UWAGA
W związku z upgrade'em Forum Wiaderko do vB 4.x ewentualne błędy i nieprawidłowości proszę zgłaszać w tym temacie
Serwery Counter Strike 1.6 wiaderko.com

HashJama [TP] 193.33.176.148:27015 status serwera HashJama [TP] połącz

HashJama [FFA] 193.33.176.188:27015status serwera HashJama [FFA] połącz

HashJama [DM] 193.33.176.53:27015status serwera HashJama [DM] połącz

HashJama [Aim Hs] 193.33.176.15:27015status serwera HashJama [Aim Hs] połącz

HashJama [Flags] 193.33.176.111:27015status serwera HashJama  [Flags] połącz

HashJama [AWP/HG DM] 193.33.176.50:27015status serwera HashJama [AWP/HG DM] 193.33.176.50:27015 połącz

HashJama [TP #2] 193.33.176.54:27015status serwera HashJama [TP #2] 193.33.176.54:27015 połącz

wiaderko.com [Ventrilo] v1.svoice.pl:6416status serwera wiaderko.com [Ventrilo]

SPONSOR:
pukawka.pl

Wątek: JumpStats 1.7.3 by Exolent - wersja nonsteam, z zapisem na nick

Pokaż wyniki od 1 do 5 z 5
  1. #1 JumpStats 1.7.3 by Exolent - wersja nonsteam, z zapisem na nick 
    Super Mod Awatar seba
    Dołączył
    Jun 2007
    Wiek
    4
    Posty
    13,379
    JumpStats 1.7.3 by Exolent - wersja nonsteam, z zapisem na nick w załączniku.

    JumpStats
    Version 1.7.3
    by Exolent

    Wersja Non Steam - zapisywanie na nick gracza


    Introduction:

    This plugin measures multiple jump techniques in Counter-Strike 1.6.
    These techniques are:

    • LongJump
    • HighJump
    • WeirdJump
    • CountJump
    • Double CountJump
    • Multi CountJump
    • Drop CountJump
    • BhopJump
    • Drop BhopJump
    • Standup BhopJump
    • Drop Standup BhopJump
    • LadderJump
    • LadderBhop


    Most of you that know about any type of LongJump Stats are familiar with the one created by NumB.
    This one has more features and techniques than all of the others.
    These features are:

    • Jump Stats:
      • Distance
      • Direction (Forwards, Backwards, Sideways)
      • MaxSpeed and Gain
      • PreStrafe
      • Strafes
      • Sync
      • Duck Count (for Multi CountJump only)

    • Strafe Stats:
      • MaxSpeed per strafe
      • Sync per strafe

    • Jump Beam (straight or following player movement)
    • Script detection
    • Any weapon is allowed for stats (only weapons with 250 speed will be allowed to top access)
    • Fail Stats
    • Top 10 per technique (best maxspeed, prestrafe, strafes, and sync are highlighted in red)
    • Option to save or reset tops every map change
    • Sounds:
      • Impressive
      • Perfect
      • Godlike
      • Dominating 1 (new position in top, but "Perfect" jump)
      • Dominating 2 (new position in top, but "Godlike" jump)
      • Rampage (3 "Godlike" jumps in a row)
      • Holy Shit (+5 more than the "Godlike" requirement)

    • Cheat detection (surfing, trigger_push, func_trains, etc.)
    • Checkpoint detection
    • Turning On/Off Abilities:
      • Current Speed
      • Jump Stats
      • Strafe Stats
      • Jump messages in chat
      • Jump Beam
      • Spectator Stats
      • Jump Sounds
      • Direction in HUD
      • Prestrafe Shower
      • Block Distance
      • Edge Distances

    • Can save On/Off abilities per player so no need to reconfigure next connect
    • Personal best saving for each technique
    • Reset tops by each technique or all at once
    • Cvar to limit which team(s) can use Jump Stats
    • Any weapon can be used for stats, but only 250 speed will get saved as personal best and top jumps
    • Server Settings enforcer:
      • edgefriction 2
      • mp_footsteps 1
      • sv_cheats 0
      • sv_maxspeed 320
      • sv_stepsize 18
      • sv_maxvelocity 2000

    • Client cvar enforcer (legal jump settings)
      • developer 0
      • fps_max 101
      • cl_forwardspeed 400
      • cl_backspeed 400
      • cl_sidespeed 400

    • If player jumped a block jump ( like in kz_longjumps2 )
      • Shows the block distance
      • Shows the distance from the edge where the player jumped
      • Shows the distance from the edge where the player landed

    • Stats only show when sv_airaccelerate is 10 or 100

    Admin Commands:

    js_reset
    - Displays the menu to reset the tops of a jump technique.
    - Requires admin flag L (rcon).

    js_updatecvars
    - Updates the cached cvar values inside the plugins.
    - Requires admin flag L (rcon).
    Client Commands:

    say /speed
    - Enables/Disables the speedometer for the client.

    say /colorchat
    - Enables/Disables the colored jump messages for the client.

    say /ljsounds
    - Enables/Disables the jump sounds for the client.

    say /ljstats
    - Enables/Disables ljstats for the client.

    say /strafestats
    - Enables/Disables the strafe stats for the client.

    say /ljbeam
    - Enables/Disables the jumping beam for the client.

    say /specstats
    - Enables/Disables the stats, beams, and sounds of the player being spectated for the client.

    say /preshow
    - Enables/Disables the prestrafe shower for the client.

    say /blockdist
    - Enables/Disables the block distances for the client.

    say /edgedist
    - Enables/Disables the edge distances for the client.

    say /ljsmenu
    - Brings up a menu that can redirect to the top menu and the On/Off (options described above) menu.
    - If the client has admin flag L (rcon) access, then an additional admin menu will be displayed, too.
    - The admin menu can:

    • reset jumps
    • control which teams can use jump stats
    • modify the connect enabler (cvar described later)
    • toggle weapons that are valid for stats
    • toggle allowed jump techniques



    say /ljsversion
    - Shows the current JumpStats version on the server.
    Cvars:

    Kod:
    // General Cvars
    ////////////////////////////////////////////////
    
    // Only allows certain teams to use stats
    // - a = terrorist
    // - b = counter-terrorist
    // - c = spectator
    // Combine multiple letters to allow more than one team to use stats
    // Default: abc
    js_allowteam "abc"
    
    // Flags given to players when they connect
    // - a = speedometer
    // - b = jump chat messages
    // - c = jump sounds
    // - d = jump stats
    // - e = strafe stats
    // - f = jump beam
    // - g = spectator stats (when you spectate someone, should their information be displayed, such as speed, stats, beam, etc.)
    // - h = prestrafe shower
    // - i = show direction in hud
    // - j = show block distance
    // - k = show edge distances
    // Combine multiple letters to have more than 1 enabled
    // Default: abcdefghijk
    js_connectflags "abcdefghijk"
    
    // The player settings for the on/off abilitys can be saved.
    // - 0 = Don't save
    // - 1 = Save
    // Default: 1
    js_save_settings "1"
    
    // The amount of days since the player last agreed to the legal settings and used "don't ask again" option
    // - 0 = Don't remove the player's agreement
    // - (DAYS) = Removes player's agreement after (DAYS) have passed
    // Default: 0
    js_save_prune "0"
    
    // Enables/Disables specific techniques to be used
    // - a = LongJump
    // - b = HighJump
    // - c = WeirdJump
    // - d = BhopJump
    // - e = Standup BhopJump
    // - f = Drop BhopJump
    // - g = Standup Drop BhopJump
    // - h = CountJump
    // - i = Double CountJump
    // - j = Multi CountJump
    // - k = Drop CountJump
    // - l = LadderJump
    // - m = LadderBhop
    // Combine multiple letters to have more than 1 enabled
    // Default: abcdefghijklm
    js_techs_allowed "abcdefghijklm"
    
    // Enforces player cvars required for jumping
    // I suggest you use this one over any other one you have because:
    // - It has a better detection method (if you aren't using the one by ConnorMcLeod)
    // - If player disagrees to the cvars, then the player will be denied any access to the plugins, such as stats, menus, and tops.
    // List of cvars:
    // - developer 0
    // - fps_max 101
    // - cl_forwardspeed 400
    // - cl_sidespeed 400
    // - cl_backspeed 400
    // Values:
    // - 0 = Disable enforcer
    // - 1 = Enable enforcer
    // Note: If you change this setting during the map, it will not affect players who are already connected.
    // Default: 1
    js_legal_settings "1"
    
    // This determines what happens when a player does not use a legal cvar value for jump settings
    // - 0 = Disable jumping for the player and make the player agree to be able to jump again
    // - 1 = Kick player from the server
    // Default: 1
    js_legal_settings_kick "1"
    
    // This determines what happens when a player disagrees to using legal jump settings
    // - 0 = Disable jumping for the player and make the player agree to be able to jump again
    // - 1 = Kick player from the server
    // Default: 1
    js_legal_settings_disagree "1"
    
    // Chat colors for specific jumps
    // - 0 = normal color
    // - 1 = green
    // - 2 = team color
    // - 3 = gray
    // - 4 = red
    // - 5 = blue
    // Leet Default: 4
    // Pro Default: 1
    // Good Default: 3
    js_color_leet "4"
    js_color_pro "1"
    js_color_good "3"
    
    // Who hears the sounds when a jump is made
    // - 0 = No one
    // - 1 = The jumper and the spectators watching the jumper (if they have Spectator Stats enabled)
    // - 2 = Everyone
    // Note: If the person who is supposed to hear the sound does not have Jump Sounds enabled, they will not hear it.
    // Leet Default: 2
    // Pro Default: 2
    // Good Default: 1
    js_sound_leet "2"
    js_sound_pro "2"
    js_sound_good "1"
    
    // The beam type to be displayed
    // - 0 = no beam
    // - 1 = straight line from start to finish
    // - 2 = beam following player position and showing when player ducked
    // Default: 2
    js_beam_type "2"
    
    // If the beam type is 1, then this is the color type to be used
    // - 0 = Random color
    // - 1 = Random color chosen from a set of normal colors (red, yellow, purple, ...)
    // Default: 1
    js_beam_color "1"
    
    // Decides who to display the message when a player beats his/her personal best
    // - 0 = Don't display a message
    // - 1 = The jumper only
    // - 2 = Everyone
    // Default: 1
    js_show_best "1"
    
    // Decides whether the direction should be displayed if it was a forward jump
    // - 0 = Hide
    // - 1 = Show
    // Default: 1
    js_direction_forwards "1"
    
    // Decides whether the default speed (250 speed) should be shown in chat along with the weapon used
    // - 0 = Hide
    // - 1 = Show
    // Default: 1
    js_show_default_speed "1"
    
    // Saves the tops between map changes
    // - 0 = Don't save between maps
    // - 1 = Save tops from all maps
    // Default: 1
    js_savetops "1"
    
    // The minimum prestrafe speed for the prestrafe shower to appear
    // Default: 250
    js_min_pre "250"
    
    // The type of server that you will be running
    // - 1 = Multiple rounds per map (regular server)
    // - 2 = 1 round per map (KZ servers, LJ servers, etc.)
    // Default: 1
    js_servertype "1"
    
    // HUD color when a player is shown stats
    // Color is in "R G B" format
    // Default: "0 255 0"
    js_hud_color "0 255 0"
    
    // HUD color when a player fails a jump
    // Color is in "R G B" format
    // Default: "255 0 127"
    js_fail_color "255 0 127"
    
    // HUD color for the speedometer
    // Color is in "R G B" format
    // Default: "255 255 255"
    js_speed_color "255 255 255"
    
    // Number of consecutive jumps of the same technique that are all leet jumps for the "RAMPAGE" sound to be played
    // Default: 3
    js_rampage_count "3"
    
    // How many units more than the leet jump minimum must a player jump to have the "HOLY SHIT" sound to be played
    // Default: 5
    js_holyshit_extra "5"
    
    
    
    // Weapons allowed for stats
    ////////////////////////////////////////////////
    
    // Weapon Names:
    //     p228, shield, scout, hegrenade, xm1014, c4, 
    //     mac10, aug, smokegrenade, elite, fiveseven, 
    //     ump45, sg550, galil, famas, usp, glock18, 
    //     awp, mp5navy, m249, m3, m4a1, tmp, g3sg1, 
    //     flashbang, deagle, sg552, ak47, knife, p90
    // 
    // To allow a weapon, use this format:
    // js_allow_weapon <name> <chat> <sound>
    // <name> is the name of the weapon
    // <chat> is for showing the message in chat (1=on, 0=off)
    // <sound> is for playing jump sounds for that weapon (1=on, 0=off)
    // 
    // All weapons are allowed by default
    // 
    // To not allow a weapon, comment the line with // or delete the line
    js_allow_weapon "p228" "1" "1"
    js_allow_weapon "shield" "1" "1"
    js_allow_weapon "scout" "1" "1"
    js_allow_weapon "hegrenade" "1" "1"
    js_allow_weapon "xm1014" "1" "1"
    js_allow_weapon "c4" "1" "1"
    js_allow_weapon "mac10" "1" "1"
    js_allow_weapon "aug" "1" "1"
    js_allow_weapon "smokegrenade" "1" "1"
    js_allow_weapon "elite" "1" "1"
    js_allow_weapon "fiveseven" "1" "1"
    js_allow_weapon "ump45" "1" "1"
    js_allow_weapon "sg550" "1" "1"
    js_allow_weapon "galil" "1" "1"
    js_allow_weapon "famas" "1" "1"
    js_allow_weapon "usp" "1" "1"
    js_allow_weapon "glock18" "1" "1"
    js_allow_weapon "awp" "1" "1"
    js_allow_weapon "mp5navy" "1" "1"
    js_allow_weapon "m249" "1" "1"
    js_allow_weapon "m3" "1" "1"
    js_allow_weapon "m4a1" "1" "1"
    js_allow_weapon "tmp" "1" "1"
    js_allow_weapon "g3sg1" "1" "1"
    js_allow_weapon "flashbang" "1" "1"
    js_allow_weapon "deagle" "1" "1"
    js_allow_weapon "sg552" "1" "1"
    js_allow_weapon "ak47" "1" "1"
    js_allow_weapon "knife" "1" "1"
    js_allow_weapon "p90" "1" "1"
    
    
    
    // JumpType-Specific Cvars:
    ////////////////////////////////////////////////
    
    // Minimum distance for <jumptype>
    js_dist_min_<jumptype>
    
    // Maximum distance for <jumptype>
    js_dist_max_<jumptype>
    
    // Minimum distance for <jumptype> to be considered leet
    js_dist_leet_<jumptype>
    
    // Minimum distance for HighJumps to be considered pro
    js_dist_pro_<jumptype>
    
    // Minimum distance for HighJumps to be considered good
    js_dist_good_<jumptype>
    To manage which weapons are allowed for stats, look in the jumpstats.cfg
    For information about the JumpType-Specific Cvars, look in the jumpstats.cfg
    How To Install:

    There is a readme.txt file in the .zip file that you must read to install the plugins correctly.
    If the plugins are not installed correctly, then bugs may occur.
    Requirements:
    - AMX Mod X version 1.8.1 or higher
    - Fakemeta Module
    - HamSandwich Module
    - CStrike Module
    - Engine Module
    - Fun Module
    Adding Extra Cheat Detection (such as jetpack, checkpoint, etc.):

    If you use any other plugins that can add cheating to jumping, this is how you can make sure this plugin detects it so players can't cheat.

    1. Make sure that all of the jumpstats_*.amxx plugins are ABOVE the cheating plugins in the plugins.ini
    2. For the commands used to cheat (eg. say /gocheck), put them in the jumpstats_reset.ini


    That should take care of it.
    Changing Jump Sounds:

    Look in the jumpstats_sounds.ini located in addons/amxmodx/configs for instructions.
    How to Perform Each Technique:

    LongJump
    Jump from one position to an ending position at the same height of ground.

    HighJump
    Same technique as the LongJump, but where the jump is started, the player must have edgefriction, or a long fall in front of the player.

    WeirdJump
    Fall from a ground onto a lower area of ground and bhop that lower ground once you land the fall and the bhop should land on the same height of ground that you bhopped from.

    CountJump
    This is similar to the WeirdJump technique, except the player double ducks, or ducks once to go near the ground, then lets go to press duck again, which lifts the player off of the ground. Once the player lands on the ground that is the same height that the player came from, the player bhops the ground and lands on an area of ground the same height that the player bhopped from.

    Double CountJump
    This is the same as the CountJump technique, except the player double ducks twice. The second double duck is performed when the player lands on the ground from the first double duck. After the second double duck, the player continues like it is a CountJump.

    Multi CountJump
    This is the same as the Double CountJump technique, but the number of double ducks is at least three, which means the player can do even 5 double ducks to be considered this technique.

    Drop CountJump
    This technique is similar to the WeirdJump, except instead of bhopping the ground, the player performs 1 double duck and then bhops the ground. This can also be performed by jumping off of a ladder instead of falling off to a lower ground.

    BhopJump
    This technique is when a player bhops the ground on the same height that the player jumped from and lands on the same height.

    Drop BhopJump
    This technique is the same as a BhopJump, but the area that the player bhops is lower than where the player initially jumped from.

    Standup BhopJump
    This technique is the same as a BhopJump, but the player holds duck during the time that the player is in the air from the initial jump. Before the player touches the ground to bhop, the duck is released.

    Drop Standup BhopJump
    This is a simple combination of the Drop BhopJump and the Standup BhopJump.

    LadderJump
    This is when a player climbs up a ladder, and once the player flies off of the top of the ladder, the player strafes for a distance away from the ladder and lands on the ground that is the same height as the top of the ladder.

    LadderBhop
    This is similar to the WeirdJump technique, except the player jumps off of the ladder to bhop the ground.
    Załączone pliki
    Odpowiedz z cytatem  
     

  2. #2 Odp: JumpStats 1.7.3 by Exolent - wersja nonsteam, z zapisem na nick 
    Adminus pospolitus
    Dołączył
    Jan 2008
    Wiek
    20
    Posty
    9,225
    Ty, a przetłumaczyłbyś, bo z tego co wiem, na forum daje się teksty w naszym języku...
    Najlepszy hosting www tutaj
    Konfiguracja amxx, instalacja pluginów, pisanie pluginów AMXX. Więcej info na www.naven.com.pl
    Jebać steama.
    Odpowiedz z cytatem  
     

  3. #3 Odp: JumpStats 1.7.3 by Exolent - wersja nonsteam, z zapisem na nick 
    Super Mod Awatar seba
    Dołączył
    Jun 2007
    Wiek
    4
    Posty
    13,379
    Ty, mogłem nie dawać w ogóle opisu - zainteresowani wiedzą co to jest, a na takie głupoty nie mam czasu, aczkolwiek kiedyś może znajdę chwilkę.
    Odpowiedz z cytatem  
     

  4. #4 Odp: JumpStats 1.7.3 by Exolent - wersja nonsteam, z zapisem na nick 
    Lamka
    Dołączył
    Sep 2009
    Wiek
    21
    Posty
    4
    To działa na steam i non steam mam nadzieję ?
    Odpowiedz z cytatem  
     

  5. #5 Odp: JumpStats 1.7.3 by Exolent - wersja nonsteam, z zapisem na nick 
    Lamka
    Dołączył
    Nov 2011
    Wiek
    20
    Posty
    1
    sebasebase, tak działa na serwerach steam/nonsteam. Sam testowałem. :)

    seba, dzięki za wstawkę...
    Odpowiedz z cytatem  
     

Podobne wątki

  1. Advanced Bans (Real Time) by Exolent
    By Mow mi 0 :** in forum Przydatne pluginy AMX i AMXX
    Odpowiedzi: 6
    Ostatni post / autor: 19-06-2011, 14:44
  2. [NonSteam-Stara wersja][PL][Strzelnica Gołańcz][TR66]
    By napad77 in forum Archiwum forum
    Odpowiedzi: 8
    Ostatni post / autor: 28-11-2010, 15:20
  3. [WC3FT] Problem z zapisem XP
    By Orsonik5 in forum Problem z pluginem AMX/AMXX
    Odpowiedzi: 3
    Ostatni post / autor: 02-04-2010, 23:28
  4. Probelm z zapisem logów do txt.
    By B1oard in forum Problemy i konfiguracja AMXX
    Odpowiedzi: 7
    Ostatni post / autor: 22-03-2010, 18:13
  5. Diablo mod z zapisem na FTP
    By Varqueen in forum Szukam pluginu AMX/AMXX
    Odpowiedzi: 2
    Ostatni post / autor: 21-03-2010, 11:40
  6. Poszukiwanie [Gotowiec] JumpStats by Exolent
    By blazingcrusade in forum Szukam pluginu AMX/AMXX
    Odpowiedzi: 0
    Ostatni post / autor: 12-02-2010, 11:13
  7. [Steam] Problemy z JumpStats by Exolent
    By donik619 in forum Problemy z CS 1.6
    Odpowiedzi: 2
    Ostatni post / autor: 27-10-2009, 19:15
  8. Cfg problem z zapisem
    By mateys in forum Problemy z CS 1.6
    Odpowiedzi: 1
    Ostatni post / autor: 18-07-2009, 21:53

Odwiedzający znaleźli tę stronę szukając:

jumpstats by exolent

non steam jumpstats by exolent

jump stats on cs 1.6 non steam

downloads cs non steam 1.7

jumpstats non steam

jumpstats v1.7.3 by exolent

download jumpstats v1.7.3 by exolent

jump stats plugin cs 1.6 no steam

jumpstats by exolent non steam

jumpstats by exolent no stean

descargar jumpstats v1.7.3 by exolent

jumpstats amx

descargar el plugin de long jump stats para cs 1 6

download uq jumpstats for nonsteam

how to disable legal settings for jumpstats

jump stats plugins para cs 1.6 no steam

cs 1.6 non steam jumpstats

descargar jumpstats exolent

lj stats by exolent

cs1.6 jumpstats

jump stats

jumpstats version 1.7.3

kz_longjumps2 server ns

duck stats plugin for cs1.6

JumpStats descargar

Uprawnienia umieszczania postów
  • Nie możesz zakładać nowych tematów
  • Nie możesz pisać wiadomości
  • Nie możesz dodawać załączników
  • Nie możesz edytować swoich postów
  •