Cała operacja polega na dodaniu nowego configa, który poprawia ilość fps.
cfg nr 1:
cfg nr2:Kod:cl_show_splashes 0 cl_showfps 2 net_graph 3 cl_ejectbrass "0" cl_show_bloodspray "0" cl_show_splashes "0" cl_scalecrosshair "1" cl_radartype "1" mp_decals "200" mat_antialias "0" mat_bufferprimitives "1" mat_bumpbasis "0 mat_bumpmap "0" mat_compressedtextures "0" mat_dxlevel "70" mat_fastnobump "1" mat_fastspecular "0" mat_filterlightmaps "1" mat_forceaniso "0" mat_forcedynamic "0" mat_loadtextures "1" mat_mipmaptextures "1" mat_picmip "1" mat_reducefillrate "1" mat_showwatertextures "0" mat_specular "0" mat_trilinear "0" mat_vsync "0" muzzleflash_light "0" r_3dsky "0" r_ambientlightingonly "1" r_modellodscale ".4" r_shadows "0" r_drawlights "0" r_DispUseStaticMeshes "0" r_shadows "0" r_shadowrendertotexture "0" r_eyes "0" r_mmx "1" r_sse "1" r_sse2 "1" r_teeth 0 r_drawrain "0" r_decals "200" r_dynamic "0" r_shadows "0" r_shadowmaxrendered "0" r_shadowrendertotexture "0" r_rootlod "7" r_renderoverlayfragment "0" r_maxmodeldecal "1" r_lod "3" r_drawdecals "0" rope_smooth "0" r_worldlights "2" r_updaterefracttexture "0" r_RainSplashPercentage "0" r_RainSimulate "0" rope_wind_dist "0" violence_hgibs "0" mat_forcemanagedtextureintohardware 1 mat_forcemanagedtextureintohardware 0 budget_show_history 0 cl_ejectbrass 0 cl_phys_props_enable 0 cl_phys_props_max 0 cl_radartype 1 cl_ragdoll_physics_enable 1 cl_show_bloodspray 1 cl_show_splashes 1 fog_enable 0 fog_enable_water_fog 0 fps_max 129 mat_bloom 0 mat_bumpmap 0 mat_clipz 0 mat_fastnobump 1 mat_fastspecular 1 mat_mipmaptextures 1 mat_picmip 2 mat_specular 0 mat_trilinear 0 mp_decals 50 muzzleflash_light 0 r_avglight 0 r_decal_cullsize 1 r_decals 50 r_dispfullradius "2" r_drawdetailprops 0 r_drawropes 0 r_dynamic 0 r_eyeglintlodpixels 0 r_eyegloss 0 r_eyemove 0 r_eyes 0 r_eyeshift_x 0 r_eyeshift_y 0 r_eyeshift_z 0 r_eyesize 0 r_lightaverage "0" r_lightinterp "0" r_lod 5 r_mmx 1 r_propsmaxdist 100 r_rainalpha 0 r_rainalphapow 0 r_raindensity 0 r_rainlength 0 r_RainProfile 0 r_rainradius 0 r_RainRadius 0 r_RainSideVel 0 r_RainSimulate 0 r_rainspeed 0 r_rainwidth 0 r_RainSplashPercentage 0 r_renderoverlayfragment "0" r_rootlod "2" r_shadowmaxrendered "-1" r_shadowrendertotexture "0" r_worldlightmin "1" r_worldlights "1" violence_agibs "1" violence_hgibs "1" violence_hblood "1" violence_ablood "1" cl_show_bloodspray "1"
cfg nr3:Kod:echo "Cfg Loading" //GFX CONFIG// //CL// cl_ejectbrass "0" cl_interp "0.03" cl_interpolate "1" cl_phys_props_enable "0" cl_ragdoll_physics_enable "1" cl_show_bloodspray "0" cl_show_splashes "0" cl_ragdoll_collide "0" cl_cmdrate 101 cl_updaterate 101 //mat// mat_antialias "0" mat_bufferprimitives "1" mat_bumpbasis "0" mat_clipz "0" mat_compressedtextures "1" mat_dxlevel "70" mat_fastnobump "1" mat_fastspecular "1" mat_bumpmap "0" mat_specular "0" mat_filterlightmaps "1" mat_filtertextures "1" mat_forceaniso "0" mat_forcehardwaresync "1" mat_loadtextures "1" mat_mipmaptextures "0" mat_picmip "2" mat_reducefillrate "1" mat_trilinear "0" mat_vsync "0" //General// fps_max "500" mp_decals "1" rate "250000" muzzleflash_light "0" con_enable "1" fog_enable_water_fog "0" gl_clear "1" rope_averagelight "0" rope_smooth "0" rope_subdiv "0" sv_voicecodec "voice_speex" //r// r_3dnow r_avglight "0" r_decal_cullsize "1" r_decals "0" r_dispfullradius "0" r_drawdetailprops "0" r_drawmodeldecals "0" r_dynamic "0" r_eyes "0" r_lightaverage "0" r_lightinterp "0" r_lod "2" r_mmx r_modellodscale "0.3" r_PhysPropStaticLighting "0" r_propsmaxdist "500" r_renderoverlayfragment "0" r_rootlod "2" r_shadowmaxrendered "-1" r_shadowrendertotexture "0" r_shadows "0" r_sse r_sse2 r_teeth "0" r_WaterDrawRefraction "0" r_waterforceexpensive "0" r_worldlightmin "1" r_worldlights "1" r_eyeglintlodpixels "0" r_eyegloss "0" r_eyemove "0" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_eyesize "0" echo "Cfg Loaded" cl_ragdoll_physics_enable 0 cl_phys_props_enable 0 mat_fastnobump 1 cl_show_splashes 0 mat_bumpmap 0 mat_specular 0 mp_decals 0 r_lod 5 mat_picmip 2 r_decals 0 r_shadows 0 budget_show_history 0 cl_ejectbrass 0 cl_phys_props_max 0 violence_agibs "1" violence_hgibs "1" violence_hblood "1" violence_ablood "1" cl_show_bloodspray "1" Ť01:08:58ť {Pentagram`rr`aw} cl_interp 0.1 Ť01:09:00ť {Pentagram`rr`aw} cl_interpolate 1 cl_lagcomp_errorcheck 1 cl_cmdrate 100 cl_updaterate 100 cl_rate 20000 cl_smooth 0 rate 25000
Poradnik został napisany dzięki wiQi, który zamieścił go tutaj:PoradnikKod:muzzleflash_light "1" cl_buy_favorite_quiet "1" cl_buy_favorite_nowarn "0" cl_autowepswitch "1" cl_autohelp "1" cl_radartype "0" cl_radaralpha "200" cl_locationalpha "150" cl_crosshaircolor "1" cl_dynamiccrosshair "0" cl_scalecrosshair "1" cl_crosshairscale "1200" cl_crosshairalpha "200" cl_crosshairusealpha "1" spec_scoreboard "0" cl_spec_mode "3" cl_righthand "1" cl_team "default" cl_class "default" closecaption "0" cc_linger_time "1.0" cc_predisplay_time "0.25" cc_subtitles "0" cc_lang "" crosshair "1" cl_observercrosshair "1" cam_command "0" cam_snapto "0" cam_idealyaw "90" cam_idealpitch "0" cam_idealdist "64" c_maxpitch "90" c_minpitch "0" c_maxyaw "135" c_minyaw "-135" c_maxdistance "200" c_mindistance "30" c_orthowidth "100" c_orthoheight "100" joy_name "joystick" joy_forwardthreshold "0.15" joy_sidethreshold "0.15" joy_pitchthreshold "0.15" joy_yawthreshold "0.15" joy_forwardsensitivity "-1" joy_sidesensitivity "-1" joy_pitchsensitivity "1" joy_yawsensitivity "-1" joy_wingmanwarrier_centerhack "0" joy_wingmanwarrier_turnhack "0" joy_diagonalpov "0" cl_upspeed "320" cl_forwardspeed "400" cl_backspeed "400" lookspring "0" lookstrafe "0" joystick "0" m_pitch "0.022" m_filter "0" sensitivity "3" m_side "0.8" m_yaw "0.022" m_forward "1" m_customaccel "0" m_customaccel_scale "0.04" m_customaccel_max "0" m_customaccel_exponent "1" m_mouseaccel1 "0" m_mouseaccel2 "0" m_mousespeed "1" cl_idealpitchscale "0.8" cl_showfps "1" net_graph "3" net_scale "5" net_graphpos "111" net_graphsolid "1" voice_modenable "1" hud_fastswitch "1" scene_showfaceto "0" ai_report_task_timings_on_limit "0" ai_think_limit_label "0" npc_height_adjust "1" scene_showlook "0" scene_showmoveto "0" func_break_max_pieces "15" suitvolume "0.25" sv_noclipaccelerate "5" sv_noclipspeed "5" sv_specaccelerate "5" sv_specspeed "3" sv_specnoclip "1" sv_skyname "de_cobble" sv_backspeed "0.6" voice_forcemicrecord "1" voice_enable "1" voice_scale "1" snd_duckerthreshold "0.15" snd_duckerreleasetime "2.5" snd_duckerattacktime "0.5" snd_ducktovolume "0.55" adsp_debug "0" dsp_dist_max "1440.0" dsp_dist_min "0.0" snd_mixahead "0.1" snd_musicvolume "1.0" volume "0.3" snd_pitchquality "1" snd_digital_surround "0" sv_forcepreload "0" sv_voiceenable "1" sv_logbans "0" sv_log_onefile "0" sv_logecho "1" sv_logfile "1" sv_logsdir "logs" dsp_enhance_stereo "0" dsp_volume "1.0" dsp_slow_cpu "0" cl_allowupload "1" mp_decals "200.000000" r_drawmodelstatsoverlaymax "1.5" r_drawmodelstatsoverlaymin "0.1" r_eyesize "0" r_eyeshift_z "0" r_eyeshift_y "0" r_eyeshift_x "0" r_eyemove "1" r_eyegloss "1" skill "1" r_aspectratio "0" con_enable "1" cl_allowdownload "1" cl_forcepreload "0" cl_soundfile "sound/player/jingle.wav" cl_logofile "materials/vgui/logos/bad.vtf" cl_timeout "30" cl_showpluginmessages "1" password "" cl_cmdrate "30" name "WyImaginowany" cl_cmdbackup "2" cl_updaterate "20" sv_unlockedchapters "1" bgmvolume "1" vprof_unaccounted_limit "0.3" vprof_verbose "1" vprof_graphheight "256" vprof_graphwidth "512" texture_budget_background_alpha "128" texture_budget_panel_bottom_of_history_fraction ".25" texture_budget_panel_height "284" texture_budget_panel_width "512" texture_budget_panel_y "450" texture_budget_panel_x "0" budget_panel_height "384" budget_panel_width "512" budget_panel_y "50" budget_panel_x "0" budget_background_alpha "128" budget_bargraph_range_ms "16.6666666667" budget_panel_bottom_of_history_fraction ".25" budget_history_range_ms "66.666666667" budget_history_numsamplesvisible "100" budget_show_history "1" budget_show_averages "0" budget_show_peaks "1" budget_averages_window "30" budget_peaks_window "30" budget_bargraph_background_alpha "128"
















