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Wątek: blad w kodzie sma

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  1. #1 blad w kodzie sma 
    Spamer
    Dołączył
    Jan 2011
    Wiek
    22
    Posty
    127
    Nie dziala mi plugin gdzie tutaj jest bład?

    plugin ma odliczac do nowego roku + jakies efekty ale mnie to nie interestuje


    Kod:
    #include <amxmodx>
    #include <amxmisc>
    #include <fakemeta>
    #include <engine>
    #include <cstrike>
    
    //new const ny_time = 1230764400 // 00:00:00 1 styczen 2011
    new const ny_time = 1262300400 // 00:00:00 1 styczen 2012
    new gmsgDamage
    new FIRE = 0
    new c_info = 0
    new const max_info = 100
    public plugin_init()
    {
    register_plugin("New Year Countdown", "0.1", "Pavulon")
    gmsgDamage = get_user_msgid("Damage")
    set_task(1.0, "B4",777)
    }
    public B4()
    {
    new sek_left = ny_time - get_systime()
    if (sek_left>0)
    set_task(1.0, "countdown",0,_,_,"b")
    else
    pause("a")
    }
    public countdown()
    {
    new sek_left = ny_time - get_systime()
    if (sek_left<0)
    {
    remove_task(0)
    set_task(0.1,"ny_info", 999)
    return
    } else
    if (sek_left<=8 && !FIRE)
    {
    FIRE = 1
    server_cmd("sv_restart 1")
    set_lights("b")
    set_task(5.0, "rakietki", 1337)
    set_task(60.0, "normal_lights", 666)
    }
    new Time[128]
    format(Time, 127, "%s", timeleft(sek_left))
    
    set_hudmessage(0, 0, 255, 0.020, 0.20, 0, 6.0, 1.0, 0.0, 0.0)
    ShowSyncHudMsg(0,CreateHudSyncObj(),"Do nowego roku pozostalo:^n%s",Time)
    }
    public ny_info()
    {
    if (c_info>max_info)
    return
    set_hudmessage(random_num(0,255), random_num(0,255), random_num(0,255), -1.0, -1.0, 0, 6.0, 0.1, 0.0, 0.0)
    ShowSyncHudMsg(0,CreateHudSyncObj(),"!!! SZCZESLIWEGO NOWEGO ROKU !!!^n!!! GL & HF !!!")
    c_info++
    set_task(0.1,"ny_info", 999)
    }
    public rakietki()
    {
    new players[32], inum
    get_players(players, inum)
    for (new i = 0; i < inum; ++i)
    {
    cs_set_user_money (players[i] , 16000, 1)
    set_task(0.2*inum+0.1, "admin_rocket", players[i])
    }
    }
    public normal_lights()
    {
    set_lights("#OFF")
    }
    stock timeleft(sek_left)
    {
    new dni, godzin, minut, left = sek_left
    new Time[128], len = 0
    
    if (left / 86400 >= 1)
    {
    dni = (left / 86400)
    left -= dni * 86400
    len += format(Time[len], 127 -len, "%d d. ", dni)
    }
    if (left / 3600 >= 1)
    {
    godzin = (left / 3600)
    left -= godzin * 3600
    len += format(Time[len], 127 -len, "%d godz. ", godzin)
    }
    if (left / 60 >= 1)
    {
    minut = (left / 60)
    left -= minut * 60
    len += format(Time[len], 127 -len, "%d min. ", minut)
    }
    format(Time[len], 127 -len, "%d sek.", left)
    
    return Time
    }
    
    ////////////////////////////////////////////////////////////////////////////////////////////////////////////
    //ADMIN ROCKET v1.3 by f117bomb
    //Revised by JTP10181
    //==========================================================================================================
    new rocket_z[33]
    new blueflare2, mflash, white, smoke
    public admin_rocket(id)
    {
    emit_sound(id,CHAN_WEAPON ,"weapons/rocketfire1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
    fm_set_user_maxspeed(id,0.01)
    set_task(1.2, "rocket_liftoff", id+69)
    }
    
    public rocket_liftoff(id)
    {
    new victim = id - 69
    if (!is_user_alive(victim)) return
    fm_set_user_gravity(victim,-0.50)
    client_cmd(victim,"+jump;wait;wait;-jump")
    emit_sound(victim, CHAN_VOICE, "weapons/rocket1.wav", 1.0, 0.5, 0, PITCH_NORM)
    rocket_effects(victim)
    }
    
    public rocket_effects(victim)
    {
    if (!is_user_alive(victim)) return
    
    new vorigin[3]
    get_user_origin(victim,vorigin)
    
    message_begin(MSG_ONE, gmsgDamage, {0,0,0}, victim)
    write_byte(30) // dmg_save
    write_byte(30) // dmg_take
    write_long(1<<16) // visibleDamageBits
    write_coord(vorigin[0]) // damageOrigin.x
    write_coord(vorigin[1]) // damageOrigin.y
    write_coord(vorigin[2]) // damageOrigin.z
    message_end()
    
    if (rocket_z[victim] == vorigin[2]) {
    rocket_explode(victim)
    }
    
    rocket_z[victim] = vorigin[2]
    
    //Draw Trail and effects
    
    //TE_SPRITETRAIL - line of moving glow sprites with gravity, fadeout, and collisions
    message_begin( MSG_BROADCAST, SVC_TEMPENTITY )
    write_byte( 15 )
    write_coord( vorigin[0]) // coord, coord, coord (start)
    write_coord( vorigin[1])
    write_coord( vorigin[2])
    write_coord( vorigin[0]) // coord, coord, coord (end)
    write_coord( vorigin[1])
    write_coord( vorigin[2] - 30)
    write_short( blueflare2 ) // short (sprite index)
    write_byte( 5 ) // byte (count)
    write_byte( 1 ) // byte (life in 0.1's)
    write_byte( 1 ) // byte (scale in 0.1's)
    write_byte( 10 ) // byte (velocity along vector in 10's)
    write_byte( 5 ) // byte (randomness of velocity in 10's)
    message_end()
    
    //TE_SPRITE - additive sprite, plays 1 cycle
    message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
    write_byte( 17 )
    write_coord(vorigin[0]) // coord, coord, coord (position)
    write_coord(vorigin[1])
    write_coord(vorigin[2] - 30)
    write_short( mflash ) // short (sprite index)
    write_byte( 15 ) // byte (scale in 0.1's)
    write_byte( 255 ) // byte (brightness)
    message_end()
    
    set_task(0.2, "rocket_effects", victim)
    }
    
    public rocket_explode(victim)
    {
    if (is_user_alive(victim)) {
    new vec1[3]
    get_user_origin(victim,vec1)
    
    // blast circles
    message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1)
    write_byte( 21 )
    write_coord(vec1[0])
    write_coord(vec1[1])
    write_coord(vec1[2] - 10)
    write_coord(vec1[0])
    write_coord(vec1[1])
    write_coord(vec1[2] + 1910)
    write_short( white )
    write_byte( 0 ) // startframe
    write_byte( 0 ) // framerate
    write_byte( 2 ) // life
    write_byte( 16 ) // width
    write_byte( 0 ) // noise
    write_byte( 188 ) // r
    write_byte( 220 ) // g
    write_byte( 255 ) // b
    write_byte( 255 ) //brightness
    write_byte( 0 ) // speed
    message_end()
    
    //Explosion2
    message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
    write_byte( 12 )
    write_coord(vec1[0])
    write_coord(vec1[1])
    write_coord(vec1[2])
    write_byte( 188 ) // byte (scale in 0.1's)
    write_byte( 10 ) // byte (framerate)
    message_end()
    
    //smoke
    message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1)
    write_byte( 5 )
    write_coord(vec1[0])
    write_coord(vec1[1])
    write_coord(vec1[2])
    write_short( smoke )
    write_byte( 2 )
    write_byte( 10 )
    message_end()
    
    user_kill(victim,1)
    }
    
    //stop_sound
    emit_sound(victim, CHAN_VOICE, "weapons/rocket1.wav", 0.0, 0.0, (1<<5), PITCH_NORM)
    
    fm_set_user_maxspeed(victim,1.0)
    fm_set_user_gravity(victim,1.00)
    }
    stock fm_set_user_maxspeed(index, Float:speed = -1.0) {
    engfunc(EngFunc_SetClientMaxspeed, index, speed)
    set_pev(index, pev_maxspeed, speed)
    
    return 1
    }
    stock fm_set_user_gravity(index, Float:gravity = 1.0) {
    set_pev(index, pev_gravity, gravity)
    
    return 1
    }
    public plugin_precache()
    {
    mflash = precache_model("sprites/muzzleflash.spr")
    smoke = precache_model("sprites/steam1.spr")
    blueflare2 = precache_model( "sprites/blueflare2.spr")
    white = precache_model("sprites/white.spr")
    precache_sound("weapons/rocketfire1.wav")
    precache_sound("weapons/rocket1.wav")
    }
    /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
    *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par }
    */
     

  2. #2 Odp: blad w kodzie sma 
    Spamer
    Dołączył
    Oct 2010
    Posty
    111
    Data już minęła ?


    Zapraszam na BHZ-GAME.PL
     

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Odwiedzający znaleźli tę stronę szukając:

message_begin(msg_broadcast svc_tempentity {0 0 0})

format_time problem amx

cs write_coord

cs problem error cs white.spr

kompilator sma za długi kod

plugin trail nie dziala amxx

d amxx

komixxy

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