Kod:
#include <amxmodx>
#include <amxmisc>
#define PLUGIN "Menu Interpu"
#define VERSION "1.0"
#define AUTHOR "Yaken"
#define TASK_SHOWMENU 432
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("say /interp", "interp_menu")
}
public client_putinserver(id){
if(!is_user_bot(id))
eventInGame(id);
}
public show_menu_(tid) {
new id=tid-TASK_SHOWMENU;
new iTeam=get_user_team(id);
new menu_id, keys;
new menuUp = player_menu_info( id, menu_id, keys );
if ( iTeam && (menuUp <= 0 || menu_id < 0) )
interp_menu(id);
else
set_task(1.0, "show_menu_", tid);
}
public eventInGame(id){
set_task(1.0, "show_menu_", id+TASK_SHOWMENU);
}
public interp_menu(id)
{
new menu = menu_create("\rWybierz Interp:", "menu_handler")
menu_additem(menu, "\wex_interp 0.01", "1", 0)
menu_additem(menu, "\wex_interp 0.02", "2", 0)
menu_additem(menu, "\wex_interp 0.03", "3", 0)
menu_additem(menu, "\wex_interp 0.04", "4", 0)
menu_additem(menu, "\wex_interp 0.05", "5", 0)
menu_display(id, menu, 0)
}
public menu_handler(id, menu, item)
{
new data[6], iName[64]
new iaccess, callback
menu_item_getinfo(menu, item, iaccess, data,5, iName, 63, callback)
new key = str_to_num(data)
switch(key)
{
case 1:{
client_cmd(id, "ex_interp 0.01","cl_updaterate 101")
}
case 2:{
client_cmd(id, "ex_interp 0.02","cl_updaterate 101")
}
case 3:{
client_cmd(id, "ex_interp 0.03","cl_updaterate 101")
}
case 4:{
client_cmd(id, "ex_interp 0.04","cl_updaterate 101")
}
case 5:{
client_cmd(id, "ex_interp 0.05","cl_updaterate 101")
}
}
return PLUGIN_HANDLED
}
Da się jakoś ten plugin edytować tak, żeby nie było żadnych errorów w logach?