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Wątek: bf2 ciche chodzenie

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  1. #1 bf2 ciche chodzenie 
    Spamer
    Dołączył
    Feb 2008
    Wiek
    18
    Posty
    180
    Witam !
    1. Otóż mam problem z bf2 ostatnia odznaka za dużo daje speeda i nie da się chodzić po cichu, po prostu słychać kroki. Mógłby mi ktoś pomóc to naprawić. Zwiększyć speed na jaki jest ciche chodzenie, albo bf2 zmienić ?


    2. Chciałbym się zapytać czy mogę edytować plugin, nie skasują mi się zabicia czy odznaki ?
     

  2. #2 Odp: bf2 ciche chodzenie 
    Super Mod Awatar peku33
    Dołączył
    Oct 2008
    Posty
    7,256
    1. Pokaż sma
    2. Nie, nie usunie się
    PISANIE DO MNIE NA GG Z PROŚBĄ O JAKĄKOLWIEK POMOC NIE JEST MILE WIDZIANE! Numer: 6374959
     

  3. #3 Odp: bf2 ciche chodzenie 
    Spamer
    Dołączył
    Feb 2008
    Wiek
    18
    Posty
    180
    proszę
    Kod:
    /************************************************************************************************************************************
    *	Battlefield 2: Rank Mod by pRED* - anaconda.182@gmail.com
    *
    *	An attempt to recreate the battlefield ranking system onto cs1.6
    *	Currently features the basics of the ranking system, with no power up gain recieved from leveling.
    *
    *	Ranks are based on the number of kills from the csstats system
    *
    *	Badges can also be earned to get power up bonuses - See rewards list. Or look at /bf2menu in game
    *
    *
    *	Wish list: 	Add some more badges maybe? Ive put some ideas in comments...
    *			Rank pictures..
    *
    *	Known Bugs	General optimization stuff - Ive done most in the wiki tut but there may be more
    *
    *	Rewards:	Knife - 20/40/60% of damage done with knife returned to player
    *			Support - +2/+4/+6 M249 damage per bullet
    *			Pistol – 20/25/33% chance of stunning attacker
    *			Assault - +10/+20/+30 Bonus HP when spawning
    *			Sniper - 1/3,1/2,1/1 Chance of Free awp/scout
    *			Explosives - .2/.4/.6 multiplier added to Grenade damage
    *			Shotgun - 150/100/50 alpha level invisibility with Knife
    *			SMG – 15/30/45 speed boost added for all weapons
    *
    *	Credits:	Xuntric and PM for their combined work on the XP based plugin tutorial (load, save and menu stuff..)
    *			Avalanche for the removed cone of fire in i_aim_good plugin (used for lowered recoil on the para)
    *			Phantom Warrior and palehorse for inadvertently giving me the idea for this (Military Rank Mod thread..)
    *			ev0d00b cos I stole lots of code out of his/our Capture the Hax Plugin
    *			Ubernet (games.uber.net.nz) for giving me a test server and help test the mod
    *			stupok69 for helping fix the /whois command
    *			Geesu for all his defined cs weapon speeds used in wc3ft (resetting users speed after imobilising them),
    *			and some great examples of screen flashes and shakes.
    *			Cheap_Suit for the extra recoil code
    *			Hawk522 for his tutorial on SQLx (and helping me debug problems with it)
    *			styremelaker for massive amount of csdm testing.
    *			vittu for going through the code and finding heaps of mistakes and efficiency changes
    *			teamme06 for his colorchat code
    *			vittu again for supporting my plugin more than I do..
    *			BlueRaja for player kills and score update code from his damage multiplier plugin (big copy, paste of the kill function)
    *			palehorse for the web html documents
    *			vittu for testing and helping fix bugs in the code.
    *			Emp' for the new amxx menu tutorial
    *
    *	Cvars (copy/paste the following to amxx.cfg):
    
    ////////////////////////  Battlefield 2: Rank Mod  ////////////////////////
    
    bf2_active 1		//(1|0) - Turns the plugin on or off - Default 1
    bf2_badges 1		//(1|0) - Turns the badge system on or off - Default 1
    bf2_badgepowers 0	//(1|0) - Enable/Disable the powers for the badges - Default 0
    bf2_awp 0		//(1|0) - Is user given an awp or scout by having the sniper badge - Default 0 (scout)
    bf2_ffa 0		//(1|0) - Enable/Disable team attack for receiving pts and for badge use, turn on for "free for all" servers - Default 0
    bf2_xpmultiplier 0.1	//(float) - Changes the point multiplier needed to reach each level - Default 0.1 (15 points for rank 1, 20k points for top rank)
    bf2_xpminplayers 2	//(int) - Minimum number of plays required to be in server before bonus bomb and flag xp (only) is awarded
    bf2_reset_days 21	//(int) - Number of days without playing till xp gets pruned per user (Note: currently nvault saving only)
    bf2_icon_time 1.5	//(float) - Amount of time to display the rank icons for. Default 1.5, 0 to disable icons all together.
    bf2_help_url ""		//(string) - Remote folder where the bf2 web docs are stored (optional) do not include the trailing /
    bf2_statustext 1	//(int) - Enable/Disable the points, # of bagdges, and rank info that replaces player name info in hud - Default 1
    bf2_hud_options "abcde"	//(flags) - Set options for player aim hud message info (not shown if miscstats PlayerName option is on) - Default "abcde"
    			//flag a - Display Health/Armor/Weapon for teammates
    			//flag b - Display Rank for teammates
    			//flag c - Display Rank for enemies
    			//flag d - Hide display for invisible enemies
    			//flag e - Move the display to above peoples heads
    
    //CS Flags integration
    bf2_flag_kills 2	//(int) - CS Flags - How many bf2 points are awarded for capturing a flag
    bf2_flag_round_kills 0	//(int) - CS Flags - How many bf2 points are awarded for winning a round
    bf2_flag_match_kills 0	//(int) - CS Flags - How many bf2 points are awarded for winning the match
    
    ///////////////////////////////////////////////////////////////////////////
    
    *
    *	Cmds:		say /bf2menu - Shows the Main Menu
    *			say /who - Shows a list of player and their rank
    *			say /whois <name> - Show the rank and badges of a specific player
    *			say /whostats <name> - Show the stats page for a player
    *			say /ranks - Shows the kill xp table
    *			say /bf2stats - your personal stats pages
    *			say /help - Displays a Help MOTD
    *			say /badges1 - Displays a Help MOTD on some of the badges
    *			say /badges2 - Displays a Help MOTD on the rest of the badges
    *			say /badges3 - Badges 3
    *			bf2_resetstats - Resets all of your stats
    *			bf2_addbadge <player> <badge> <level> - Gives a badge to player. Requires Ban admin access. Badge <0-5>. Level <0-3>
    *			bf2_addkills <player> <kills> - Adds to a players kills.. Also requires ban access
    *			bf2_resetserverstats - Erases all players stats
    *
    *	Changelog:
    *			1.5.2 -	8/31/09
    *				Changed bf2_flag_min_players to bf2_xpminplayers and made it include bomb xp
    *				Added bf2_statustext cvar to allow disabling replacement of hud name info, may also be used by other mods
    *				Changed bf2_badgepowers cvar to be off by default.
    *				Changed bf2_hud_options cvar to include e by default, the comments said it was included but was not.
    *				Small updates to information in help motd's and other motd edits.
    				Fixed speed check to run on spawn and round start.
    *
    *			1.5.1 -	4/18/09
    *				Fixed bf2_resetserverstats command to use ADMIN_RESET instead of ADMIN_LEVEL define
    *				Fixed pistol badge code from being run on self from a suicide
    *				Removed useless /hud command
    *
    *			1.5 -	4/15/09
    *				Added saving by IP and nick controlled by csstats_rank cvar
    *				Added saving for bots controlled by csstats_rankbots cvar
    *				Added bf2_ffa cvar to enable/disable team kills to count for points
    *				Added use of Hamsandwich for spawn and damage change code
    *				Added check for PlayerName miscstats option to disable BF2's hud info
    *				Added 2 Optional sounds from BF2 for rank and badge gain
    *				Fixed speed system and added calls for FOV speed changes
    *				Fixed badge checking not being checked on death not from a player 
    *				Updated SQL saving code for improvements
    *				Removed CSDM define and bf2_csdm.inl as changes made them unnecessary now
    *				Removed fakemeta_util_mini.inl and included fakemeta_util.inc
    *				Removed excess calls of DisplayHUD and save_badges
    *				Fixed variable length that hold player names
    *				Fixed a few possible out of bounds strings, still need to fix rest
    *				Changed default ADMIN_RESET define to ADMIN_RCON from ADMIN_CFG
    *				Fixed knife badge max hp and to only show blue glow/screenflash if hp is given
    *
    *			1.4.1 - 2/27/09
    *				vittu takes over maintaining the plugin due to pRED moving to Source
    *				Fixed CS Flags compatibility
    *				Fixed TK giving points, will set an option to enable later
    *				Fixed self grenade kill from adding to grenade kills
    *				Fixed missing Lt General rank issue
    *				Fixed description of requirements for special and higher ranks
    *				Updated rank requirements not updated when more badges were last added
    *				Adjusted StatusText, points hud info, to better fit max character amount
    *				Added band-aid fix for auto save by steamid or IP, will update method later
    *
    *			1.4 -	Fixed wrong sprites displaying
    *				fixed double hp gain on round reset (CSDM)
    *				added /whostats command
    *				bf2_help_url (and web motds) and bf2_badgepowers cvars
    *				fixed sprites
    *				CSDM badges not being awarded.
    *				Top ranked in server display message
    *				New menus
    *				reset your stats command
    *				Medals other new stats
    *				Logging admin commands
    *				Two new badges. Fixed Explosives badge for csdm
    *				Heaps of new stats options + saving them (server and player)
    *				Changed power for support
    *				SQL now a defined option
    *				Moved needed fakemeta_util functions into a separate file (included)
    *				New HUD system thanks to vittu (added cvar to control it)
    *				bf2_reset_days cvar - number of days without playing till xp gets reset
    *
    *			1.31 -	Lowered chance of imobilising happening.
    *				Changed damage event and bomb events to the csx forward versions and created a csx forward include
    *				Capped knife badge damage to 130
    *				Removed bf2_vaultload (pointless now.)
    *				Fixed some spelling newbie mistakes..
    *				Fixed immunity problems
    *				Moved inl and config files into their own folder..
    *				Probably a few other things too..
    *
    *			1.30 -	Starting work on 4 New ranks
    *				Shows Teammates rank when you look at them.
    *				Give 50,100,200 armour for having 6,12 or 18 badges..
    *				Bf2 now saves totalkills itself. Prevents csstats resets..
    *				bf2_addkills (admin abuse tool? - or to reset after csstats reset), gives x kills to a player
    *				Reduced the amount of saving to vault - causing server lag.
    *				Changed to nVault saving. Now uses only 1 vault data instead of 14.
    *				Fixed armour being lower than you had before
    *				Split file into large set of includes. Way easier to find functions you want.
    *				Added +3 kills for defuse/explode. Cs flags mod support
    *
    *			1.23 -  Added CSDM functionality. Give hp/weapons on all spawns.
    *				Recoded badge checking to be individual on player death
    *				Fixed HP bug and added message "beginning badge check"
    *
    *			1.22 -  bf2_addbadge admin command added
    *
    *			1.21 -	Added a badge check 5 seconds before map changes.
    *
    *			1.2 - 	Massive change to make global kill counting actually work..
    *				Added screen to view weapon stats "say /bf2stats" or use the menu
    *				Added concmd "bf2_vaultload" to forcibly load your own data from the vault (im using it to convert my stats from vault to sql)
    *				Tell people to type bf2_vaultload into console and their badges will be restored. Other than that probably a useless command
    *
    *			1.1 - 	Fixed Bug with Veteran Assault badge
    *				Added SQL support (bf2_sql 1)
    *				Changed support badge to bonus speed (added code for extra damage, recoil - will finish when amxx 1.77 is released)
    *				Sounds, Screen Shake, User glows..
    *
    *	Requires:
    *			Fun, FakeMeta, Ham Sandwich, CStrike, CSX, and (nVault or MySQL) modules
    *
    *	( Optional sounds edited from Battlefield 2 - http://www.battlefield.ea.com/battlefield/bf2/ )
    ************************************************************************************************************************************/
    //#pragma semicolon 1
    
    //************************************ Compile Settings ************************************//
    // Uncomment to use MySQL instead of the default nVault saving
    //#define SQL
    
    // Admin flag settings for giving points/badges and server saved data reset
    // These can also be set in cmdaccess.ini without need to change here
    // (See amxconst.inc for more admin level constants)
    #define ADMIN_LEVEL ADMIN_IMMUNITY
    #define ADMIN_RESET ADMIN_IMMUNITY
    
    // Note: Changing any of the above the above requires plugin to be recompiled
    //******************************************************************************************//
    
    #include <amxmodx>
    #include <amxmisc>
    #include <fakemeta>
    #include <fakemeta_util>
    #include <hamsandwich>
    #include <cstrike>
    #include <csx>
    #include <fun>
    
    new const gPluginName[] = "Battlefield 2: Rank Mod";
    new const gPluginVersion[] = "1.5.2";
    
    //Message sending variables
    new gmsgStatusText;
    new gmsgScreenFade;
    new gmsgScreenShake;
    new gmsgSayText;
    
    new gHudSyncAimInfo;
    new gMaxPlayers;
    new bool:gCZBotRegisterHam;
    
    #define MAX_RANKS 17
    #define MAX_BADGES 8
    
    //Motd variables
    new configsdir[200];
    new configfile[200];
    
    //Cvar vars
    new gPcvarBF2Active;
    new gPcvarBadgesActive;
    new gPcvarFreeAwp;
    new gPcvarXpMultiplier;
    new gPcvarIconTime;
    new gPcvarFlagKills;
    new gPcvarHelpUrl;
    new gPcvarBadgePowers;
    new gPcvarFlagRoundPoints;
    new gPcvarFlagMatchPoints;
    new gPcvarXpMinPlayers;
    new gPcvarHudOptions;
    new gPcvarStatusText;
    new gPcvarFFA;
    new gPcvarSaveType;
    new gPcvarRankBots;
    new gPcvarBotQuota;
    new gPcvarSVLan;
    
    //Current players info
    new g_PlayerRank[33];
    new g_PlayerBadges[33][MAX_BADGES];
    new knifekills[33];
    new pistolkills[33];
    new sniperkills[33];
    new parakills[33];
    new defuses[33];
    new plants[33];
    new explosions[33];
    new accuracy[33];
    new totalkills[33];
    new gSaveKey[33][32];
    new smgkills[33];
    new shotgunkills[33];
    new riflekills[33];
    new grenadekills[33];
    
    new bronze[33];
    new silver[33];
    new gold[33];
    
    //Temp storage variables
    new numofbadges[33];
    new bool:newplayer[33];
    new g_lastwpn[33];
    new bool:g_imobile[33];
    new bool:freezetime;
    new highestrank;
    new highestrankid;
    new gStatsLoaded[33];
    new gCurrentFOV[33];
    
    new g_friend[33];
    new bool:g_invis[33];
    
    new menuselection[33];
    
    //Server stats
    new highestrankserver;
    new highestrankservername[32];
    
    new mostkills;
    new mostkillsid;
    new mostkillsname[32];
    
    new mostwins;
    new mostwinsname[32];
    
    
    new menuselected[33][3];
    //0 - Badge/Kills selected 0/1
    //1 - Badgenum/Kills
    //2 - Badgelevel
    
    //Sound Vars
    new gSoundRank[] = "bf2rank/bf2rank_promotion.wav"; //Rank gained sound
    new gSoundBadge[] = "bf2rank/bf2rank_award.wav"; //Badges earned sound
    
    //Sprite vars
    new gSprite[21];
    
    #if defined SQL
    	//SQl vars
    	#include <sqlx>
    	new Handle:g_SqlTuple;
    	new g_Cache[512];
    	new bool:SQLenabled;
    	new bool:gIntermission;
    #else
    	//nVault
    	#include <nvault>
    	new g_Vault;
    	new gPcvarPruneDays;
    #endif
    
    new gPlayerName;
    
    //Bf2 includes
    #include "bf2/const.inl"
    #include "bf2/effect.inl"
    #include "bf2/cmds.inl"
    #include "bf2/events.inl"
    #include "bf2/save.inl"
    #include "bf2/forwards.inl"
    #include "bf2/check.inl"
    #include "bf2/badgepowers.inl"
    #include "bf2/menu.inl"
    #include "bf2/hud.inl"
    #include "bf2/othermods.inl"
    #include "bf2/csx.inl"
    #include "bf2/ham.inl"
    #if defined SQL
    #include "bf2/sql.inl"
    #endif
    
    public plugin_init()
    {
    	register_plugin(gPluginName, gPluginVersion, "pRED*");
    
    	//Register all the say commands
    
    	//Public
    	register_clcmd("say /ranks","show_rankhelp",0, "Shows The Rank Help");
    	register_clcmd("say_team /ranks","show_rankhelp",0, "Shows The Rank Help");
    
    	register_clcmd("say /badges1","show_badgehelp",0, "Shows The Badge Help");
    	register_clcmd("say_team /badges1","show_badgehelp",0, "Shows The Badge Help");
    
    	register_clcmd("say /badges2","show_badgehelp2",0, "Shows The Badge Help 2");
    	register_clcmd("say_team /badges2","show_badgehelp2",0, "Shows The Badge Help 2");
    
    	register_clcmd("say /badges3","show_badgehelp3",0, "Shows The Badge Help 3");
    	register_clcmd("say_team /badges3","show_badgehelp3",0, "Shows The Badge Help 3");
    
    	register_clcmd("say", "cmd_say", 0, "<target> ");
    	register_clcmd("say_team", "cmd_say", 0, "<target> ");
    
    	register_clcmd("say /who", "cmd_who", 0, "Display a list of player and their levels");
    	register_clcmd("say_team /who", "cmd_who", 0, "Display a list of player and their levels");
    
    	register_clcmd("say /help", "cmd_help", 0, "Displays the Help");
    	register_clcmd("say_team /help", "cmd_help", 0, "Displays the Help");
    
    	register_clcmd("say /bf2menu", "Bf2menu", 0, "Displays the Menu");
    	register_clcmd("say_team /bf2menu", "Bf2menu", 0, "Displays the Menu");
    	register_clcmd("say bf2menu", "Bf2menu", 0, "Displays the Menu");
    	register_clcmd("say_team bf2menu", "Bf2menu", 0, "Displays the Menu");
    	register_clcmd("say /bf2", "Bf2menu", 0, "Displays the Menu");
    	register_clcmd("say_team /bf2", "Bf2menu", 0, "Displays the Menu");
    	register_clcmd("say bf2", "Bf2menu", 0, "Displays the Menu");
    	register_clcmd("say_team bf2", "Bf2menu", 0, "Displays the Menu");
    	register_clcmd("say /menu", "Bf2menu", 0, "Displays the Menu");
    	register_clcmd("say_team /menu", "Bf2menu", 0, "Displays the Menu");
    	register_clcmd("say menu", "Bf2menu", 0, "Displays the Menu");
    	register_clcmd("say_team menu", "Bf2menu", 0, "Displays the Menu");
    	register_clcmd("say /help", "Bf2menu", 0, "Displays the Menu");
    	register_clcmd("say_team /help", "Bf2menu", 0, "Displays the Menu");
    	register_clcmd("say help", "Bf2menu", 0, "Displays the Menu");
    	register_clcmd("say_team help", "Bf2menu", 0, "Displays the Menu");
    
    	register_clcmd("say /bf2helpmenu", "helpmenu", 0, "Displays the Help Menu");
    	register_clcmd("say_team /bf2helpmenu", "helpmenu", 0, "Displays the Help Menu");
    
    	register_clcmd("say /bf2statsmenu", "helpmenu", 0, "Displays the Stats Menu");
    	register_clcmd("say_team /bf2statsmenu", "helpmenu", 0, "Displays the Stats Menu");
    
    	register_clcmd("say /bf2adminmenu", "adminmenu", 0, "Displays the Admin Menu");
    	register_clcmd("say_team /bf2adminmenu", "adminmenu", 0, "Displays the Admin Menu");
    
    	register_clcmd("say /bf2stats", "show_stats", 0, "Shows your current weapon stats");
    	register_clcmd("say_team /bf2stats", "show_stats", 0, "Shows your current weapon stats");
    
    	register_clcmd("say /serverstats", "show_server_stats", 0, "Shows your current weapon stats");
    	register_clcmd("say_team /serverstats", "show_server_stats", 0, "Shows your current weapon stats");
    
    	register_clcmd("say /bf2save", "save_badges", 0, "Shows your current weapon stats");
    	register_clcmd("say_team /bf2save", "save_badges", 0, "Shows your current weapon stats");
    
    	//Admin
    	register_clcmd("bf2_addbadge", "add_badge", ADMIN_LEVEL, "<player> <badge#> <level#>");
    	register_clcmd("bf2_addkills", "add_kills", ADMIN_LEVEL, "<player> <kills#>");
    
    
    	//Cvars
    
    	//FCVAR_SERVER cvar for game monitor.
    	register_cvar("bf2_version", gPluginVersion, FCVAR_SERVER);
    
    	// Set cvar to update version in case new version loaded while server still running
    	set_cvar_string("bf2_version", gPluginVersion);
    
    	gPcvarBF2Active = register_cvar("bf2_active", "1");
    	gPcvarBadgesActive = register_cvar("bf2_badges", "1");
    	gPcvarFreeAwp = register_cvar("bf2_awp", "0");
    	gPcvarXpMultiplier = register_cvar("bf2_xpmultiplier", "0.1");
    	gPcvarXpMinPlayers = register_cvar("bf2_xpminplayers", "2");
    	gPcvarIconTime = register_cvar("bf2_icon_time", "1.5");
    	gPcvarHelpUrl = register_cvar("bf2_help_url", "");
    	gPcvarBadgePowers = register_cvar("bf2_badgepowers", "0");
    	gPcvarHudOptions = register_cvar("bf2_hud_options", "abcde");
    	gPcvarStatusText = register_cvar("bf2_statustext", "1");
    #if !defined SQL
    	gPcvarPruneDays = register_cvar("bf2_reset_days", "21");
    #endif
    	gPcvarFFA = register_cvar("bf2_ffa", "0");
    	gPcvarFlagKills = register_cvar("bf2_flag_kills", "2");
    	gPcvarFlagRoundPoints = register_cvar("bf2_flag_round_kills", "0");
    	gPcvarFlagMatchPoints = register_cvar("bf2_flag_match_kills", "0");
    
    	gPcvarSaveType = get_cvar_pointer("csstats_rank");
    	gPcvarRankBots = get_cvar_pointer("csstats_rankbots");
    	gPcvarBotQuota = get_cvar_pointer("bot_quota");
    	gPcvarSVLan = get_cvar_pointer("sv_lan");
    
    	//Message sending.
    	gmsgStatusText = get_user_msgid("StatusText");
    	gmsgScreenFade = get_user_msgid("ScreenFade");
    	gmsgScreenShake = get_user_msgid("ScreenShake");
    	gmsgSayText = get_user_msgid("SayText");
    
    	//Register events, logs and forwards to be captured
    	register_event("HLTV", "Event_HLTV", "a", "1=0", "2=0"); //add freeztime start code
    	register_event("CurWeapon", "Event_CurWeapon", "be", "1=1");
    	register_event("SetFOV", "Event_SetFOV", "be");
    	register_event("DeathMsg", "Event_DeathMsg", "a");
    
    	register_logevent("LogEvent_Round_Start", 2, "0=World triggered", "1=Round_Start"); //freezetime end code
    	register_logevent("LogEvent_Round_End", 2, "1=Round_End");
    
    	register_message(SVC_INTERMISSION, "Message_Intermission");
    	register_message(get_user_msgid("StatusValue"), "Message_StatusValue");
    
    	register_event("StatusValue", "setTeam", "be", "1=1");
    	register_event("StatusValue", "on_ShowStatus", "be", "1=2", "2!0");
    	register_event("StatusValue", "on_HideStatus", "be", "1=1", "2=0");
    
    	// Must use post or else is_user_alive will return false when dead player respawns
    	RegisterHam(Ham_Spawn, "player", "Ham_Spawn_Post", 1);	// cz bots won't hook here must RegisterHamFromEntity
    	RegisterHam(Ham_TakeDamage, "player", "Ham_TakeDamage_Pre");
    
    	gHudSyncAimInfo = CreateHudSyncObj();
    	gMaxPlayers = get_maxplayers();
    	gPlayerName = get_xvar_id("PlayerName");
    }
    /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
    *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par }
    */
     

  4. #4 Odp: bf2 ciche chodzenie 
    Super Mod Awatar peku33
    Dołączył
    Oct 2008
    Posty
    7,256
    ten plugin chyba nie odpowiada za szybsze chodzenie.
    Nie masz innych od bf2?
    PISANIE DO MNIE NA GG Z PROŚBĄ O JAKĄKOLWIEK POMOC NIE JEST MILE WIDZIANE! Numer: 6374959
     

  5. #5 Odp: bf2 ciche chodzenie 
    Spamer
    Dołączył
    Feb 2008
    Wiek
    18
    Posty
    180
    nie mam tylko to
     

  6. #6 Odp: bf2 ciche chodzenie 
    Adminus pospolitus
    Dołączył
    Jan 2008
    Wiek
    20
    Posty
    9,226
    Czyli nie masz nic
    //Bf2 includes
    #include "bf2/const.inl"
    #include "bf2/effect.inl"
    #include "bf2/cmds.inl"
    #include "bf2/events.inl"
    #include "bf2/save.inl"
    #include "bf2/forwards.inl"
    #include "bf2/check.inl"
    #include "bf2/badgepowers.inl"
    #include "bf2/menu.inl"
    #include "bf2/hud.inl"
    #include "bf2/othermods.inl"
    #include "bf2/csx.inl"
    #include "bf2/ham.inl"
    #if defined SQL
    #include "bf2/sql.inl"
    #endif
    Najlepszy hosting www tutaj
    Konfiguracja amxx, instalacja pluginów, pisanie pluginów AMXX. Więcej info na www.naven.com.pl
    Jebać steama.
     

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