goggles\R\y1250");
    	len += formatex(menu[len], 1023-len, "^n\%c7. Defuse Kit\R\y200 ", g_bomb_map ? 'w' : 'd');
    	len += formatex(menu[len], 1023-len, "^n\w8. Tactical Shield\R\y2200");
    
    	if (!Override) {
    		len += formatex(menu[len], 1023-len, "^n\w9. Molotov Cocktail\R\y%d", get_pcvar_num(pPrice));
    	}
    
    	len += formatex(menu[len], 1023-len, "^n^n\w0. Exit");
    
    	show_menu(id, read_data(1)|MENU_KEY_9, menu, -1, "#CT_BuyItem");
    
    	return PLUGIN_HANDLED;
    }
    
    public event_BuyMenuT(id) {
    
    	if (!get_pcvar_num(pEnabled) || !get_pcvar_num(pBuyMenu)) {
    		return PLUGIN_CONTINUE;
    	}
    
    	new Override = get_pcvar_num(pOverride);
    
    	new menu[1024];
    	new len = formatex(menu, 1023, "\yBuy Equipment\R$ Cost");
    	len += formatex(menu[len], 1023-len, "^n^n\w1. Kevlar Vest\R\y650");
    	len += formatex(menu[len], 1023-len, "^n\w2. Kevlar Vest & Helmet\R\y1000");
    	len += formatex(menu[len], 1023-len, "^n\w3. Flashbang\R\y200");
    
    	if (Override) {
    		len += formatex(menu[len], 1023-len, "^n\w4. Molotov Cocktail\R\y%d", get_pcvar_num(pPrice));
    	} else {
    		len += formatex(menu[len], 1023-len, "^n\w4. HE Grenade\R\y300");
    	}
    
    	len += formatex(menu[len], 1023-len, "^n\w5. Smoke Grenade\R\y300");
    	len += formatex(menu[len], 1023-len, "^n\w6. NightVision Goggles\R\y1250");
    
    	if (!Override) {
    		len += formatex(menu[len], 1023-len, "^n\w7. Molotov Cocktail\R\y%d", get_pcvar_num(pPrice));
    	}
    
    	len += formatex(menu[len], 1023-len, "^n^n\w0. Exit");
    
    	show_menu(id, read_data(1)|MENU_KEY_7, menu, -1, "#T_BuyItem");
    
    	return PLUGIN_HANDLED;
    }
    
    public handle_BuyMenuCT(id, key) {
    
    	if (key == (get_pcvar_num(pOverride) ? 3 : 8)) {
    		handle_BuyMenu(id);
    		return PLUGIN_HANDLED;
    	}
    
    	return PLUGIN_CONTINUE;
    }
    
    public handle_BuyMenuT(id, key) {
    
    	if (key == (get_pcvar_num(pOverride) ? 3 : 6)) {
    		handle_BuyMenu(id);
    		return PLUGIN_HANDLED;
    	}
    
    	return PLUGIN_CONTINUE;
    }
    
    stock handle_BuyMenu(id) {
    
    	new money = cs_get_user_money(id);
    
    	if (money < get_pcvar_num(pPrice)) {
    		client_print(id, print_center, "You don't have enough $ to buy a Molotov Cocktail.");
    		return PLUGIN_HANDLED;
    	}
    
    	if (g_hasMolotov[id] == get_pcvar_num(pMaxMolotovs)) {
    		if (g_hasMolotov[id] == 1) {
    			client_print(id, print_center, "You already have a Molotov Cocktail.");
    		} else {
    			client_print(id, print_center, "You already have %d Molotov Cocktails.", g_hasMolotov[id]);
    		}
    		return PLUGIN_HANDLED;
    	} else if (!g_hasMolotov[id] && user_has_weapon(id, CSW_HEGRENADE)) {
    		client_print(id, print_center, "You already have a HE Grenade.");
    		return PLUGIN_HANDLED;
    	}
    
    	cs_set_user_money(id, money - get_pcvar_num(pPrice));
    	give_item(id, "weapon_hegrenade");
    	cs_set_user_bpammo(id, CSW_HEGRENADE, ++g_hasMolotov[id]);
    	client_print(id, print_chat, "You got a Molotov Cocktail!");
    
    	return PLUGIN_HANDLED;
    }
    
    public grenade_throw(id, ent, wid) {
    
    	if (!get_pcvar_num(pEnabled) || !is_user_connected(id) || wid != CSW_HEGRENADE) {
    		return PLUGIN_CONTINUE;
    	}
    
    	if (!g_hasMolotov[id] && !get_pcvar_num(pOverride)) {
    		return PLUGIN_CONTINUE;
    	}
    
    	g_hasMolotov[id]--;
    	engfunc(EngFunc_SetModel, ent, "models/molotov/w_molotov.mdl");
    	set_pev(ent, pev_nextthink, 99999.0);
    
    	return PLUGIN_CONTINUE;
    }
    
    public grenade_explode(ent) {
    
    	new param[6], iOrigin[3];
    	new Float:fOrigin[3];
    	new owner = pev(ent, pev_owner);
    	new ent2 = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
    
    	pev(ent, pev_origin, fOrigin);
    
    #if defined MOLOTOV_DEBUG
    	new iOwnerAlive = is_user_alive(owner);
    	new iOwnerConnected = is_user_connected(owner);
    	new iEnt2Valid = pev_valid(ent2);
    	log_amx("[MC] grenade_explode ent(%d) owner(%d) ent2(%d) iOwnerAlive(%d) iOwnerConnected(%d) iEnt2Valid(%d)", ent, owner, ent2, iOwnerAlive, iOwnerConnected, iEnt2Valid);
    #endif
    
    	param[0] = ent;
    	param[1] = ent2;
    	param[2] = owner;
    	param[3] = iOrigin[0] = floatround(fOrigin[0]);
    	param[4] = iOrigin[1] = floatround(fOrigin[1]);
    	param[5] = iOrigin[2] = floatround(fOrigin[2]);
    
    	emit_sound(ent, CHAN_AUTO, "molotov/molotov_fire.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
    
    	engfunc(EngFunc_SetModel, ent, "models/molotov/w_broke_molotov.mdl");
    
    	random_fire(iOrigin, ent2);
    	radius_damage(owner, fOrigin, get_pcvar_float(pMlDamage), get_pcvar_float(pMlRadius), DMG_BLAST);
    
    	new Float:FireTime = get_pcvar_float(pFireTime);
    
    	if (++g_Molotov_offset[owner] == MOLOTOV_HARD_LIMIT) {
    		g_Molotov_offset[owner] = 0;
    	}
    
    	set_task(0.2, "fire_damage", MOLOTOV_TASKID_BASE1 + (MOLOTOV_TASKID_OFFSET * (owner - 1)) + g_Molotov_offset[owner], param, 6, "a", floatround(FireTime / 0.2, floatround_floor));
    	set_task(1.0, "fire_sound", MOLOTOV_TASKID_BASE2 + (MOLOTOV_TASKID_OFFSET * (owner - 1)) + g_Molotov_offset[owner], param, 6, "a", floatround(FireTime) - 1);
    	set_task(FireTime, "fire_stop", MOLOTOV_TASKID_BASE3 + (MOLOTOV_TASKID_OFFSET * (owner - 1)) + g_Molotov_offset[owner], param, 6);
    
    	return PLUGIN_CONTINUE;
    }
    
    public fire_sound(param[]) {
    	emit_sound(param[1], CHAN_AUTO, "molotov/molotov_fire.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
    }
    
    public fire_stop(param[]) {
    	g_g = 0;
    
    	if (pev_valid(param[0])) { engfunc(EngFunc_RemoveEntity, param[0]); }
    	if (pev_valid(param[1])) { engfunc(EngFunc_RemoveEntity, param[1]); }
    
    	if ((last_Molotov_ent = (param[0]))) {
    		last_Molotov_ent = 0;
    	}
    }
    
    public fire_damage(param[]) {
    
    	new iOrigin[3], Float:fOrigin[3];
    	iOrigin[0] = param[3];
    	iOrigin[1] = param[4];
    	iOrigin[2] = param[5];
    
    	random_fire(iOrigin, param[1]);
    
    	IVecFVec(iOrigin, fOrigin);
    	radius_damage(param[2], fOrigin, get_pcvar_float(pFireDmg), get_pcvar_float(pMlRadius), DMG_BURN, 0);
    }
    
    stock radius_damage(attacker, Float:origin[3], Float:damage, Float:range, dmgtype, calc = 1) {
    
    	new Float:pOrigin[3], Float:dist, Float:tmpdmg;
    	new i, ateam = get_user_team(attacker), iFF = get_pcvar_num(pFriendlyFire);
    
    	while (i++ < g_MaxPlayers) {
    		if (!is_user_alive(i)) {
    			continue;
    		}
    
    		if (!iFF && ateam == get_user_team(i)) {
    			continue;
    		}
    
    		pev(i, pev_origin, pOrigin);
    		dist = get_distance_f(origin, pOrigin);
    
    		if (dist > range) {
    			continue;
    		}
    
    		if (calc) {
    			tmpdmg = damage - (damage / range) * dist;
    		} else {
    			tmpdmg = damage;
    		}
    
    		if (pev(i, pev_health) < tmpdmg) {
    			kill(attacker, i);
    		} else {
    			fm_fakedamage(i, "molotov", tmpdmg, dmgtype);
    		}
    	}
    
    	while ((i = engfunc(EngFunc_FindEntityInSphere, i, origin, range))) {	// warning 211: possibly unintended assignment
    		if (pev(i, pev_takedamage)) {
    			if (calc) {
    				pev(i, pev_origin, pOrigin);
    				tmpdmg = damage - (damage / range) * get_distance_f(origin, pOrigin);
    			} else {
    				tmpdmg = damage;
    			}
    			fm_fakedamage(i, "molotov", tmpdmg, dmgtype);
    		}
    	}
    }
    
    stock random_fire(Origin[3], ent) {
    
    	new range = get_pcvar_num(pMlRadius);
    	new iOrigin[3];
    
    	for (new i = 1; i <= 5; i++) {
    
    		g_g = 1;
    
    		iOrigin[0] = Origin[0] + random_num(-range, range);
    		iOrigin[1] = Origin[1] + random_num(-range, range);
    		iOrigin[2] = Origin[2];
    		iOrigin[2] = ground_z(iOrigin, ent);
    
    		while (get_distance(iOrigin, Origin) > range) {
    			g_g++;
    #if defined MOLOTOV_DEBUG
    			//log_amx("[MC] random_fire ent(%d) i(%d) g_g(%d)", ent, i, g_g);
    #endif
    			iOrigin[0] = Origin[0] + random_num(-range, range);
    			iOrigin[1] = Origin[1] + random_num(-range, range);
    			iOrigin[2] = Origin[2];
    
    			if (g_g >= ANTI_LAGG) {
    				iOrigin[2] = ground_z(iOrigin, ent, 1);
    			} else {
    				iOrigin[2] = ground_z(iOrigin, ent);
    			}
    		}
    
    		new rand = random_num(5, 15);
    
    		message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
    		write_byte(TE_SPRITE);
    		write_coord(iOrigin[0]);
    		write_coord(iOrigin[1]);
    		write_coord(iOrigin[2] + rand * 5);
    		write_short(firespr);
    		write_byte(rand);
    		write_byte(100);
    		message_end();
    
    		if (!(i % 4)) {	// Smoke every 4th flame
    			message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
    			write_byte(TE_SMOKE);
    			write_coord(iOrigin[0]);
    			write_coord(iOrigin[1]);
    			write_coord(iOrigin[2] + 120);
    			write_short(smokespr[random_num(0, 1)]);
    			write_byte(random_num(10, 30));
    			write_byte(random_num(10, 20));
    			message_end();
    		}
    	}
    }
    
    stock kill(k, v) {
    
    	user_silentkill(v);
    
    	new kteam = get_user_team(k);
    	new vteam = get_user_team(v);
    
    	new kfrags = get_user_frags(k) + 1;
    	new kdeaths = get_user_deaths(k);
    	if (kteam == vteam) {
    		kfrags = get_user_frags(k) - 2;
    	}
    
    	new vfrags = get_user_frags(v);
    	new vdeaths = get_user_deaths(v);
    
    	message_begin(MSG_ALL, gmsgScoreInfo);
    	write_byte(k);
    	write_short(kfrags);
    	write_short(kdeaths);
    	write_short(0);
    	write_short(kteam);
    	message_end();
    
    	message_begin(MSG_ALL, gmsgScoreInfo);
    	write_byte(v);
    	write_short(vfrags + 1);
    	write_short(vdeaths);
    	write_short(0);
    	write_short(vteam);
    	message_end();
    
    	message_begin(MSG_ALL, gmsgDeathMsg, {0,0,0}, 0);
    	write_byte(k);
    	write_byte(v);
    	write_byte(0);
    	write_string("molotov");
    	message_end();
    
    	g_frags[k]++;
    
    	if (kteam != vteam) {
    		cs_set_user_money(k, cs_get_user_money(k) + 300);
    	} else {
    		cs_set_user_money(k, cs_get_user_money(k) - 300);
    	}
    }
    
    stock ground_z(iOrigin[3], ent, skip = 0, iRecursion = 0) {
    
    #if defined MOLOTOV_DEBUG
    	new iEntValid = pev_valid(ent);
    	if (iRecursion > 0) {
    		log_amx("[MC] ground_z ent(%d) iEntValid(%d) skip(%d) iRecursion(%d)", ent, iEntValid, skip, iRecursion);
    	}
    #endif
    	iOrigin[2] += random_num(5, 80);
    
    	if (!pev_valid(ent)) {	// Fix for: Run time error 10: native error (native "set_pev")
    		return iOrigin[2];
    	}
    
    	new Float:fOrigin[3];
    
    	IVecFVec(iOrigin, fOrigin);
    
    	set_pev(ent, pev_origin, fOrigin);
    
    	engfunc(EngFunc_DropToFloor, ent);
    
    	if (!skip && !engfunc(EngFunc_EntIsOnFloor, ent)) {
    		if (iRecursion >= ANTI_LAGG) {
    			skip = 1;
    		}
    #if defined MOLOTOV_DEBUG
    		log_amx("[MC] ground_z ++iRecursion(%d)", ++iRecursion);
    		return ground_z(iOrigin, ent, skip, iRecursion);
    #else
    		return ground_z(iOrigin, ent, skip, ++iRecursion);
    #endif
    	}
    
    	pev(ent, pev_origin, fOrigin);
    
    	return floatround(fOrigin[2]);
    }
    
    stock reset_molotovs() {
    	new ent = g_MaxPlayers;
    	while ((ent = engfunc(EngFunc_FindEntityByString, ent, "model", "models/molotov/w_molotov.mdl"))) {
    		engfunc(EngFunc_SetModel, ent, "models/w_hegrenade.mdl");
    	}
    }
    
    stock set_molotovs() {
    	new ent = g_MaxPlayers;
    	while ((ent = engfunc(EngFunc_FindEntityByString, ent, "model", "models/w_hegrenade.mdl"))) {
    		engfunc(EngFunc_SetModel, ent, "models/molotov/w_molotov.mdl");
    	}
    }
    
    // This will run at event New Round if enabled
    public show_molotov_menu(id) {
    	new menu[192];
    
    	// Get a custom menu title with the price
    	// When done it should look something like this:
    	// Buy Molotov Cocktail ($1200)...
    	new menu_title_text[120], the_molotov_price[7];
    	get_cvar_string("molotov_price", the_molotov_price, 6);
    	strcat(menu_title_text, "Buy Molotov Cocktail ($", 40);
    	strcat(menu_title_text, the_molotov_price, 40);
    	strcat(menu_title_text, ")?^n^n1. Yes, I will burn them all...^n2. No, I will kill in some other way...^n^n0. EXIT MENU", 119);
    
    	format(menu, 191, menu_title_text);
    
    	// This shows the menu for 30 seconds, I tried first with get_cvar_num("mp_buytime")*60 , but it didn't work well
    	// when using 0.5 as mp_buytime. If you like, just change the time below
    	show_menu(id, MOLOTOV_MENU_KEYS, menu, 30);
    
    	return PLUGIN_HANDLED;
    }
    
    //Our menu function will get the player id and the key they pressed
    public giveMolotov(id, key) {
    
    	//key will start at zero
    	if (key == 0) {
    		buy_molotov(id);
    	} else if (key == 1) {
    		client_print(id, print_center, ">You have chosen not to buy a Molotov Coctail<");
    	} else {
    		client_print(id, print_center, ">You have choosen to exit the molotov menu...<");
    	}
    }
    Proszę o pomoc
    Ostatnio edytowane przez YoMla ; 27-05-2010 o 18:36
    IP Address: 193.227.116.231:27026
    Game: Zwykły serwer
    Slotów: 16 publicznych
     

  4. #4 Odp: Plg Dostawanie granatu na początku rundy 
    Super Mod Awatar peku33
    Dołączył
    Oct 2008
    Posty
    7,256
    register_clcmd("say /molotov", "buy_molotov");
    register_clcmd("say molotov", "buy_molotov");
    zakomentuj

    pod tym: give_item(id, "molotov");
    dodaj
    give_item(id, "weapon_hegrenade");
    give_item(id, "weapon_flashbang");
    give_item(id, "weapon_smokegrenade");
    PISANIE DO MNIE NA GG Z PROŚBĄ O JAKĄKOLWIEK POMOC NIE JEST MILE WIDZIANE! Numer: 6374959
     

  5. #5 Odp: Plg Dostawanie granatu na początku rundy 
    Spamer
    Dołączył
    Feb 2008
    Posty
    106
    Dobra tam z tym fleshem ... molotov gdzie givenade ta funkcja nie dziala wypelnilem ja zeby nie byla pusta. Mozna by edytowac molotov.sma ale chyba nie da rady . .. nie znam się na tym super
    potrzebne bedzie cos takiego (chyba) do dostawania granatu molotov w givenade
    Kod:
    				give_item(target, "weapon_hegrenade");
    				cs_set_user_bpammo(target, CSW_HEGRENADE, MOLOTOV_HARD_LIMIT);
    				emit_sound(target, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
    albo zmienic w molotov.sma tylko ze tam jest
    Kod:
    		get_players(Players, iNum, "ac");	// Bots don't understand molotov cocktails
    
    		for (new i = 0; i < iNum; ++i) {
    			target = Players[i];
    
    			if ((targetTeam == 0) || (get_user_team(target) == targetTeam)) {
    				g_hasMolotov[target] = MOLOTOV_HARD_LIMIT;
    
    				give_item(target, "weapon_hegrenade");
    				cs_set_user_bpammo(target, CSW_HEGRENADE, MOLOTOV_HARD_LIMIT);
    				emit_sound(target, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
    			}
    		}
    
    		switch(targetTeam) {
    			case 0: {
    				targetTeamName = "everyone";
    			}
    			case 1: {
    				if (cstrike_running()) {
    					targetTeamName = "all terrorists";
    				} else if (is_running("dod")) {
    					targetTeamName = "all allies";
    				} else {
    					targetTeamName = "team 1";
    				}
    			}
    			case 2: {
    				if (cstrike_running()) {
    					targetTeamName = "all ct's";
    				} else if (is_running("dod")) {
    					targetTeamName = "all axis";
    				} else {
    					targetTeamName = "team 2";
    				}
    			}
    		}
    		client_print(0, print_chat, "ADMIN %s: has given %s %d Molotov Cocktails!", adminName, targetTeamName, MOLOTOV_HARD_LIMIT);
    i

    Kod:
    	register_logevent("logevent_Round_End", 2, "1=Round_End");
    Ostatnio edytowane przez YoMla ; 27-05-2010 o 21:41
    IP Address: 193.227.116.231:27026
    Game: Zwykły serwer
    Slotów: 16 publicznych
     

  6. #6 Odp: Plg Dostawanie granatu na początku rundy 
    Super Mod Awatar peku33
    Dołączył
    Oct 2008
    Posty
    7,256
    zamiast give_item(id, molotov) zrób

    Kod:
    give_item(id, "weapon_hegrenade");
    				cs_set_user_bpammo(id, CSW_HEGRENADE, 10);
    				emit_sound(id CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
    Ostatnio edytowane przez peku33 ; 27-05-2010 o 21:47
    PISANIE DO MNIE NA GG Z PROŚBĄ O JAKĄKOLWIEK POMOC NIE JEST MILE WIDZIANE! Numer: 6374959
     

  7. #7 Odp: Plg Dostawanie granatu na początku rundy 
    Spamer
    Dołączył
    Feb 2008
    Posty
    106
    już próbowałem błedy przy komplikowaniu _ nie ma tekiego czegoś jak bpammo niby
    IP Address: 193.227.116.231:27026
    Game: Zwykły serwer
    Slotów: 16 publicznych
     

  8. #8 Odp: Plg Dostawanie granatu na początku rundy 
    Super Mod Awatar peku33
    Dołączył
    Oct 2008
    Posty
    7,256
    poprawiłem ten kod wyżej - teraz spróbuj
    PISANIE DO MNIE NA GG Z PROŚBĄ O JAKĄKOLWIEK POMOC NIE JEST MILE WIDZIANE! Numer: 6374959
     

  9. #9 Odp: Plg Dostawanie granatu na początku rundy 
    Spamer
    Dołączył
    Feb 2008
    Posty
    106
    has no effect i invalid expression asumed zero, i token ; ,
    IP Address: 193.227.116.231:27026
    Game: Zwykły serwer
    Slotów: 16 publicznych
     

  10. #10 Odp: Plg Dostawanie granatu na początku rundy 
    Super Mod Awatar peku33
    Dołączył
    Oct 2008
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    7,256
    zapisz to sobie na dysku i compiluj przez file upload
    PISANIE DO MNIE NA GG Z PROŚBĄ O JAKĄKOLWIEK POMOC NIE JEST MILE WIDZIANE! Numer: 6374959
     

  11. #11 Odp: Plg Dostawanie granatu na początku rundy 
    Spamer
    Dołączył
    Feb 2008
    Posty
    106
    co ? jakie file upload
    IP Address: 193.227.116.231:27026
    Game: Zwykły serwer
    Slotów: 16 publicznych
     

  12. #12 Odp: Plg Dostawanie granatu na początku rundy 
    Super Mod Awatar peku33
    Dołączył
    Oct 2008
    Posty
    7,256
    zapisz sobie w notatnku plugin i wyślij go jako plik
    PISANIE DO MNIE NA GG Z PROŚBĄ O JAKĄKOLWIEK POMOC NIE JEST MILE WIDZIANE! Numer: 6374959
     

  13. #13 Odp: Plg Dostawanie granatu na początku rundy 
    Spamer
    Dołączył
    Feb 2008
    Posty
    106


    Linki z tego postu zostały usunięte z powodu naruszenia regulaminu.
    IP Address: 193.227.116.231:27026
    Game: Zwykły serwer
    Slotów: 16 publicznych
     

  14. #14 Odp: Plg Dostawanie granatu na początku rundy 
    Super Mod Awatar peku33
    Dołączył
    Oct 2008
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    7,256
    wyślij go mam na myśli okienko w kompilatorze
    PISANIE DO MNIE NA GG Z PROŚBĄ O JAKĄKOLWIEK POMOC NIE JEST MILE WIDZIANE! Numer: 6374959
     

  15. #15 Odp: Plg Dostawanie granatu na początku rundy 
    Spamer
    Dołączył
    Feb 2008
    Posty
    106
    Kod:
    /groups/amxmodx/tmp3/textIRmWYy.sma(14) : warning 217: loose indentation
    /groups/amxmodx/tmp3/textIRmWYy.sma(15) : warning 217: loose indentation
    /groups/amxmodx/tmp3/textIRmWYy.sma(15) : error 017: undefined symbol "cs_set_user_bpammo"
    /groups/amxmodx/tmp3/textIRmWYy.sma(16) : error 001: expected token: ",", but found "-integer value-"
    /groups/amxmodx/tmp3/textIRmWYy.sma(16) : warning 215: expression has no effect
    /groups/amxmodx/tmp3/textIRmWYy.sma(16) : warning 215: expression has no effect
    /groups/amxmodx/tmp3/textIRmWYy.sma(16) : warning 215: expression has no effect
    /groups/amxmodx/tmp3/textIRmWYy.sma(16) : warning 215: expression has no effect
    /groups/amxmodx/tmp3/textIRmWYy.sma(16) : warning 215: expression has no effect
    /groups/amxmodx/tmp3/textIRmWYy.sma(16) : warning 215: expression has no effect
    /groups/amxmodx/tmp3/textIRmWYy.sma(16) : error 001: expected token: ";", but found ")"
    /groups/amxmodx/tmp3/textIRmWYy.sma(16) : error 029: invalid expression, assumed zero
    /groups/amxmodx/tmp3/textIRmWYy.sma(16) : fatal error 107: too many error messages on one line
    
    Compilation aborted.
    5 Errors.
    IP Address: 193.227.116.231:27026
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    Slotów: 16 publicznych
     

  16. #16 Odp: Plg Dostawanie granatu na początku rundy 
    Super Mod Awatar peku33
    Dołączył
    Oct 2008
    Posty
    7,256
    dodaj jeszcze include cstrike
    PISANIE DO MNIE NA GG Z PROŚBĄ O JAKĄKOLWIEK POMOC NIE JEST MILE WIDZIANE! Numer: 6374959
     

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