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Wątek: cos dal prawdziwego kozaka

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  1. #1 cos dal prawdziwego kozaka 
    Lamka
    Dołączył
    Jun 2008
    Posty
    10
    Yo. Otoz, ze nie wiem co oznaczaja ponizsze komendy prosze o opisanie ich w miare abym skumal. Poniewaz, ze chce zrobic swoj cfg, przy ty chce miec jak najlepsza grafike prosze o przetlumaczenie mi ich na nasz ojczysty jezyk i podanie jak najlepszej wartosci abym mial jak najlepsza grafike, dzwieki itp, sami rozumiecie o co chodzi

    cl_cmdrate "101" // Must be set to 100/101
    cl_drawmonitors "0"
    cl_ejectbrass "0"
    cl_forcepreload "1"
    cl_interp "0.01" // Must be set to .01
    cl_interpolate "1" // Must be set to 1
    cl_lagcomp_errorcheck "1"
    cl_lagcompensation "1"
    cl_minmodels "1"
    cl_min_ct "1"
    cl_min_t "1"
    cl_predictweapons "1"
    cl_pred_optimize "2"
    cl_phys_props_max "50" // Must be set to 50+
    cl_ragdoll_physics_enable "0"
    cl_ragdoll_collide "0"
    cl_smooth "1"
    cl_smoothtime "0.01"
    cl_soundscape_flush
    cl_updaterate "101" // Must be set to 100/101

    //Mat_ commands

    mat_bloomamount_rate "0.05f" // Must be set to "0.05f"
    mat_bloomscale "0"
    mat_bumpbasis "0" // Must be set to 0
    mat_bumpmap "0"
    mat_clipz "1"
    mat_colorcorrection "0"
    mat_compressedtextures "1"
    mat_debug_autoexposure "0" // Must be set to 0
    mat_debug_bloom "0" // Must be set to 0
    mat_debug_postprocessing_effects "0" // Must be set to 0
    mat_debug_process_halfscreen "0" // Must be set to 0
    mat_debugalttab "0" // Must be set to 0
    mat_debugdepth "0" // Must be set to 0
    mat_debugdepthmode "0" // Must be set to 0
    mat_debugdepthval "128" // Must be set to 128
    mat_debugdepthvalmax "256" // Must be set to 256
    mat_disable_bloom "1"
    //mat_dxlevel 90 // Must be set to 81 or higher
    mat_filterlightmaps "1"
    mat_force_bloom "0" // Must be set to 0
    mat_forcehardwaresync "0"
    mat_hdr_enabled "0"
    mat_hdroverbrightrange "16" // Must be set to 16
    mat_leafvis "0" // Must be set to 0
    mat_norendering "0" // Must be set to 0
    mat_parallaxmap "0"
    mat_picmip "0" // Must not be higher than 2
    mat_reducefillrate "1"
    mat_showlightmappage "-1" // Must be set to -1
    mat_specular "0"
    mat_surfaceid "0" // Must be set to 0
    mat_surfacemat "0" // Must be set to 0
    mat_vsync "0"

    //R_ Commands

    r_ambientfraction "0.1" // Must be set to .1
    r_avglight "1" // Must be set to 1
    r_decals "0"
    r_decal_cullsize "0"
    r_dopixelvisibility "0"
    r_drawbatchdecals "0"
    r_drawdetailprops "1" // Must be set to 1
    r_drawflecks "0"
    r_drawmodeldecals "0"
    r_dynamic "0"
    r_eyes "0"
    r_flex "0"
    r_lightaverage "1" // Must be set to 1
    r_lod "-1" // Must be set to -1/0/1/2
    r_maxdlights "32" // Must be set to 32
    r_modellodscale "1" // Must be set to 1
    r_occlusion "1"
    r_renderoverlayfragment "0"
    r_rootlod "2" // Must be set to 0/1/2
    r_shadows "1"
    r_shadowmaxrendered "1"
    r_shadowrendertotexture "1"
    r_teeth "0"
    r_waterforceexpensive "0"
    r_waterdrawreflection "0"
    r_worldlights "2" // Must be set to 2
    r_worldlightmin "0.0002" // Must be set to .0002

    r_3dnow "1"
    r_mmx "1"
    r_sse "1"
    r_sse2 "1"
    r_3dsky 0

    //Rope_

    rope_averagelight "0"
    rope_collide "0"
    rope_shake "0"
    rope_smooth "0"
    rope_smooth_minwidth "0"
    rope_smooth_minalpha "0"
    rope_smooth_maxalphawidth "0"
    rope_smooth_maxalpha "0"
    rope_smooth_enlarge "0"
    rope_subdiv "0"
    rope_wind_dist "0.01"

    //Miscellaneous

    demo_recordcommands "1" // Must be set to 1
    //fps_max "100"
    func_break_max_pieces "0"
    gl_clear "0"
    jpeg_quality "100" // Must be set to 100
    mp_decals "0"
    net_showevents "0" // Must be set to 0
    props_break_max_pieces "0"
    props_break_max_pieces_perframe "0"
    rate "25000" // Must be set to 25000+
    snd_flushasync
    texture_budget_background_alpha "999
    texture_budget_panel_height "0"
    texture_budget_panel_width "0"
    voice_enable "1"
    voice_scale "1"
    voice_modenable "1"
    violence_agibs "1"
    violence_hgibs "1"
    violence_hblood "1"
    violence_ablood "1"
    //zoom_sensitivity_ratio "1"

    _cl_autowepswitch "1"
    _snd_mixahead "0.1"
    ati_npatch "1"
    ati_subdiv "2"
    bgmvolume "1"
    bottomcolor "0"
    brightness "2"
    cl_allowdownload "1"
    cl_allowupload "1"
    cl_backspeed "400"
    cl_cmdbackup "2"
    cl_cmdrate "30"
    cl_corpsestay "600.000000"
    cl_crosshair_color "50 250 250"
    cl_crosshair_size "small"
    cl_crosshair_translucent "0"
    cl_dlmax "128"
    cl_download_ingame "1"
    cl_dynamiccrosshair "0"
    cl_forwardspeed "400"
    cl_himodels "0"
    cl_idealpitchscale "0.8"
    cl_lc "1"
    cl_logocolor "#Valve_Orange"
    cl_logofile "lambda"
    cl_lw "1"
    cl_minmodels "0"
    cl_radartype "1"
    cl_righthand "1"
    cl_shadows "1"
    cl_timeout "999"
    cl_updaterate "20"
    cl_vsmoothing "0.05"
    cl_weather "0"
    con_color "255 255 255"
    console "0.0"
    crosshair "0"
    fastsprites "0"
    fps_max "101"
    fps_modem "101"
    gamma "3"
    gl_dither "1"
    gl_flipmatrix "1"
    gl_fog "1"
    gl_monolights "0"
    gl_overbright "1"
    gl_polyoffset "0.1"
    hisound "1"
    hpk_maxsize "5"
    hud_capturemouse "1"
    hud_centerid "1"
    hud_draw "1"
    hud_fastswitch "1"
    hud_saytext_internal "1"
    hud_takesshots "0"
    joystick "0"
    lookspring "0"
    lookstrafe "0"
    m_filter "0"
    m_forward "1"
    m_pitch "0.022"
    m_side "0.8"
    m_yaw "0.022"
    model "arctic"
    MP3FadeTime "2.0"
    MP3Volume "1"
    mp_decals "999.000000"
    name "DoMeL"
    net_graph "3"
    net_graphpos "1"
    net_scale "5"
    r_bmodelhighfrac "5.0"
    r_detailtextures "1"
    s_a3d "0.0"
    s_automax_distance "30.0"
    s_automin_distance "2.0"
    s_bloat "2.0"
    s_distance "60"
    s_doppler "0.0"
    s_eax "1"
    s_leafnum "0"
    s_max_distance "1000.0"
    s_min_distance "8.0"
    s_numpolys "200"
    s_polykeep "1000000000"
    s_polysize "10000000"
    s_refdelay "4"
    s_refgain "0.4"
    s_rolloff "1.0"
    s_verbwet "0.25"
    sensitivity "7"
    skin ""
    spec_autodirector_internal "1"
    spec_drawcone_internal "1"
    spec_drawnames_internal "1"
    spec_drawstatus_internal "1"
    spec_mode_internal "4"
    spec_pip "0"
    suitvolume "0.25"
    sv_aim "1"
    sv_voiceenable "1"
    team ""
    topcolor "0"
    viewsize "120"
    voice_enable "1"
    voice_forcemicrecord "1"
    voice_modenable "1"
    voice_scale "1"
    volume "2"
    setinfo "_pw" "lemod"
    setinfo "lang" "pl"
    setinfo "_vgui_menus" "1"
    setinfo "_ah" "0"
    +mlook

    jesli znacie jakies komendy to dopiszcie, bede wdzieczny i postawie gibona xD
     

  2. #2 Odp: cos dal prawdziwego kozaka 
    Lamka
    Dołączył
    Jun 2008
    Posty
    10
    oczywiscie chodzi mi o komendy ktore sa w cfg
     

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